ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Elves
                Elves buy 2 hobbitss and 5 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                12 hunterss and 6 wizards moved from N. Caves to Moria
                2 eagless and 13 hobbitss moved from Eregion to Moria
                1 hunters moved from N. Dunland to Moria
                2 eagless moved from Anduin West Bank to Moria
                3 hunterss moved from Rivendell to Moria
                1 hobbits moved from N. Caves to Drimrill Dale
                1 ents moved from Anduin West Bank to Drimrill Dale
                1 ents moved from Gladden to Drimrill Dale

    Combat - Elves
                Battle in Moria
                    Elves attack with 4 eagless, 13 hobbitss, 16 hunterss and 6 wizards
                    Goblins defend with 3 batss, 1 castle, 8 fortificationss, 18 shooterss, 9 stabberss and 1 trolls; Saruman defend with 1 urukhai
                    6 wizards retreated to Eregion
                    Goblins win with 10 shooterss, 1 trolls and 1 urukhai remaining. Battle score for attacker is -43
                    Casualties for Goblins: 3 batss, 8 fortificationss, 8 shooterss and 9 stabberss
                    Casualties for Elves: 3 eagless, 13 hobbitss and 16 hunterss
                Battle in Drimrill Dale
                    Elves attack with 2 entss and 1 hobbits
                    Goblins defend with 1 shooters and 1 stabbers
                    Elves win, taking Drimrill Dale from Goblins with 2 entss remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters and 1 stabbers
                    Casualties for Elves: 1 hobbits

    Non Combat Move - Elves
                1 hunters moved from Anduin West Bank to Carrock
                1 hunters moved from Anduin West Bank to Gladden
                5 hobbitss moved from Rivendell to Eregion
                1 eagles moved from Moria to Eregion

    Place Units - Elves
                2 hobbitss placed in N. Caves
                5 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 23 PUs; end with 24 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 29 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 24
        Haradrim : 18 / 19
        Gondor : 25 / 29
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 35 times
                2 was rolled 29 times
                3 was rolled 26 times
                4 was rolled 26 times
                5 was rolled 24 times
                6 was rolled 29 times
            Average roll : 3.367
            Median : 3.000
            Variance : 0.446
            Standard Deviation : 0.668
            Total rolls : 169

    Goblins Combat
                1 was rolled 17 times
                2 was rolled 21 times
                3 was rolled 15 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 15 times
            Average roll : 3.236
            Median : 3.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 89

    Elves Combat
                1 was rolled 18 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 14 times
            Average roll : 3.513
            Median : 4.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 80

    triplea_38496_Elv4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 corsairs, 1 galleon and 1 raft; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                4 caravels and 5 galleons moved from S. Gondor Coast to Anduin Mouth
                2 oliphants moved from S. Ithilien to Anduin Mouth
                2 corsairss and 2 spearInfantrys moved from S. Ithilien to Anduin Mouth
                4 caravels, 2 corsairss, 5 galleons, 2 oliphants and 2 spearInfantrys moved from Anduin Mouth to S. Gondor Coast
                1 raft moved from S. Gondor Coast to Anduin Mouth
                1 caravel moved from Umbar Peninsula Coast to S. Gondor Coast
                1 galleon and 3 rafts moved from Umbar Coast to S. Gondor Coast
                2 corsairss, 2 oliphants and 6 spearInfantrys moved from S. Gondor to S. Gondor Coast
                4 corsairss, 4 oliphants and 8 spearInfantrys moved from S. Gondor Coast to Tolfolas

    Combat - Haradrim
                Battle in Tolfolas
                    Haradrim attack with 4 corsairss, 4 oliphants and 8 spearInfantrys
                    Gondor defend with 4 spearInfantrys, 5 towerGuards, 1 trebuche and 8 undeads
                    Units damaged: 4 oliphants owned by the Haradrim
                    Gondor win with 3 towerGuards remaining. Battle score for attacker is -48
                    Casualties for Haradrim: 4 corsairss, 4 oliphants and 8 spearInfantrys
                    Casualties for Gondor: 4 spearInfantrys, 2 towerGuards, 1 trebuche and 8 undeads

    Non Combat Move - Haradrim
                1 caravel moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                1 caravel and 1 raft placed in Umbar Coast
                1 galleon placed in Umbar Coast
                Haradrim undo move 1.
                1 raft placed in Umbar Coast
                1 caravel placed in Umbar Coast
                1 corsairs placed in Umbar

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 1 corsairs
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Anduin Mouth : 1 raft
        Umbar Peninsula Coast : 1 caravel
        Umbar Coast : 1 caravel, 1 galleon and 1 raft
        S. Gondor Coast : 5 caravels, 6 galleons and 4 rafts

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 29 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 25 / 29
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Har4.tsvg

  • '20 '16 '15 '14

    Another 75% battle down the drain….

    That one should have had 2 hit units left that would have been able to repair.  Oh well… :(

  • '20 '16 '15 '14

    Looking back, the same type of thing happened to you in Moria after running the calc….

  • TripleA

    Yeah Moria was actually 90%!!! Feels like Great War all over again where I couldn’t win those 90-95% large battle attacks  :-D

    I’d gladly take winning in Moria and losing in Tolfolas. As if Moria falls there it was probably game over.

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Gondor
                Gondor buy 3 rafts, 5 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                2 spearInfantrys moved from Minas Tirith to Lossarnach
                4 spearInfantrys moved from Minas Tirith to Anorien
                2 heavyCavalrys moved from W. Osg. to Lossarnach
                2 heavyCavalrys moved from W. Osg. to Lossarnach
                3 heavyCavalrys moved from W. Osg. to Anorien
                4 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.

    Combat - Gondor
                Battle in Lossarnach
                    Gondor attack with 4 heavyCavalrys and 2 spearInfantrys
                    Mordor defend with 1 orcs and 1 siegeTower
                    Gondor win, taking Lossarnach from Mordor with 4 heavyCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4
                    Casualties for Mordor: 1 orcs and 1 siegeTower
                    Casualties for Gondor: 1 spearInfantry
                Battle in E. Osg.
                    Gondor attack with 4 spearInfantrys and 1 trebuche
                    Khand defend with 1 castle, 1 raiders, 1 warWolves and 1 xbowInfantry
                    Gondor win, taking E. Osg. from Khand with 4 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 11
                    Casualties for Khand: 1 raiders, 1 warWolves and 1 xbowInfantry
                Battle in Anorien
                    Gondor attack with 3 heavyCavalrys and 4 spearInfantrys
                    Mordor defend with 1 orcs
                    Gondor win, taking Anorien from Mordor with 3 heavyCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 0
                    Casualties for Mordor: 1 orcs
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Gondor
                2 towerGuards moved from Tolfolas to Gilrain
                2 towerGuards moved from Gilrain to Lebennin
                3 rafts moved from Morthond to Gilrain
                1 raft moved from N. E. Central Sea Zone to Gilrain
                1 raft moved from Anfalas Coast to Morthond

    Place Units - Gondor
                2 trebuches placed in W. Osg.
                5 spearInfantrys placed in Minas Tirith
                3 rafts placed in Morthond

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 26 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 23 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 14 / 14
        Dale : 10 / 12
        Khand : 11 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.367
            Median : 3.000
            Variance : 0.069
            Standard Deviation : 0.263
            Total rolls : 30

    Mordor Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Gondor Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.304
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Khand Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38496_Gon4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating Bights neutrality.
                2 spearInfantrys moved from Celduin to E. Mirkwood
                      Rhun take E. Mirkwood from Elves
                1 chariotArchers moved from Celduin to Bight
                      Rhun take Bight from Neutral

    Combat - Rhun

    Non Combat Move - Rhun

    Place Units - Rhun
                1 chariotArchers and 3 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 15 PUs; end with 15 PUs total

    triplea_38496_Rhu4.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Dale
                Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                5 archerss and 4 spearInfantrys moved from S. Dale to N. Dale
                1 spearInfantry moved from Lake Town to N. Mirkwood
                1 spearInfantry and 1 trebuche moved from Lake Town to N. Dale

    Combat - Dale
                Battle in N. Dale
                    Dale attack with 5 archerss, 5 spearInfantrys and 1 trebuche
                    Mordor defend with 1 trolls
                    Dale win, taking N. Dale from Mordor with 5 archerss, 5 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls

    Non Combat Move - Dale

    Place Units - Dale
                2 archerss and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 24 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 11 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Mordor Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Dale Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    triplea_38496_Dal4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys moved from S. Ithilien to E. Osg.

    Combat - Khand
                Battle in E. Osg.
                    Khand attack with 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys
                    Gondor defend with 1 castle, 4 spearInfantrys and 1 trebuche
                    Khand win, taking E. Osg. from Gondor with 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys remaining. Battle score for attacker is 16
                    Casualties for Gondor: 4 spearInfantrys and 1 trebuche

    Non Combat Move - Khand
                1 raiders and 1 xbowInfantry moved from Harad Road to S. Ithilien
                1 warWolves moved from Khand to S. Ithilien
                1 raiders and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                2 raiderCavalrys and 1 warWolves placed in Khand

    Turn Complete - Khand
                Khand collect 13 PUs; end with 13 PUs total

    Territory Summary for Khand :

    S. Ithilien : 1 raiders, 1 warWolves and 1 xbowInfantry
        E. Osg. : 1 flag, 1 castle, 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys
        S. Gondor : 1 flag
        Khand : 1 castle, 2 fortificationss, 2 raiderCavalrys and 1 warWolves
        Harad Road : 1 raiders and 1 xbowInfantry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 24 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Kha4.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                1 axeInfantry moved from Iron Hills to N. Rhun
                2 phalanxs moved from S. Dale to N. Rhun
                1 axeInfantry and 1 cannon moved from S. Dale to N. Dale
                1 axeInfantry and 2 cannons moved from Iron Hills to N. Dale

    Non Combat Move - Dwarves

    Place Units - Dwarves
                4 axeInfantrys placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 24 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Dwa4.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Saruman
                Saruman buy 1 trolls and 1 urukhai; Remaining resources: 0 PUs;

    Non Combat Move - Saruman
                1 trolls and 4 urukhais moved from Celebran to Moria

    Place Units - Saruman
                1 trolls and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

    Territory Summary for Saruman :

    Isengard : 1 castle, 14 fortificationss, 3 orcss, 1 siegeTower, 2 towers, 1 trolls and 1 urukhai
        Moria : 1 trolls and 5 urukhais
        Anduin East Bank : 1 flag

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 23 / 26
        Mordor : 24 / 29
        Rohan : 18 / 18
        Goblins : 18 / 20
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Sar5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Freefolk
                Freefolk buy 5 hobbitss and 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                4 archerss and 5 spearInfantrys moved from Eregion to Moria
                8 lightCavalrys moved from Tharbad to Moria
                1 lightCavalry moved from N. Enedwaith to Moria

    Combat - Freefolk
                Battle in Moria
                    Freefolk attack with 4 archerss, 9 lightCavalrys and 5 spearInfantrys
                    Goblins defend with 1 castle, 10 shooterss and 1 trolls; Saruman defend with 1 trolls and 5 urukhais
                    Freefolk captures 20PUs while taking Goblins capital
                    Freefolk win, taking Moria from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 2
                    Casualties for Goblins: 10 shooterss and 1 trolls
                    Casualties for Saruman: 1 trolls and 5 urukhais
                    Casualties for Freefolk: 4 archerss, 7 lightCavalrys and 5 spearInfantrys

    Non Combat Move - Freefolk
                1 archers moved from Cardolan to Eregion
                1 hobbits moved from S. Downs to Cardolan
                3 lightCavalrys moved from Bree to Eregion
                1 lightCavalry moved from Hobbiton to N. Enedwaith
                2 hobbitss moved from Lond Daer to N. Enedwaith
                1 hobbits moved from N. Enedwaith to N. Dunland
                1 archers moved from N. Enedwaith to Eregion

    Place Units - Freefolk
                2 hobbitss placed in Tharbad
                2 hobbitss placed in Lond Daer
                1 hobbits and 2 lightCavalrys placed in Bree
                2 lightCavalrys placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 31 PUs; end with 51 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 24 / 29
        Rohan : 18 / 18
        Goblins : 10 / 0
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 16 times
                3 was rolled 21 times
                4 was rolled 14 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.122
            Median : 3.000
            Variance : 1.191
            Standard Deviation : 1.091
            Total rolls : 90

    Goblins Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.146
            Median : 3.000
            Variance : 1.075
            Standard Deviation : 1.037
            Total rolls : 41

    Freefolk Combat
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.102
            Median : 3.000
            Variance : 0.521
            Standard Deviation : 0.722
            Total rolls : 49

    triplea_38496_Fre5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Mordor
                Mordor buy 5 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                2 units repaired.
                2 nazguls moved from Rhun to S. Dale
                1 nazgul moved from Rhun to N. Mirkwood
                3 trollss moved from W. Mirkwood to Carrock
                1 trolls moved from S. Mirkwood to Carrock
                1 trolls moved from Dol Goldur to Gladden
                2 orcss and 1 siegeTower moved from S. Mirkwood to Gladden
                1 orcs moved from S. Mirkwood to W. Mirkwood

    Combat - Mordor
                Battle in N. Mirkwood
                    Mordor attack with 1 nazgul
                    Dale defend with 1 spearInfantry
                    Mordor win with 1 nazgul remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry
                Battle in Carrock
                    Mordor attack with 4 trollss
                    Elves defend with 1 hunters
                    Mordor win, taking Carrock from Elves with 4 trollss remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters
                Battle in S. Dale
                    Mordor attack with 2 nazguls
                    Dwarves defend with 1 axeInfantry
                    Units damaged: 1 nazgul owned by the Mordor
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win with 2 nazguls remaining. Battle score for attacker is 4
                    Casualties for Dwarves: 1 axeInfantry
                Battle in Gladden
                    Mordor attack with 2 orcss, 1 siegeTower and 1 trolls
                    Elves defend with 1 hunters
                    Mordor win, taking Gladden from Elves with 2 orcss, 1 siegeTower and 1 trolls remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters

    Non Combat Move - Mordor
                2 nazguls moved from S. Dale to W. Mirkwood
                1 nazgul moved from N. Mirkwood to W. Mirkwood
                1 orcs moved from Wold to S. Brown Lands
                3 orcss moved from Dol Goldur to S. Mirkwood
                1 orcs moved from N. Ithilien to E. Osg.
                1 trolls moved from Minas Morgul to E. Osg.
                11 orcss, 4 siegeTowers and 2 trollss moved from S. Ithilien to E. Osg.
                1 orcs moved from Minas Morgul to N. Ithilien
                1 orcs moved from Minas Morgul to S. Ithilien
                1 trolls moved from S. Rhovanion to S. Mirkwood

    Place Units - Mordor
                2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
                Mordor undo move 1.
                3 orcss and 1 siegeTower placed in Dol Goldur
                1 trolls placed in Udun
                2 orcss and 1 siegeTower placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 26 PUs total

    Territory Summary for Mordor :

    W. Mirkwood : 1 flag, 3 nazguls and 1 orcs
        S. Mirkwood : 1 flag, 3 orcss and 1 trolls
        N. Ithilien : 1 flag, 1 orcs
        S. Ithilien : 1 flag, 1 orcs
        E. Osg. : 12 orcss, 4 siegeTowers and 3 trollss
        Minas Morgul : 1 castle, 4 fortificationss, 2 orcss, 1 siegeTower and 4 towers
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss, 2 towers and 1 trolls
        Dol Goldur : 1 castle, 4 fortificationss, 3 orcss, 1 siegeTower and 1 tower
        Dagorlad : 1 flag
        S. Brown Lands : 1 orcs
        Celduin : 1 orcs
        Gladden : 1 flag, 2 orcss, 1 siegeTower and 1 trolls
        Carrock : 1 flag, 4 trollss
        Wold : 1 flag

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 10 / 0
        Elves : 20 / 24
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Mor5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 spearInfantry and 1 trebuche moved from E. Emnet to Wold
                10 spearInfantrys moved from Westfold to Fangorn
                2 lightCavalrys moved from E. Emnet to Westfold
                2 spearInfantrys moved from Eastfold to Westfold
                1 heavyCavalry and 2 lightCavalrys moved from E. Emnet to Fangorn

    Combat - Rohan
                Battle in Wold
                    Rohan attack with 1 spearInfantry and 1 trebuche
                    Goblins defend with 1 shooters
                    Rohan win, taking Wold from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Fangorn
                    Rohan attack with 1 heavyCavalry, 2 lightCavalrys and 10 spearInfantrys
                    Goblins defend with 1 shooters and 1 stabbers
                    Rohan win, taking Fangorn from Goblins with 1 heavyCavalry, 2 lightCavalrys and 9 spearInfantrys remaining. Battle score for attacker is 1
                    Casualties for Goblins: 1 shooters and 1 stabbers
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Rohan

    Place Units - Rohan
                4 spearInfantrys placed in Westfold
                2 spearInfantrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 8 / 0
        Elves : 22 / 24
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.150
            Standard Deviation : 0.387
            Total rolls : 21

    Goblins Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Mordor Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Rohan Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    triplea_38496_Roh5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Combat Move - Goblins
                1 bats, 1 shooters and 2 stabberss moved from Lorien to Drimrill Dale
                1 shooters moved from Lorien to Drimrill Dale

    Combat - Goblins
                Battle in Drimrill Dale
                    Goblins attack with 1 bats, 2 shooterss and 2 stabberss
                    Elves defend with 2 entss
                    Goblins win, taking Drimrill Dale from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
                    Casualties for Goblins: 1 shooters and 1 stabbers
                    Casualties for Elves: 2 entss

    Non Combat Move - Goblins
                1 shooters moved from S. Caves to Celebran
                1 trolls moved from Lorien to Gladden
                5 wargss moved from Lorien to Carrock
                1 bats moved from Drimrill Dale to Carrock

    Turn Complete - Goblins

    Territory Summary for Goblins :

    Lorien : 1 flag, 1 castle
        S. Caves : 1 castle and 1 stabbers
        N. Brown Lands : 1 flag
        Rhovanion : 1 flag
        Anduin East Bank : 1 shooters
        Gladden : 1 trolls
        Carrock : 1 bats and 5 wargss
        Drimrill Dale : 1 flag, 1 shooters and 1 stabbers
        Celebran : 1 flag, 1 shooters

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 9 / 0
        Elves : 21 / 24
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Gob5.tsvg

  • '20 '16 '15 '14

    Say, did you see that Bacala has two threads started for games with you?  Both on 9/12 I think.  The Napoleonic Empires one is critical for time – just wanted to give you a heads up!  :-D

  • TripleA

    Yeah, he sent me a message last week. Was trying to focus on finishing up LOTR, WaW, and Great War games first. Unfortunately, I only have a limited amount of time to play each day currently. If it would be better to focus on other games I’m fine with that just need to know which ones. Maybe its worth posting a list of which games are highest priority for folks to focus on finishing to keep things moving?

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Elves
                Elves buy 2 hobbitss and 5 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from N. Caves to Anduin West Bank
                1 hobbits moved from N. Caves to Drimrill Dale
                1 wizard moved from Eregion to Drimrill Dale
                1 eagles moved from Eregion to Drimrill Dale
                5 wizards moved from Eregion to Celebran

    Combat - Elves
                Battle in Celebran
                    Elves attack with 5 wizards
                    Goblins defend with 1 shooters
                    Elves win, taking Celebran from Goblins with 5 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Drimrill Dale
                    Elves attack with 1 eagles, 1 hobbits and 1 wizard
                    Goblins defend with 1 shooters and 1 stabbers
                    Elves win, taking Drimrill Dale from Goblins with 1 eagles, 1 hobbits and 1 wizard remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 shooters and 1 stabbers

    Non Combat Move - Elves
                1 eagles moved from Drimrill Dale to High Mirkwood
                5 hunterss moved from Rivendell to N. Caves
                5 hobbitss moved from Eregion to N. Caves

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                2 hobbitss placed in N. Caves
                2 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 23 PUs; end with 23 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.312
            Median : 3.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Goblins Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Elves Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    triplea_38496_Elv5.tsvg

  • '20 '16 '15 '14

    Oh, that’s fine, I don’t know if you could add Napoleon to the list – BC is the final in the bracket, so there is a whole game plus a current one to finish before you would be holding anything up there.  World at War is the other one where we are holding up some games, but of course that is just going to happen sometimes… :)

    Actually, I am feeling good about the next tournament.  There will be a fixed schedule from now on (annually starting in November – brackets to start weekly) and the whole “on the clock” thing will help players like you who need to prioritize which games to play.  For the bump rule, maybe even suspend it in certain games (upon request) which will help steer game priorities.

    I humor myself by thinking back when I thought we could play two of these tourneys per year.  hahahahahaha  :lol:

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Haradrim
                Haradrim buy 3 caravels and 1 spearInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                1 corsairs moved from Umbar to Umbar Coast
                1 caravel, 1 corsairs and 1 galleon moved from Umbar Coast to Anduin Mouth
                1 corsairs moved from Anduin Mouth to E. Osg.
                5 caravels, 6 galleons and 4 rafts moved from S. Gondor Coast to Anduin Mouth
                1 raft moved from Umbar Coast to S. Gondor Coast
                1 caravel moved from Umbar Peninsula Coast to Umbar Coast

    Place Units - Haradrim
                1 spearInfantry placed in Umbar
                2 caravels placed in Umbar Coast
                1 caravel placed in Umbar Coast

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    E. Osg. : 1 corsairs
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 1 spearInfantry
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Anduin Mouth : 6 caravels, 7 galleons and 5 rafts
        Umbar Coast : 4 caravels
        S. Gondor Coast : 1 raft

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Har5.tsvg

Suggested Topics

  • 135
  • 5
  • 59
  • 70
  • 89
  • 126
  • 29
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

12

Online

17.8k

Users

40.5k

Topics

1.8m

Posts