Maybe try Candy Land?
Great work! Finally!
I was able to install the software and open it. I was able to load the new map. But, when I try to start a game–from either the original or the alpha 3 version, as a local game or a PBEM–I have the following error: “Error reading PNG metadata”
Intel Core 2 Duo
While I understand that may make it harder for Germany to take the Russian capital, is it really a good thing to give up so much real-estate to Germany? There’s a fair amount of money in the territories in the south, plus NOs for Leningrad, Stalingrad and the Caucasus. Isn’t letting Germany get so much richer and stronger a bad thing for the Allies?
Germany taking Moscow is the game, it always has been. Give up territory for time? If it means delaying Germany taking Moscow then yes. As long as you delay it until the USA can save the day then so be it.
I have done this. But leaving USSR with 40 for 4 turns is 160 –> 50+ inf.
I’m with you, I don’t see how the axis overcomes the USSR’s production; we certainly haven’t figured out how to do it yet. Allies win every time.
With this conservative play, when Japan moves to sz64(west of canal), I move the whole US fleet(from sz 101+sz89) to sz89(east of the canal).
There is a danger, that your fleet will die in sz89 from a German navy/air, Japanese air one two punch, but it is a setback, and London survives this scenario.
Turn 3: defensive moves (assume worst case scenario: I am caught flat-footed) Units pulled out of Hawaii last turn into WUS simply move to CUS, with all air units stacking EUS. WUS fleet moves through peaceful Japanese fleet to sz 89 to link fleets. 1 DD attempts a feeble block in sz102 to force Italy to clear for German invasion. CUS land units move to EUS (I keep all excess land units unable to fit on Hawaii bound transports here, this should be your starting land forces(-3 land units[art,2inf] sent to WUS turn2, tank and mech can reach EUS) + 5 built infantry (as 1 built turn 1 is in WUS bound for CUS this turn.)
Excellent critique. I agree. After G3 the gig is up and I stack my fleet in SZ89 with a blocker in 102 to prevent a 1-2-3 punch on EUS. If you want to save the fleet you could even build an airbase in SE Mexico, W. Indies, and/or Central America to scramble any plane that won’t fit on the ACs, but, I suspect you’ll need those to defend EUS.
Can an unescorted transport unload its cargo in a Seazone containing only an enemy sub during non-combat? For example, the UK is reinforcing London with a single loaded transport from Canada but there is a German sub in Seazone 109.
I suspect it does not block in non-combat movement, but if it was an amphibious assault it does block, correct?