@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Yunnan to Kweichow
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to Philippines
1 mech_infantry moved from Shantung to Anhwe
6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Anhwe
1 armour moved from Siberia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Sakha to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 carrier
Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Non Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Anhwe to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
7 mech_infantrys moved from Yunnan to Hunan
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters placed in 6 Sea Zone
3 artilleries placed in Shantung
3 artilleries placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
12 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from India to Sikang
4 fighters moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Dutch New Guinea to Hawaiian Islands
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 12 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Americans attack with 1 fighter
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 106 Sea Zone
3 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 fighter moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from 109 Sea Zone to United Kingdom
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 7 infantry, 1 marine, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
12 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
2 artilleries, 5 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kweichow
14 infantry moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier and 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
2 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 carrier and 3 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Rostov
1 bomber moved from Ukraine to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 bombers
ANZAC defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 2 bombers
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 armour moved from Southern France to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
4 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
4 armour and 4 mech_infantrys moved from Persia to Iraq
14 armour and 20 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
17 artilleries and 27 infantry moved from Volgograd to Caucasus
3 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Kazakhstan
4 bombers moved from Western Germany to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
1 mech_infantry moved from Greece to Yugoslavia
1 bomber moved from Greece to Western Germany
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
scramble?
i mean intercept
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
4 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Germans take Persia from British
4 armour and 4 mech_infantrys moved from Persia to Iraq
14 armour and 20 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
17 artilleries and 27 infantry moved from Volgograd to Caucasus
3 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Kazakhstan
4 bombers moved from Western Germany to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
1 mech_infantry moved from Greece to Yugoslavia
1 bomber moved from Greece to Western Germany
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Iraq
Germans attack with 18 armour and 24 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Iraq from British with 18 armour and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Alberta Saskatchewan Manitoba
Cleaning up after air battles
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to 112 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from Holland Belgium to France
1 aaGun moved from Rostov to Caucasus
3 aaGuns moved from Volgograd to Caucasus
Place Units - Germans
1 carrier, 2 fighters and 5 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
2 artilleries and 1 infantry placed in France
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
hold on
ok good to go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Eastern Persia to Persia
Russians take Persia from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 22 artilleries and 45 infantry moved from Eastern Persia to West India
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
8 mech_infantrys moved from Hunan to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
5 artilleries moved from Yunnan to Kweichow
1 bomber moved from French Indo China to Kweichow
2 infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Szechwan
2 mech_infantrys moved from Shantung to Chahar
3 artilleries and 2 mech_infantrys moved from Kiangsu to Anhwe
3 artilleries moved from Shantung to Anhwe
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Chahar
1 armour moved from Timguska to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 17 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 17 infantry
Casualties for Japanese: 5 artilleries, 1 fighter and 10 mech_infantrys
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 bomber moved from Szechwan to Yunnan
1 bomber and 1 tactical_bomber moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
2 fighters and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Well played. I’m going to concede this one at this point. I really have no reasonable way of grabbing a VC from the European Axis after you take Egypt.
thank you, sorry once more for the way this one went. I know you would never just not respond. If your up for a new one in the near future, let me know
I will! Right now I’m trying to stick to one at a time, but I’ll let you know.