played 2 day……us fleet takes iwo jima and puts a couple subs in sz that contains japan.
uk fleet blocks italia’s fleet in med. on atlantic side uk forces take norway w/ 1 tank
ussr reinforces moscow and a uk fighter assists.
germany’s turn next
Maybe I am just to hardcore, but I bought an extra copy of AAP so I could have an extra set of FLEET MARKERS! The Fleet markers from Axis & Allies Pacific should solve your problem of crowded sea zones… AND they look really cool on the board as task groups.
I recommend borrowing them from your AAP game OR buying a copy just for these FLEET MARKERS.
I completely forgot about those markers. I will bring them up at our next game, great idea, thanks. Though, I still would rather play the game on something that is more map like and less of a board. This is one of the reasons I draw out the PlayersAid maps. I believe one guy in my group would play on a checker board if we would let him. So it boils down to personal taste, of how you like to play your game. I still love IL’s idea of playing in a replica German bunker while dressed as a Field Marshall, while arriving in his own cabrolet!! LOL-Now, that is a game I would like to be in on…
so planes can’t shoot subs if there is enemy Destroyer presant in same sea zone in the whole game, or is it just in this only situation with the AC.
Enemy destroyers don’t keep planes from hitting subs. Friendly destroyers enable planes to hit subs. If there is no destroyer friendly to the firing air unit in the battle, the air unit’s hits cannot be applied to subs. This is always true, whether for attacking or defending.
Okay, Reversing the question my original question, if you’re attacking AC with fighters on board, do you use your fighters on AC in battle as well…?
You move your own fighters independently of the carrier. They take off before either unit moves, so they both begin movement in the same sea zone. Both fight in any battle(s) they end up in, which could be the same one or different ones.
Fighters on your carrier that belong to another power on your side stay on the carrier when it attacks and are treated as cargo. They may not fire and may not be taken as casualties. If the carrier they’re on is destroyed, they’re destroyed along with it.