No scrambles
G40L2016 Pete (Allies) vs Karl7 (Axis) BM2 Game 3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery and 3 infantry moved from Greece to Bulgaria
2 mech_infantrys moved from Vologda to Kazakhstan
1 bomber and 1 fighter moved from Rostov to Kazakhstan
3 fighters moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern FranceCombat - British
Battle in Southern France
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 4 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 4 infantry
retreated to Kazakhstan
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 3 infantry
Casualties for British: 1 bomber and 2 mech_infantrys
Battle in Bulgaria
British attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
British win, taking Bulgaria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Kazakhstan to Caucasus
2 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Libya from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,1,3,4,4,6
Italians collect 2 PUs (7 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
5 fighters moved from Korea to Suiyuyan
1 carrier moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from New South Wales to 34 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Iraq to Syria
Germans take Syria from French
2 armour, 9 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 infantry moved from France to Southern France
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 armour and 9 infantry moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Southern France
2 fighters moved from Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Southern FranceCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Archangel
Germans attack with 1 armour and 12 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 destroyers; Americans defend with 1 cruiser
Germans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 2 destroyers
Casualties for Americans: 1 cruiser
Battle in Southern France
Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
2 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
2 tactical_bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
6 armour and 4 infantry moved from Western Germany to Northern Italy
5 armour, 1 artillery and 5 infantry moved from France to Northern Italy
3 infantry moved from Holland Belgium to France
1 aaGun and 6 infantry moved from Eastern Poland to Belarus
6 armour moved from Western Ukraine to Belarus
1 aaGun, 2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
2 fighters moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
8 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
2 tactical_bombers moved from Western Germany to Southern Italy
1 artillery and 5 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Persia
3 armour placed in Iraq
1 artillery and 8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,2,1,4,1
Germans collect 53 PUs (8 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Smolensk to Archangel
1 artillery and 10 infantry moved from Vologda to Archangel
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 3 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 12 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 12 infantry
Casualties for Russians: 11 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Vologda to Russia
11 artilleries and 25 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 10 artilleries, 21 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
1 aaGun, 1 artillery and 10 infantry moved from Caucasus to RostovPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 40 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to Northwest Persia
1 battleship moved from 79 Sea Zone to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 artillery and 4 infantry moved from Timguska to Evenkiyskiy
2 fighters moved from 79 Sea Zone to 71 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 71 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 battleship, 3 fighters and 3 tactical_bombers
British defend with 1 submarine
Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
6 armour moved from India to Eastern Persia
6 infantry moved from India to West India
2 fighters moved from 79 Sea Zone to Trans-Jordan
1 carrier, 1 destroyer and 1 submarine moved from 79 Sea Zone to 72 Sea Zone
2 fighters moved from 71 Sea Zone to 72 Sea Zone
3 bombers moved from Burma to Persia
1 artillery and 2 infantry moved from French Indo China to Shan State
3 armour moved from Malaya to BurmaPlace Units - Japanese
3 armour placed in India
2 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,6,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,1,1,3,3,4,2,2
Japanese collect 28 PUs (26 lost to blockades); end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs -
Hey, do not mind all the dice rolled. My computer kept trying to restart shutting down the program. Then I kept making mistakes trying to recreate it. There were no major battles or anything. This file is correct.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Americans
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 artillery moved from Siberia to Sakha
Russians take Sakha from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser and 1 marine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 36 Sea Zone to Hainan
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 bombers and 1 tactical_bomber moved from Gibraltar to Northern Italy
5 fighters moved from Gibraltar to Northern Italy
7 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 5 infantry and 7 transports moved from 92 Sea Zone to 95 Sea Zone
10 artilleries and 8 infantry moved from 95 Sea Zone to Northern Italy
1 battleship and 2 carriers moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone -
scram 1?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 6 PUs;Combat Move - Americans
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 artillery moved from Siberia to Sakha
Russians take Sakha from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 cruiser and 1 marine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 36 Sea Zone to Hainan
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 bombers and 1 tactical_bomber moved from Gibraltar to Northern Italy
5 fighters moved from Gibraltar to Northern Italy
7 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 5 infantry and 7 transports moved from 92 Sea Zone to 95 Sea Zone
10 artilleries and 8 infantry moved from 95 Sea Zone to Northern Italy
1 battleship and 2 carriers moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 10 artilleries, 2 bombers, 5 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 11 armour, 1 artillery and 9 infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 8 artilleries, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 11 armour, 1 artillery and 9 infantry
Casualties for Americans: 2 artilleries and 8 infantry
Battle in Hainan
Battle in Kwangtung
Battle in Kiangsu
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 4 infantry
Japanese win, taking Hainan from Japanese, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
4 carriers and 8 fighters moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
9 carriers, 2 cruisers, 6 destroyers, 16 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Guam to 36 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Guam to Philippines
4 fighters moved from 95 Sea Zone to Sicily
2 bombers moved from Northern Italy to Sicily
5 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 47 PUs;
British buy 1 aaGun, 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from GermansCombat - British
Non Combat Move - British
1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Caucasus to Northwest Persia
3 fighters moved from Caucasus to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
10 infantry placed in United Kingdom
1 aaGun and 2 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3,5,1,3,4,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from ANZAC
3 artilleries and 3 infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 infantry
Italians win, taking Tunisia from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,3,1,5,5,2
Italians collect 2 PUs (3 lost to blockades); end with 4 PUs total -
what do you think your OOL will be for US fleet off Italy? If you want to wait for rolls that’s cool too.
-
hitting it with japs? might depend on how you roll first round. if you don’t whiff then max d
-
but we need anzac and france first
-
ugh, got to stop out for an hour or so, but get ready for some fire works!
Not that it will matter… the Axis are dying