ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)

  • '20 '16 '15 '14

    Say, did you see that Bacala has two threads started for games with you?  Both on 9/12 I think.  The Napoleonic Empires one is critical for time – just wanted to give you a heads up!  :-D

  • TripleA

    Yeah, he sent me a message last week. Was trying to focus on finishing up LOTR, WaW, and Great War games first. Unfortunately, I only have a limited amount of time to play each day currently. If it would be better to focus on other games I’m fine with that just need to know which ones. Maybe its worth posting a list of which games are highest priority for folks to focus on finishing to keep things moving?

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Elves
                Elves buy 2 hobbitss and 5 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from N. Caves to Anduin West Bank
                1 hobbits moved from N. Caves to Drimrill Dale
                1 wizard moved from Eregion to Drimrill Dale
                1 eagles moved from Eregion to Drimrill Dale
                5 wizards moved from Eregion to Celebran

    Combat - Elves
                Battle in Celebran
                    Elves attack with 5 wizards
                    Goblins defend with 1 shooters
                    Elves win, taking Celebran from Goblins with 5 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Drimrill Dale
                    Elves attack with 1 eagles, 1 hobbits and 1 wizard
                    Goblins defend with 1 shooters and 1 stabbers
                    Elves win, taking Drimrill Dale from Goblins with 1 eagles, 1 hobbits and 1 wizard remaining. Battle score for attacker is 4
                    Casualties for Goblins: 1 shooters and 1 stabbers

    Non Combat Move - Elves
                1 eagles moved from Drimrill Dale to High Mirkwood
                5 hunterss moved from Rivendell to N. Caves
                5 hobbitss moved from Eregion to N. Caves

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                2 hobbitss placed in N. Caves
                2 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 23 PUs; end with 23 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.312
            Median : 3.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Goblins Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Elves Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    triplea_38496_Elv5.tsvg

  • '20 '16 '15 '14

    Oh, that’s fine, I don’t know if you could add Napoleon to the list – BC is the final in the bracket, so there is a whole game plus a current one to finish before you would be holding anything up there.  World at War is the other one where we are holding up some games, but of course that is just going to happen sometimes… :)

    Actually, I am feeling good about the next tournament.  There will be a fixed schedule from now on (annually starting in November – brackets to start weekly) and the whole “on the clock” thing will help players like you who need to prioritize which games to play.  For the bump rule, maybe even suspend it in certain games (upon request) which will help steer game priorities.

    I humor myself by thinking back when I thought we could play two of these tourneys per year.  hahahahahaha  :lol:

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Haradrim
                Haradrim buy 3 caravels and 1 spearInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                1 corsairs moved from Umbar to Umbar Coast
                1 caravel, 1 corsairs and 1 galleon moved from Umbar Coast to Anduin Mouth
                1 corsairs moved from Anduin Mouth to E. Osg.
                5 caravels, 6 galleons and 4 rafts moved from S. Gondor Coast to Anduin Mouth
                1 raft moved from Umbar Coast to S. Gondor Coast
                1 caravel moved from Umbar Peninsula Coast to Umbar Coast

    Place Units - Haradrim
                1 spearInfantry placed in Umbar
                2 caravels placed in Umbar Coast
                1 caravel placed in Umbar Coast

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    E. Osg. : 1 corsairs
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 1 spearInfantry
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Anduin Mouth : 6 caravels, 7 galleons and 5 rafts
        Umbar Coast : 4 caravels
        S. Gondor Coast : 1 raft

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 30
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Har5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Gondor
                Gondor buy 4 rafts, 6 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Gondor
                4 rafts moved from Morthond to Gilrain
                4 heavyCavalrys and 1 spearInfantry moved from Lossarnach to W. Osg.
                3 heavyCavalrys and 3 spearInfantrys moved from Anorien to W. Osg.
                1 spearInfantry moved from Minas Tirith to Anorien
                4 spearInfantrys moved from Minas Tirith to Lossarnach
                1 towerGuard moved from Lebennin to Lossarnach

    Place Units - Gondor
                3 rafts placed in Morthond
                1 raft placed in Lefnui
                2 spearInfantrys placed in W. Osg.
                4 spearInfantrys and 1 trebuche placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 28 PUs; end with 28 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 15
        Dale : 12 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Gon5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Rhun
                Rhun buy 3 chariotArcherss; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Rhun to S. Dale
                      Rhun take S. Dale from Dale
                1 spearInfantry moved from E. Mirkwood to N. Mirkwood
                      Rhun take N. Mirkwood from Elves

    Combat - Rhun

    Non Combat Move - Rhun
                1 chariotArchers moved from Bight to W. Mirkwood
                1 chariotArchers moved from Rhun to Bight

    Place Units - Rhun
                3 chariotArcherss placed in Rhun

    Turn Complete - Rhun
                Rhun collect 18 PUs; end with 18 PUs total

    Territory Summary for Rhun :

    N. Mirkwood : 1 flag, 1 spearInfantry
        W. Mirkwood : 1 chariotArchers
        E. Mirkwood : 1 flag, 1 spearInfantry
        Rhun : 1 castle, 5 chariotArcherss, 2 fortificationss, 10 spearInfantrys and 1 warChariot
        S. Brown Lands : 1 flag
        S. Rhovanion : 1 flag
        S. E. Rhovanion : 1 flag
        E. Rhovanion : 1 flag
        Bight : 1 flag, 1 chariotArchers
        Celduin : 1 flag
        S. Dale : 1 flag, 1 spearInfantry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 22 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 18 / 18
        Dale : 10 / 12
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Rhu5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dale
                Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                2 archerss and 2 spearInfantrys moved from Lake Town to High Mirkwood
                2 archerss and 1 spearInfantry moved from N. Dale to N. Mirkwood
                3 archerss, 4 spearInfantrys and 1 trebuche moved from N. Dale to Lake Town

    Combat - Dale
                Battle in N. Mirkwood
                    Dale attack with 2 archerss and 1 spearInfantry
                    Rhun defend with 1 spearInfantry
                    Dale win, taking N. Mirkwood from Rhun with 2 archerss and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dale

    Place Units - Dale
                2 archerss and 2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 17 / 18
        Dale : 10 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Dale Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Rhun Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38496_Dal5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Khand
                Khand buy 1 raiderCavalry and 2 xbowInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                1 warWolves moved from S. Ithilien to Dagorlad
                3 warWolvess moved from E. Osg. to Dagorlad
                2 raiderCavalrys moved from E. Osg. to Dagorlad
                1 raiders and 1 xbowInfantry moved from S. Ithilien to E. Osg.
                1 raiders and 1 xbowInfantry moved from Harad Road to S. Ithilien
                1 warWolves moved from Khand to S. Ithilien
                2 raiderCavalrys moved from Khand to E. Osg.

    Place Units - Khand
                2 xbowInfantrys placed in E. Osg.
                1 raiderCavalry placed in Khand

    Turn Complete - Khand
                Khand collect 13 PUs; end with 13 PUs total

    Territory Summary for Khand :

    S. Ithilien : 1 raiders, 1 warWolves and 1 xbowInfantry
        E. Osg. : 1 flag, 1 castle, 2 raiderCavalrys, 7 raiderss and 5 xbowInfantrys
        S. Gondor : 1 flag
        Khand : 1 castle, 2 fortificationss and 1 raiderCavalry
        Dagorlad : 2 raiderCavalrys and 4 warWolvess

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 17 / 18
        Dale : 10 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Kha5.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys, 1 cannon and 2 fortificationss; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                2 axeInfantrys moved from N. Rhun to S. Dale
                1 cannon moved from N. Dale to S. Dale

    Combat - Dwarves
                Battle in S. Dale
                    Dwarves attack with 2 axeInfantrys and 1 cannon
                    Rhun defend with 1 spearInfantry
                    Dwarves win, taking S. Dale from Rhun with 2 axeInfantrys and 1 cannon remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dwarves
                2 cannons moved from N. Dale to N. Rhun
                2 axeInfantrys moved from Iron Hills to N. Rhun
                1 axeInfantry moved from N. Dale to Lonely Mtn.

    Place Units - Dwarves
                1 axeInfantry, 1 cannon and 2 fortificationss placed in Iron Hills
                1 axeInfantry placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 12 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Dwarves Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Rhun Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38496_Dwa5.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Saruman
                Saruman buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs;

    Place Units - Saruman
                4 fortificationss and 1 tower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

    Territory Summary for Saruman :

    Isengard : 1 castle, 18 fortificationss, 3 orcss, 1 siegeTower, 3 towers, 1 trolls and 1 urukhai
        Anduin East Bank : 1 flag

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 31 / 51
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 7 / 0
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 12 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Sar6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Freefolk
                Freefolk buy 3 archerss, 9 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 hobbits moved from N. Dunland to S. Caves
                1 lightCavalry moved from N. Enedwaith to S. Caves
                1 lightCavalry moved from Eregion to S. Caves
                2 lightCavalrys moved from Moria to Anduin East Bank
                1 lightCavalry moved from Eregion to Lorien
                      Elves take Lorien from Goblins
                1 lightCavalry moved from Eregion to Anduin East Bank

    Combat - Freefolk
                Battle in S. Caves
                    Freefolk attack with 1 hobbits and 2 lightCavalrys
                    Goblins defend with 1 castle and 1 stabbers
                    Freefolk win, taking S. Caves from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 0
                    Casualties for Goblins: 1 stabbers
                    Casualties for Freefolk: 1 hobbits
                Battle in Anduin East Bank
                    Freefolk attack with 3 lightCavalrys
                    Goblins defend with 1 shooters
                    Freefolk win, taking Anduin East Bank from Saruman with 1 lightCavalry remaining. Battle score for attacker is -6
                    Casualties for Goblins: 1 shooters
                    Casualties for Freefolk: 2 lightCavalrys

    Non Combat Move - Freefolk
                1 archers moved from Eregion to Moria
                1 archers moved from Eregion to N. Caves
                1 hobbits moved from Cardolan to Eregion
                2 hobbitss moved from Tharbad to Eregion
                2 hobbitss moved from N. Enedwaith to Eregion
                2 hobbitss moved from Lond Daer to N. Enedwaith
                2 lightCavalrys moved from Bree to Eregion
                1 hobbits moved from Bree to S. Downs
                2 lightCavalrys moved from Hobbiton to N. Enedwaith

    Place Units - Freefolk
                3 archerss, 3 lightCavalrys and 2 spearInfantrys placed in Moria
                2 lightCavalrys placed in Tharbad
                2 lightCavalrys placed in Lond Daer
                2 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 34 PUs; end with 34 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 1 / 0
        Elves : 27 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 12 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Goblins Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Saruman Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Freefolk Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.364
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    triplea_38496_Fre6.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Mordor
                Mordor buy 5 orcss, 1 siegeTower and 1 trolls; Remaining resources: 1 PUs;

    Combat Move - Mordor
                2 units repaired.
                1 orcs moved from Celduin to S. Dale
                3 nazguls moved from W. Mirkwood to S. Dale
                4 trollss moved from Carrock to N. Mirkwood
                1 orcs moved from W. Mirkwood to N. Mirkwood
                1 trolls moved from Gladden to N. Mirkwood
                1 trolls moved from S. Mirkwood to N. Mirkwood

    Combat - Mordor
                Battle in N. Mirkwood
                    Mordor attack with 1 orcs and 6 trollss
                    Dale defend with 2 archerss and 1 spearInfantry
                    Mordor win, taking N. Mirkwood from Elves with 1 orcs and 6 trollss remaining. Battle score for attacker is 9
                    Casualties for Dale: 2 archerss and 1 spearInfantry
                Battle in S. Dale
                    Mordor attack with 3 nazguls and 1 orcs
                    Dwarves defend with 2 axeInfantrys and 1 cannon
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking S. Dale from Dale with 3 nazguls and 1 orcs remaining. Battle score for attacker is 13
                    Casualties for Dwarves: 2 axeInfantrys and 1 cannon

    Non Combat Move - Mordor
                3 nazguls moved from S. Dale to Rhun
                1 orcs moved from S. Mirkwood to N. Brown Lands
                2 orcss moved from S. Mirkwood to W. Mirkwood
                1 orcs moved from Gladden to Carrock
                1 siegeTower moved from Gladden to W. Mirkwood
                3 orcss and 1 siegeTower moved from Dol Goldur to S. Mirkwood
                1 trolls moved from Udun to S. Rhovanion
                1 orcs moved from N. Ithilien to Dagorlad
                1 orcs moved from S. Ithilien to E. Osg.
                1 orcs moved from Minas Morgul to S. Ithilien
                1 orcs moved from Minas Morgul to N. Ithilien
                1 siegeTower moved from Minas Morgul to Gorgoroth

    Place Units - Mordor
                2 orcss placed in Minas Morgul
                1 trolls placed in Udun
                3 orcss and 1 siegeTower placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 29 PUs; end with 30 PUs total

    Territory Summary for Mordor :

    N. Mirkwood : 1 flag, 1 orcs and 6 trollss
        W. Mirkwood : 1 flag, 2 orcss and 1 siegeTower
        S. Mirkwood : 1 flag, 3 orcss and 1 siegeTower
        N. Ithilien : 1 flag, 1 orcs
        S. Ithilien : 1 flag, 1 orcs
        E. Osg. : 13 orcss, 4 siegeTowers and 3 trollss
        Gorgoroth : 1 siegeTower
        Minas Morgul : 1 castle, 4 fortificationss, 2 orcss and 4 towers
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss, 2 towers and 1 trolls
        Rhun : 3 nazguls
        Dol Goldur : 1 castle, 4 fortificationss, 3 orcss, 1 siegeTower and 1 tower
        Dagorlad : 1 flag, 1 orcs
        S. Brown Lands : 1 orcs
        N. Brown Lands : 1 orcs
        S. Rhovanion : 1 trolls
        S. Dale : 1 flag, 1 orcs
        Gladden : 1 flag, 1 orcs
        Carrock : 1 flag, 1 orcs

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 29 / 30
        Rohan : 18 / 18
        Goblins : 1 / 0
        Elves : 26 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 10 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Mor6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 spearInfantry moved from E. Emnet to S. Brown Lands
                1 trebuche moved from Wold to S. Brown Lands

    Combat - Rohan
                Battle in S. Brown Lands
                    Rohan attack with 1 spearInfantry and 1 trebuche
                    Mordor defend with 1 orcs
                    Rohan win, taking S. Brown Lands from Rhun with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs

    Non Combat Move - Rohan
                1 spearInfantry moved from Eastfold to E. Emnet
                6 spearInfantrys moved from Westfold to Wold
                8 spearInfantrys moved from Fangorn to Wold
                1 spearInfantry moved from Eastfold to Westfold
                1 heavyCavalry moved from Fangorn to Westfold
                2 lightCavalrys moved from Fangorn to Wold

    Place Units - Rohan
                4 spearInfantrys placed in Westfold
                2 spearInfantrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 29 / 30
        Rohan : 18 / 18
        Goblins : 1 / 0
        Elves : 26 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 10 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Rhun Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Rohan Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38496_Roh6.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Combat Move - Goblins
                1 bats and 1 wargs moved from Carrock to N. Dale

    Combat - Goblins
                Battle in N. Dale
                    Goblins attack with 1 bats and 1 wargs
                    Dwarves defend with 1 axeInfantry
                    Goblins win, taking N. Dale from Dale with 1 bats and 1 wargs remaining. Battle score for attacker is 4
                    Casualties for Dwarves: 1 axeInfantry

    Non Combat Move - Goblins
                1 bats moved from N. Dale to N. Mirkwood
                4 wargss moved from Carrock to N. Mirkwood
                1 trolls moved from Gladden to N. Mirkwood

    Turn Complete - Goblins

    Territory Summary for Goblins :

    N. Mirkwood : 1 bats, 1 trolls and 4 wargss
        N. Brown Lands : 1 flag
        Rhovanion : 1 flag
        N. Dale : 1 flag, 1 wargs

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 29 / 30
        Rohan : 18 / 18
        Goblins : 3 / 0
        Elves : 26 / 23
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 8 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Gob6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Elves
                Elves buy 1 hobbits and 5 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 hobbits moved from Anduin West Bank to Carrock
                1 hunters moved from N. Caves to Carrock
                1 hobbits moved from Drimrill Dale to Gladden
                4 hunterss moved from N. Caves to Gladden
                1 wizard moved from Drimrill Dale to Gladden
                5 wizards moved from Celebran to Gladden
                1 eagles moved from High Mirkwood to Carrock

    Combat - Elves
                Battle in Carrock
                    Elves attack with 1 eagles, 1 hobbits and 1 hunters
                    Mordor defend with 1 orcs
                    Elves win, taking Carrock from Mordor with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Gladden
                    Elves attack with 1 hobbits, 4 hunterss and 6 wizards
                    Mordor defend with 1 orcs
                    Elves win, taking Gladden from Mordor with 1 hobbits, 4 hunterss and 6 wizards remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs

    Non Combat Move - Elves
                1 hobbits moved from N. Caves to Drimrill Dale
                6 hobbitss moved from N. Caves to Anduin West Bank
                2 hunterss moved from Rivendell to N. Caves
                1 eagles moved from Carrock to High Mirkwood

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                1 hobbits and 2 hunterss placed in Lorien

    Turn Complete - Elves
                Elves collect 28 PUs; end with 29 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 27 / 30
        Rohan : 18 / 18
        Goblins : 3 / 0
        Elves : 28 / 29
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 8 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Mordor Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Elves Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.294
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    triplea_38496_Elv6.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Haradrim
                Haradrim buy 3 caravels and 1 spearInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                1 spearInfantry moved from Umbar to Umbar Coast
                4 caravels and 1 spearInfantry moved from Umbar Coast to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to E. Osg.

    Place Units - Haradrim
                2 caravels placed in Umbar Coast
                1 caravel placed in Umbar Coast
                Haradrim undo move 1.
                1 caravel placed in Umbar Coast
                1 caravel placed in Umbar Coast
                1 spearInfantry placed in Umbar

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    E. Osg. : 1 corsairs and 1 spearInfantry
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 1 castle and 1 spearInfantry
        Umbar Peninsula : 1 castle
        Debatable Land : 1 flag
        Anduin Mouth : 10 caravels, 7 galleons and 5 rafts
        Umbar Coast : 3 caravels
        S. Gondor Coast : 1 raft

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 27 / 30
        Rohan : 18 / 18
        Goblins : 3 / 0
        Elves : 28 / 29
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 8 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Har6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Gondor
                Gondor buy 3 rafts, 6 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Non Combat Move - Gondor
                3 rafts moved from Morthond to Gilrain
                1 raft moved from Lefnui to N. E. Central Sea Zone
                4 spearInfantrys and 1 towerGuard moved from Lossarnach to W. Osg.
                1 spearInfantry moved from Anorien to W. Osg.
                1 spearInfantry moved from Minas Tirith to Anorien
                3 spearInfantrys and 1 trebuche moved from Minas Tirith to Lossarnach

    Place Units - Gondor
                1 spearInfantry and 1 trebuche placed in W. Osg.
                5 spearInfantrys placed in Minas Tirith
                3 rafts placed in Morthond

    Turn Complete - Gondor
                Gondor collect 28 PUs; end with 28 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 27 / 30
        Rohan : 18 / 18
        Goblins : 3 / 0
        Elves : 28 / 29
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 18
        Dale : 8 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Gon6.tsvg

  • '20 '16 '15 '14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rhun
                Rhun buy 3 warChariots; Remaining resources: 0 PUs;

    Non Combat Move - Rhun
                1 spearInfantry moved from E. Mirkwood to Celduin
                1 chariotArchers moved from W. Mirkwood to Celduin
                1 chariotArchers moved from Bight to Celduin

    Place Units - Rhun
                3 warChariots placed in Rhun

    Turn Complete - Rhun
                Rhun collect 15 PUs; end with 15 PUs total

    Territory Summary for Rhun :

    E. Mirkwood : 1 flag
        Rhun : 1 castle, 5 chariotArcherss, 2 fortificationss, 10 spearInfantrys and 4 warChariots
        S. Rhovanion : 1 flag
        S. E. Rhovanion : 1 flag
        E. Rhovanion : 1 flag
        Bight : 1 flag
        Celduin : 1 flag, 2 chariotArcherss and 1 spearInfantry

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 27 / 30
        Rohan : 18 / 18
        Goblins : 3 / 0
        Elves : 28 / 29
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 15
        Dale : 8 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    triplea_38496_Rhu6.tsvg

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Dale
                Dale buy 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 archers and 1 spearInfantry moved from Lake Town to N. Dale

    Combat - Dale
                Battle in N. Dale
                    Dale attack with 1 archers and 1 spearInfantry
                    Goblins defend with 1 wargs
                    Dale win, taking N. Dale from Goblins with 1 spearInfantry remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 wargs
                    Casualties for Dale: 1 archers

    Non Combat Move - Dale
                2 archerss and 2 spearInfantrys moved from High Mirkwood to Lake Town

    Place Units - Dale
                2 spearInfantrys and 1 trebuche placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Saruman : 10 / 11
        Freefolk : 34 / 34
        Mordor : 27 / 30
        Rohan : 18 / 18
        Goblins : 1 / 0
        Elves : 28 / 29
        Haradrim : 18 / 18
        Gondor : 28 / 28
        Rhun : 15 / 15
        Dale : 10 / 10
        Khand : 13 / 13
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Goblins Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Dale Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_38496_Dal6.tsvg

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