I feel bad - anything I can do or should do?
ACGTO LOTR redrum(Good) vs DizzKneeLand33(Evil)
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Looking back, the same type of thing happened to you in Moria after running the calc….
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Yeah Moria was actually 90%!!! Feels like Great War all over again where I couldn’t win those 90-95% large battle attacks :-D
I’d gladly take winning in Moria and losing in Tolfolas. As if Moria falls there it was probably game over.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4
Purchase Units - Gondor
Gondor buy 3 rafts, 5 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;Combat Move - Gondor
2 spearInfantrys moved from Minas Tirith to Lossarnach
4 spearInfantrys moved from Minas Tirith to Anorien
2 heavyCavalrys moved from W. Osg. to Lossarnach
2 heavyCavalrys moved from W. Osg. to Lossarnach
3 heavyCavalrys moved from W. Osg. to Anorien
4 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.Combat - Gondor
Battle in Lossarnach
Gondor attack with 4 heavyCavalrys and 2 spearInfantrys
Mordor defend with 1 orcs and 1 siegeTower
Gondor win, taking Lossarnach from Mordor with 4 heavyCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4
Casualties for Mordor: 1 orcs and 1 siegeTower
Casualties for Gondor: 1 spearInfantry
Battle in E. Osg.
Gondor attack with 4 spearInfantrys and 1 trebuche
Khand defend with 1 castle, 1 raiders, 1 warWolves and 1 xbowInfantry
Gondor win, taking E. Osg. from Khand with 4 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 11
Casualties for Khand: 1 raiders, 1 warWolves and 1 xbowInfantry
Battle in Anorien
Gondor attack with 3 heavyCavalrys and 4 spearInfantrys
Mordor defend with 1 orcs
Gondor win, taking Anorien from Mordor with 3 heavyCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 0
Casualties for Mordor: 1 orcs
Casualties for Gondor: 1 spearInfantryNon Combat Move - Gondor
2 towerGuards moved from Tolfolas to Gilrain
2 towerGuards moved from Gilrain to Lebennin
3 rafts moved from Morthond to Gilrain
1 raft moved from N. E. Central Sea Zone to Gilrain
1 raft moved from Anfalas Coast to MorthondPlace Units - Gondor
2 trebuches placed in W. Osg.
5 spearInfantrys placed in Minas Tirith
3 rafts placed in MorthondTurn Complete - Gondor
Gondor collect 30 PUs; end with 30 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 23 / 26
Mordor : 26 / 29
Rohan : 18 / 18
Goblins : 18 / 20
Elves : 23 / 24
Haradrim : 18 / 18
Gondor : 30 / 30
Rhun : 14 / 14
Dale : 10 / 12
Khand : 11 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.367
Median : 3.000
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30Mordor Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Gondor Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.304
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Khand Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 3 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
Rhun loses 0 PUs for violating Bights neutrality.
2 spearInfantrys moved from Celduin to E. Mirkwood
Rhun take E. Mirkwood from Elves
1 chariotArchers moved from Celduin to Bight
Rhun take Bight from NeutralCombat - Rhun
Non Combat Move - Rhun
Place Units - Rhun
1 chariotArchers and 3 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4
Purchase Units - Dale
Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Dale
5 archerss and 4 spearInfantrys moved from S. Dale to N. Dale
1 spearInfantry moved from Lake Town to N. Mirkwood
1 spearInfantry and 1 trebuche moved from Lake Town to N. DaleCombat - Dale
Battle in N. Dale
Dale attack with 5 archerss, 5 spearInfantrys and 1 trebuche
Mordor defend with 1 trolls
Dale win, taking N. Dale from Mordor with 5 archerss, 5 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 6
Casualties for Mordor: 1 trollsNon Combat Move - Dale
Place Units - Dale
2 archerss and 2 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 23 / 26
Mordor : 24 / 29
Rohan : 18 / 18
Goblins : 18 / 20
Elves : 22 / 24
Haradrim : 18 / 18
Gondor : 30 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 11 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Mordor Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Dale Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4
Purchase Units - Khand
Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs;Combat Move - Khand
2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys moved from S. Ithilien to E. Osg.Combat - Khand
Battle in E. Osg.
Khand attack with 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys
Gondor defend with 1 castle, 4 spearInfantrys and 1 trebuche
Khand win, taking E. Osg. from Gondor with 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys remaining. Battle score for attacker is 16
Casualties for Gondor: 4 spearInfantrys and 1 trebucheNon Combat Move - Khand
1 raiders and 1 xbowInfantry moved from Harad Road to S. Ithilien
1 warWolves moved from Khand to S. Ithilien
1 raiders and 1 xbowInfantry moved from Khand to Harad RoadPlace Units - Khand
2 raiderCavalrys and 1 warWolves placed in KhandTurn Complete - Khand
Khand collect 13 PUs; end with 13 PUs totalTerritory Summary for Khand :
S. Ithilien : 1 raiders, 1 warWolves and 1 xbowInfantry
E. Osg. : 1 flag, 1 castle, 2 raiderCavalrys, 6 raiderss, 3 warWolvess and 2 xbowInfantrys
S. Gondor : 1 flag
Khand : 1 castle, 2 fortificationss, 2 raiderCavalrys and 1 warWolves
Harad Road : 1 raiders and 1 xbowInfantryProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 23 / 26
Mordor : 24 / 29
Rohan : 18 / 18
Goblins : 18 / 20
Elves : 22 / 24
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
1 axeInfantry moved from Iron Hills to N. Rhun
2 phalanxs moved from S. Dale to N. Rhun
1 axeInfantry and 1 cannon moved from S. Dale to N. Dale
1 axeInfantry and 2 cannons moved from Iron Hills to N. DaleNon Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Iron HillsTurn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 23 / 26
Mordor : 24 / 29
Rohan : 18 / 18
Goblins : 18 / 20
Elves : 22 / 24
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Saruman
Saruman buy 1 trolls and 1 urukhai; Remaining resources: 0 PUs;Non Combat Move - Saruman
1 trolls and 4 urukhais moved from Celebran to MoriaPlace Units - Saruman
1 trolls and 1 urukhai placed in IsengardTurn Complete - Saruman
Saruman collect 11 PUs; end with 11 PUs totalTerritory Summary for Saruman :
Isengard : 1 castle, 14 fortificationss, 3 orcss, 1 siegeTower, 2 towers, 1 trolls and 1 urukhai
Moria : 1 trolls and 5 urukhais
Anduin East Bank : 1 flagProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 23 / 26
Mordor : 24 / 29
Rohan : 18 / 18
Goblins : 18 / 20
Elves : 22 / 24
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Freefolk
Freefolk buy 5 hobbitss and 4 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Freefolk
4 archerss and 5 spearInfantrys moved from Eregion to Moria
8 lightCavalrys moved from Tharbad to Moria
1 lightCavalry moved from N. Enedwaith to MoriaCombat - Freefolk
Battle in Moria
Freefolk attack with 4 archerss, 9 lightCavalrys and 5 spearInfantrys
Goblins defend with 1 castle, 10 shooterss and 1 trolls; Saruman defend with 1 trolls and 5 urukhais
Freefolk captures 20PUs while taking Goblins capital
Freefolk win, taking Moria from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 2
Casualties for Goblins: 10 shooterss and 1 trolls
Casualties for Saruman: 1 trolls and 5 urukhais
Casualties for Freefolk: 4 archerss, 7 lightCavalrys and 5 spearInfantrysNon Combat Move - Freefolk
1 archers moved from Cardolan to Eregion
1 hobbits moved from S. Downs to Cardolan
3 lightCavalrys moved from Bree to Eregion
1 lightCavalry moved from Hobbiton to N. Enedwaith
2 hobbitss moved from Lond Daer to N. Enedwaith
1 hobbits moved from N. Enedwaith to N. Dunland
1 archers moved from N. Enedwaith to EregionPlace Units - Freefolk
2 hobbitss placed in Tharbad
2 hobbitss placed in Lond Daer
1 hobbits and 2 lightCavalrys placed in Bree
2 lightCavalrys placed in HobbitonTurn Complete - Freefolk
Freefolk collect 31 PUs; end with 51 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 24 / 29
Rohan : 18 / 18
Goblins : 10 / 0
Elves : 22 / 24
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.122
Median : 3.000
Variance : 1.191
Standard Deviation : 1.091
Total rolls : 90Goblins Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.146
Median : 3.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41Freefolk Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.102
Median : 3.000
Variance : 0.521
Standard Deviation : 0.722
Total rolls : 49 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Mordor
Mordor buy 5 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;Combat Move - Mordor
2 units repaired.
2 nazguls moved from Rhun to S. Dale
1 nazgul moved from Rhun to N. Mirkwood
3 trollss moved from W. Mirkwood to Carrock
1 trolls moved from S. Mirkwood to Carrock
1 trolls moved from Dol Goldur to Gladden
2 orcss and 1 siegeTower moved from S. Mirkwood to Gladden
1 orcs moved from S. Mirkwood to W. MirkwoodCombat - Mordor
Battle in N. Mirkwood
Mordor attack with 1 nazgul
Dale defend with 1 spearInfantry
Mordor win with 1 nazgul remaining. Battle score for attacker is 3
Casualties for Dale: 1 spearInfantry
Battle in Carrock
Mordor attack with 4 trollss
Elves defend with 1 hunters
Mordor win, taking Carrock from Elves with 4 trollss remaining. Battle score for attacker is 4
Casualties for Elves: 1 hunters
Battle in S. Dale
Mordor attack with 2 nazguls
Dwarves defend with 1 axeInfantry
Units damaged: 1 nazgul owned by the Mordor
Units damaged: 1 nazgul owned by the Mordor
Mordor win with 2 nazguls remaining. Battle score for attacker is 4
Casualties for Dwarves: 1 axeInfantry
Battle in Gladden
Mordor attack with 2 orcss, 1 siegeTower and 1 trolls
Elves defend with 1 hunters
Mordor win, taking Gladden from Elves with 2 orcss, 1 siegeTower and 1 trolls remaining. Battle score for attacker is 4
Casualties for Elves: 1 huntersNon Combat Move - Mordor
2 nazguls moved from S. Dale to W. Mirkwood
1 nazgul moved from N. Mirkwood to W. Mirkwood
1 orcs moved from Wold to S. Brown Lands
3 orcss moved from Dol Goldur to S. Mirkwood
1 orcs moved from N. Ithilien to E. Osg.
1 trolls moved from Minas Morgul to E. Osg.
11 orcss, 4 siegeTowers and 2 trollss moved from S. Ithilien to E. Osg.
1 orcs moved from Minas Morgul to N. Ithilien
1 orcs moved from Minas Morgul to S. Ithilien
1 trolls moved from S. Rhovanion to S. MirkwoodPlace Units - Mordor
2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
Mordor undo move 1.
3 orcss and 1 siegeTower placed in Dol Goldur
1 trolls placed in Udun
2 orcss and 1 siegeTower placed in Minas MorgulTurn Complete - Mordor
Mordor collect 26 PUs; end with 26 PUs totalTerritory Summary for Mordor :
W. Mirkwood : 1 flag, 3 nazguls and 1 orcs
S. Mirkwood : 1 flag, 3 orcss and 1 trolls
N. Ithilien : 1 flag, 1 orcs
S. Ithilien : 1 flag, 1 orcs
E. Osg. : 12 orcss, 4 siegeTowers and 3 trollss
Minas Morgul : 1 castle, 4 fortificationss, 2 orcss, 1 siegeTower and 4 towers
Barad Dur : 1 castle, 6 fortificationss and 1 tower
Udun : 1 castle, 4 fortificationss, 2 towers and 1 trolls
Dol Goldur : 1 castle, 4 fortificationss, 3 orcss, 1 siegeTower and 1 tower
Dagorlad : 1 flag
S. Brown Lands : 1 orcs
Celduin : 1 orcs
Gladden : 1 flag, 2 orcss, 1 siegeTower and 1 trolls
Carrock : 1 flag, 4 trollss
Wold : 1 flagProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 10 / 0
Elves : 20 / 24
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan
1 spearInfantry and 1 trebuche moved from E. Emnet to Wold
10 spearInfantrys moved from Westfold to Fangorn
2 lightCavalrys moved from E. Emnet to Westfold
2 spearInfantrys moved from Eastfold to Westfold
1 heavyCavalry and 2 lightCavalrys moved from E. Emnet to FangornCombat - Rohan
Battle in Wold
Rohan attack with 1 spearInfantry and 1 trebuche
Goblins defend with 1 shooters
Rohan win, taking Wold from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in Fangorn
Rohan attack with 1 heavyCavalry, 2 lightCavalrys and 10 spearInfantrys
Goblins defend with 1 shooters and 1 stabbers
Rohan win, taking Fangorn from Goblins with 1 heavyCavalry, 2 lightCavalrys and 9 spearInfantrys remaining. Battle score for attacker is 1
Casualties for Goblins: 1 shooters and 1 stabbers
Casualties for Rohan: 1 spearInfantryNon Combat Move - Rohan
Place Units - Rohan
4 spearInfantrys placed in Westfold
2 spearInfantrys placed in EastfoldTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 8 / 0
Elves : 22 / 24
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 21Goblins Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Mordor Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Rohan Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Combat Move - Goblins
1 bats, 1 shooters and 2 stabberss moved from Lorien to Drimrill Dale
1 shooters moved from Lorien to Drimrill DaleCombat - Goblins
Battle in Drimrill Dale
Goblins attack with 1 bats, 2 shooterss and 2 stabberss
Elves defend with 2 entss
Goblins win, taking Drimrill Dale from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
Casualties for Goblins: 1 shooters and 1 stabbers
Casualties for Elves: 2 entssNon Combat Move - Goblins
1 shooters moved from S. Caves to Celebran
1 trolls moved from Lorien to Gladden
5 wargss moved from Lorien to Carrock
1 bats moved from Drimrill Dale to CarrockTurn Complete - Goblins
Territory Summary for Goblins :
Lorien : 1 flag, 1 castle
S. Caves : 1 castle and 1 stabbers
N. Brown Lands : 1 flag
Rhovanion : 1 flag
Anduin East Bank : 1 shooters
Gladden : 1 trolls
Carrock : 1 bats and 5 wargss
Drimrill Dale : 1 flag, 1 shooters and 1 stabbers
Celebran : 1 flag, 1 shootersProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 9 / 0
Elves : 21 / 24
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
Say, did you see that Bacala has two threads started for games with you? Both on 9/12 I think. The Napoleonic Empires one is critical for time – just wanted to give you a heads up! :-D
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Yeah, he sent me a message last week. Was trying to focus on finishing up LOTR, WaW, and Great War games first. Unfortunately, I only have a limited amount of time to play each day currently. If it would be better to focus on other games I’m fine with that just need to know which ones. Maybe its worth posting a list of which games are highest priority for folks to focus on finishing to keep things moving?
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Elves
Elves buy 2 hobbitss and 5 hunterss; Remaining resources: 0 PUs;Combat Move - Elves
1 hobbits moved from N. Caves to Anduin West Bank
1 hobbits moved from N. Caves to Drimrill Dale
1 wizard moved from Eregion to Drimrill Dale
1 eagles moved from Eregion to Drimrill Dale
5 wizards moved from Eregion to CelebranCombat - Elves
Battle in Celebran
Elves attack with 5 wizards
Goblins defend with 1 shooters
Elves win, taking Celebran from Goblins with 5 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in Drimrill Dale
Elves attack with 1 eagles, 1 hobbits and 1 wizard
Goblins defend with 1 shooters and 1 stabbers
Elves win, taking Drimrill Dale from Goblins with 1 eagles, 1 hobbits and 1 wizard remaining. Battle score for attacker is 4
Casualties for Goblins: 1 shooters and 1 stabbersNon Combat Move - Elves
1 eagles moved from Drimrill Dale to High Mirkwood
5 hunterss moved from Rivendell to N. Caves
5 hobbitss moved from Eregion to N. CavesPlace Units - Elves
3 hunterss placed in High Mirkwood
2 hobbitss placed in N. Caves
2 hunterss placed in RivendellTurn Complete - Elves
Elves collect 23 PUs; end with 23 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 7 / 0
Elves : 23 / 23
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.312
Median : 3.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Goblins Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Elves Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
Oh, that’s fine, I don’t know if you could add Napoleon to the list – BC is the final in the bracket, so there is a whole game plus a current one to finish before you would be holding anything up there. World at War is the other one where we are holding up some games, but of course that is just going to happen sometimes… :)
Actually, I am feeling good about the next tournament. There will be a fixed schedule from now on (annually starting in November – brackets to start weekly) and the whole “on the clock” thing will help players like you who need to prioritize which games to play. For the bump rule, maybe even suspend it in certain games (upon request) which will help steer game priorities.
I humor myself by thinking back when I thought we could play two of these tourneys per year. hahahahahaha :lol:
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Haradrim
Haradrim buy 3 caravels and 1 spearInfantry; Remaining resources: 0 PUs;Non Combat Move - Haradrim
1 corsairs moved from Umbar to Umbar Coast
1 caravel, 1 corsairs and 1 galleon moved from Umbar Coast to Anduin Mouth
1 corsairs moved from Anduin Mouth to E. Osg.
5 caravels, 6 galleons and 4 rafts moved from S. Gondor Coast to Anduin Mouth
1 raft moved from Umbar Coast to S. Gondor Coast
1 caravel moved from Umbar Peninsula Coast to Umbar CoastPlace Units - Haradrim
1 spearInfantry placed in Umbar
2 caravels placed in Umbar Coast
1 caravel placed in Umbar CoastTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs totalTerritory Summary for Haradrim :
E. Osg. : 1 corsairs
City of Corsairs : 1 castle and 2 fortificationss
Umbar : 1 castle and 1 spearInfantry
Umbar Peninsula : 1 castle
Debatable Land : 1 flag
Anduin Mouth : 6 caravels, 7 galleons and 5 rafts
Umbar Coast : 4 caravels
S. Gondor Coast : 1 raftProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 7 / 0
Elves : 23 / 23
Haradrim : 18 / 18
Gondor : 28 / 30
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Gondor
Gondor buy 4 rafts, 6 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;Non Combat Move - Gondor
4 rafts moved from Morthond to Gilrain
4 heavyCavalrys and 1 spearInfantry moved from Lossarnach to W. Osg.
3 heavyCavalrys and 3 spearInfantrys moved from Anorien to W. Osg.
1 spearInfantry moved from Minas Tirith to Anorien
4 spearInfantrys moved from Minas Tirith to Lossarnach
1 towerGuard moved from Lebennin to LossarnachPlace Units - Gondor
3 rafts placed in Morthond
1 raft placed in Lefnui
2 spearInfantrys placed in W. Osg.
4 spearInfantrys and 1 trebuche placed in Minas TirithTurn Complete - Gondor
Gondor collect 28 PUs; end with 28 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 7 / 0
Elves : 23 / 23
Haradrim : 18 / 18
Gondor : 28 / 28
Rhun : 15 / 15
Dale : 12 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Rhun
Rhun buy 3 chariotArcherss; Remaining resources: 0 PUs;Combat Move - Rhun
1 spearInfantry moved from Rhun to S. Dale
Rhun take S. Dale from Dale
1 spearInfantry moved from E. Mirkwood to N. Mirkwood
Rhun take N. Mirkwood from ElvesCombat - Rhun
Non Combat Move - Rhun
1 chariotArchers moved from Bight to W. Mirkwood
1 chariotArchers moved from Rhun to BightPlace Units - Rhun
3 chariotArcherss placed in RhunTurn Complete - Rhun
Rhun collect 18 PUs; end with 18 PUs totalTerritory Summary for Rhun :
N. Mirkwood : 1 flag, 1 spearInfantry
W. Mirkwood : 1 chariotArchers
E. Mirkwood : 1 flag, 1 spearInfantry
Rhun : 1 castle, 5 chariotArcherss, 2 fortificationss, 10 spearInfantrys and 1 warChariot
S. Brown Lands : 1 flag
S. Rhovanion : 1 flag
S. E. Rhovanion : 1 flag
E. Rhovanion : 1 flag
Bight : 1 flag, 1 chariotArchers
Celduin : 1 flag
S. Dale : 1 flag, 1 spearInfantryProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 7 / 0
Elves : 22 / 23
Haradrim : 18 / 18
Gondor : 28 / 28
Rhun : 18 / 18
Dale : 10 / 12
Khand : 13 / 13
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Dale
Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Dale
2 archerss and 2 spearInfantrys moved from Lake Town to High Mirkwood
2 archerss and 1 spearInfantry moved from N. Dale to N. Mirkwood
3 archerss, 4 spearInfantrys and 1 trebuche moved from N. Dale to Lake TownCombat - Dale
Battle in N. Mirkwood
Dale attack with 2 archerss and 1 spearInfantry
Rhun defend with 1 spearInfantry
Dale win, taking N. Mirkwood from Rhun with 2 archerss and 1 spearInfantry remaining. Battle score for attacker is 3
Casualties for Rhun: 1 spearInfantryNon Combat Move - Dale
Place Units - Dale
2 archerss and 2 spearInfantrys placed in Lake TownTurn Complete - Dale
Dale collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 31 / 51
Mordor : 26 / 26
Rohan : 18 / 18
Goblins : 7 / 0
Elves : 23 / 23
Haradrim : 18 / 18
Gondor : 28 / 28
Rhun : 17 / 18
Dale : 10 / 10
Khand : 13 / 13
Dwarves : 16 / 16Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Dale Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Rhun Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





