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    Posts made by TexCapPrezJimmy

    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Russia to Caucasus
              1 transport moved from 35 Sea Zone to 29 Sea Zone
      
          Combat - British
              Strategic bombing raid in Caucasus
                      AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                  Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
                  Bombing raid in Caucasus causes 1 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Caucasus to Russia
      
          Place Units - British
              1 fighter placed in Union of South Africa
              British undo move 1.
              1 bomber and 1 fighter placed in United Kingdom
              1 transport placed in 7 Sea Zone
      
          Turn Complete - British
              British collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      AA fire in Caucasus : : -0.17
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 3
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Archangel to West Russia
              2 artilleries and 8 infantry moved from Russia to West Russia
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 2 artilleries and 9 infantry
                  Germans defend with 8 armour
                      Russians roll dice for 2 artilleries and 9 infantry in West Russia, round 2 : 4/11 hits, 2.50 expected hits
                      Germans roll dice for 8 armour in West Russia, round 2 : 3/8 hits, 4.00 expected hits
                      3 infantry owned by the Russians and 4 armour owned by the Germans lost in West Russia
                      Russians roll dice for 2 artilleries and 6 infantry in West Russia, round 3 : 0/8 hits, 2.00 expected hits
                      Germans roll dice for 4 armour in West Russia, round 3 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the Russians lost in West Russia
                      Russians roll dice for 2 artilleries and 4 infantry in West Russia, round 4 : 1/6 hits, 1.67 expected hits
                      Germans roll dice for 4 armour in West Russia, round 4 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                      Russians roll dice for 2 artilleries and 2 infantry in West Russia, round 5 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 3 armour in West Russia, round 5 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
                      Russians roll dice for 2 artilleries and 1 infantry in West Russia, round 6 : 0/3 hits, 1.00 expected hits
                      Germans roll dice for 1 armour in West Russia, round 6 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in West Russia
                      Russians roll dice for 2 artilleries in West Russia, round 7 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in West Russia, round 7 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 2 artilleries remaining. Battle score for attacker is 21
                  Casualties for Russians: 9 infantry
                  Casualties for Germans: 8 armour
      
          Non Combat Move - Russians
              1 infantry moved from Novosibirsk to Russia
              4 infantry moved from Evenki National Okrug to Novosibirsk
      
          Place Units - Russians
              2 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.50
      Russians : -0.17
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Move Summary: Russians round 3

      TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 3
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Archangel to West Russia
              2 artilleries and 8 infantry moved from Russia to West Russia
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 3 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Persia to Caucasus
              1 armour moved from Persia to Caucasus
              1 fighter moved from India to Caucasus
      
          Combat - British
              Battle in Caucasus
                  British attack with 1 armour, 1 fighter and 1 infantry
                  Germans defend with 2 artilleries, 1 factory and 1 infantry
                      British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Caucasus
                      British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the British and 1 armour owned by the British lost in Caucasus
                   retreated to Caucasus
                  Germans win with 2 artilleries remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour and 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Caucasus to Russia
              1 fighter moved from United Kingdom to Archangel
              1 bomber moved from Eastern Canada to Russia
              1 artillery and 1 infantry moved from Trans-Jordan to Persia
              1 infantry moved from Rhodesia to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Persia
              2 infantry and 1 transport moved from 30 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to India
              1 infantry moved from Eastern Australia to Western Australia
      
          Place Units - British
              3 fighters placed in India
      
          Turn Complete - British
              British collect 28 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : -1.33
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Move Summary: British round 2

      TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 3 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Persia to Caucasus
              1 armour moved from Persia to Caucasus
              1 fighter moved from India to Caucasus
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Caucasus to 15 Sea Zone
              1 fighter moved from Egypt to 15 Sea Zone
      
          Combat - Russians
              Battle in 15 Sea Zone
                  Russians attack with 2 fighters
                  Germans defend with 1 battleship and 2 transports
                      Russians roll dice for 2 fighters in 15 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship and 2 transports in 15 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Russians lost in 15 Sea Zone
                      Russians roll dice for 1 fighter in 15 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 battleship and 2 transports in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Russians lost in 15 Sea Zone
                  Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -20
                  Casualties for Russians: 2 fighters
      
          Non Combat Move - Russians
              1 infantry moved from West Russia to Archangel
              2 armour and 1 infantry moved from Russia to West Russia
              1 aaGun and 5 infantry moved from Caucasus to West Russia
              2 infantry moved from Novosibirsk to Russia
              1 infantry moved from Evenki National Okrug to Novosibirsk
              4 infantry moved from Yakut S.S.R. to Evenki National Okrug
      
          Place Units - Russians
              2 artilleries and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 23 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : -0.50
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Move Summary: Russians round 2

      TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Caucasus to 15 Sea Zone
              1 fighter moved from Egypt to 15 Sea Zone
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
              1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from United Kingdom to 5 Sea Zone
              1 destroyer moved from 10 Sea Zone to 11 Sea Zone
              1 bomber moved from United Kingdom to 11 Sea Zone
              1 fighter moved from Egypt to 37 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 armour moved from 3 Sea Zone to Norway
              1 fighter moved from United Kingdom to Norway
              1 infantry moved from Western Canada to Eastern Canada
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 11 Sea Zone
                  British attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber and 1 destroyer in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 11 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in Norway
                  British attack with 1 armour and 1 fighter
                  Germans defend with 1 fighter and 1 infantry
                      British roll dice for 1 armour and 1 fighter in Norway, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Norway, round 2 : 2/2 hits, 1.00 expected hits
                      1 fighter owned by the British and 1 armour owned by the British lost in Norway
                  Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -16
                  Casualties for British: 1 armour and 1 fighter
              Battle in 37 Sea Zone
                  British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
                  Japanese defend with 1 battleship, 1 carrier and 2 fighters
                      British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                      Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 cruiser owned by the British and 1 submarine owned by the British lost in 37 Sea Zone
                      British roll dice for 1 carrier, 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                  British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 26
                  Casualties for British: 1 cruiser, 1 fighter and 1 submarine
                  Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
      
          Non Combat Move - British
              2 infantry moved from Eastern Australia to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone
              1 infantry moved from Persia to India
              1 infantry moved from Trans-Jordan to Persia
              1 armour moved from Egypt to Persia
              1 transport moved from 35 Sea Zone to 33 Sea Zone
              1 infantry moved from Union of South Africa to Rhodesia
              1 fighter moved from 5 Sea Zone to United Kingdom
              1 infantry moved from Burma to India
              1 artillery and 1 infantry moved from Egypt to Trans-Jordan
              1 bomber moved from 11 Sea Zone to Eastern Canada
              1 infantry moved from Western Australia to Eastern Australia
      
          Place Units - British
              1 factory placed in Union of South Africa
              1 fighter and 2 infantry placed in India
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.83
      British : -0.17
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
              2 armour moved from Russia to Ukraine S.S.R.
              1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
              1 infantry moved from Archangel to West Russia
              1 armour moved from Archangel to West Russia
              1 artillery and 4 infantry moved from Russia to West Russia
              1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
      
          Combat - Russians
              Battle in Ukraine S.S.R.
                  Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
                  Germans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                      Russians roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 0/8 hits, 3.00 expected hits
                      Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/7 hits, 2.67 expected hits
                      1 infantry owned by the Russians lost in Ukraine S.S.R.
                      Russians roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 2/7 hits, 2.83 expected hits
                      Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 2/7 hits, 2.67 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
                      Russians roll dice for 3 armour, 1 artillery and 1 fighter in Ukraine S.S.R., round 4 : 2/5 hits, 2.33 expected hits
                      Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 4 : 3/5 hits, 2.00 expected hits
                      2 armour owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                      Russians roll dice for 1 armour and 1 fighter in Ukraine S.S.R., round 5 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 5 : 1/3 hits, 1.33 expected hits
                      1 armour owned by the Russians lost in Ukraine S.S.R.
                   retreated to Ukraine S.S.R.
                  Germans win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
                  Casualties for Russians: 3 armour, 1 artillery and 3 infantry
                  Casualties for Germans: 1 artillery and 3 infantry
              Battle in West Russia
                  Russians attack with 1 armour, 2 artilleries and 9 infantry
                  Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 1/12 hits, 3.00 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 3/11 hits, 2.83 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 3 : 1/4 hits, 1.50 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 1 armour, 2 artilleries and 7 infantry in West Russia, round 4 : 0/10 hits, 2.67 expected hits
                      Germans roll dice for 1 armour in West Russia, round 4 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 armour, 2 artilleries and 7 infantry in West Russia, round 5 : 1/10 hits, 2.67 expected hits
                      Germans roll dice for 1 armour in West Russia, round 5 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 3 infantry
      
          Non Combat Move - Russians
              1 submarine moved from 4 Sea Zone to 7 Sea Zone
              1 fighter moved from Ukraine S.S.R. to West Russia
              1 fighter moved from Russia to Egypt
              1 infantry moved from Kazakh S.S.R. to Caucasus
              1 aaGun moved from Russia to West Russia
              1 infantry moved from Novosibirsk to Russia
              2 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              2 infantry moved from Soviet Far East to Yakut S.S.R.
              1 fighter moved from West Russia to Caucasus
      
          Place Units - Russians
              4 infantry placed in Caucasus
              2 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -4.00
      Russians : -11.33
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • JTB (Axis) vs Tpus + TCPJ (Allies) v5 1942 SE TR

      Hello world.

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 bombers and 2 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
              2 fighters moved from 13 Sea Zone to Italy
      
          Combat - Americans
              Battle in Italy
                  Americans attack with 2 fighters
                  Germans defend with 2 bombers and 1 factory
                      Americans roll dice for 2 fighters in Italy, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 2 bombers in Italy, round 2 : 0/2 hits, 0.33 expected hits
                      1 bomber owned by the Germans lost in Italy
                      Americans roll dice for 2 fighters in Italy, round 3 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 bomber in Italy, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 2 fighters in Italy, round 4 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 bomber in Italy, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 2 fighters in Italy, round 5 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 bomber in Italy, round 5 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Germans lost in Italy
                  Americans win with 2 fighters remaining. Battle score for attacker is 24
                  Casualties for Germans: 2 bombers
      
          Non Combat Move - Americans
              1 carrier moved from 13 Sea Zone to 15 Sea Zone
              2 fighters moved from Italy to 15 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
              1 carrier, 1 destroyer and 1 submarine moved from 18 Sea Zone to 13 Sea Zone
              2 fighters moved from Eastern United States to 13 Sea Zone
              2 fighters moved from Eastern United States to Morocco
              1 infantry moved from Western United States to Central United States
      
          Place Units - Americans
              2 transports placed in 11 Sea Zone
              2 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      Americans : -1.00
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
              1 bomber moved from United Kingdom to Italy
              1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
              1 armour and 1 infantry moved from 13 Sea Zone to Morocco
                    British take Morocco from Germans
              1 fighter moved from French West Africa to Egypt
      
          Combat - British
              Battle in Egypt
                  British attack with 1 fighter and 1 infantry
                  Germans defend with 1 fighter and 1 infantry; Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the British and 1 fighter owned by the British lost in Egypt
                  Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
                  Casualties for British: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Italy
                  British attack with 1 bomber
                  Germans defend with 1 artillery, 2 bombers, 1 factory and 1 infantry
                      British roll dice for 1 bomber in Italy, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Italy, round 2 : 0/4 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Italy
                      British roll dice for 1 bomber in Italy, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery and 2 bombers in Italy, round 3 : 2/3 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 bomber owned by the British lost in Italy
                  Germans win with 2 bombers remaining. Battle score for attacker is -5
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for British: 1 bomber
      
          Non Combat Move - British
              2 armour moved from Union of South Africa to French Equatorial Africa
              1 cruiser, 2 infantry and 1 transport moved from 25 Sea Zone to 13 Sea Zone
              2 infantry moved from 13 Sea Zone to Morocco
      
          Place Units - British
              2 fighters placed in United Kingdom
              1 artillery and 1 infantry placed in Union of South Africa
              1 transport placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : 1.00
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - Americans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from India: 1 factory
              EDIT: Adding units owned by Japanese to India: 1 factory
              EDIT: Turning off Edit Mode
              Americans buy 4 fighters and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Gibraltar to 34 Sea Zone
      
          Combat - Americans
              Battle in 34 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 carrier, 2 fighters and 1 transport
                      Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      1 fighter owned by the Japanese lost in 34 Sea Zone
                      Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone
                  Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 fighters
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Americans
              2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
              1 fighter moved from Gibraltar to 13 Sea Zone
              1 fighter moved from Central United States to 13 Sea Zone
              1 battleship, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone
              1 infantry moved from Western Canada to Western United States
              1 aaGun and 2 infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 transport placed in 11 Sea Zone
              4 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.67
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - British
              1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
              1 infantry moved from Western Australia to Eastern Australia
              1 armour and 1 infantry moved from Eastern Canada to Eastern United States
              1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Persia to India
      
          Combat - British
              Battle in Egypt
                  British attack with 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Egypt
                  British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              1 fighter moved from United Kingdom to French West Africa
      
          Place Units - British
              3 infantry placed in India
              2 armour placed in Union of South Africa
              1 bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : 0.67
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - British
              1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
              1 infantry moved from Western Australia to Eastern Australia
              1 armour and 1 infantry moved from Eastern Canada to Eastern United States
              1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Persia to India
      
          Combat - British
              Battle in Egypt
                  British attack with 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Egypt
                  British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              1 fighter moved from United Kingdom to French West Africa
      
          Place Units - British
              3 infantry placed in India
              2 armour placed in Union of South Africa
              1 bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : 0.67
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
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    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Move Summary: British round 2

      TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - British
              1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
              1 infantry moved from Western Australia to Eastern Australia
              1 armour and 1 infantry moved from Eastern Canada to Eastern United States
              1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Persia to India
      

      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers and 1 destroyer; Remaining resources: 6 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Yunnan to Kwangtung
                    Americans take Kwangtung from Japanese
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 cruiser moved from 19 Sea Zone to 11 Sea Zone
              1 bomber moved from Eastern United States to Gibraltar
              1 fighter moved from Eastern United States to Gibraltar
              1 fighter moved from Western United States to 11 Sea Zone
              1 fighter moved from 53 Sea Zone to 11 Sea Zone
              1 fighter moved from Hawaiian Islands to Central United States
              1 infantry moved from Central United States to Eastern United States
              1 aaGun and 2 infantry moved from Western United States to Central United States
              1 infantry moved from Alaska to Western Canada
              1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 55 Sea Zone
              1 battleship, 1 destroyer and 1 transport moved from 56 Sea Zone to 19 Sea Zone
      
          Place Units - Americans
              2 carriers and 1 destroyer placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 43 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: DJ & AC (Allies) vs. JB (Axis) - 1942.2

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 artillery, 1 factory and 2 infantry; Remaining resources: 6 PUs; 
      
          Combat Move - British
              1 fighter moved from 35 Sea Zone to 17 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from India to 35 Sea Zone
              1 bomber moved from United Kingdom to 17 Sea Zone
              2 fighters moved from United Kingdom to 5 Sea Zone
              1 infantry moved from India to 35 Sea Zone
              1 cruiser, 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              2 infantry moved from 34 Sea Zone to Egypt
      
          Combat - British
              Battle in 17 Sea Zone
                  British attack with 1 bomber and 1 fighter
                  Germans defend with 1 battleship and 1 transport
                      British roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 bomber owned by the British lost in 17 Sea Zone
                      British roll dice for 1 fighter in 17 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 fighter owned by the British lost in 17 Sea Zone
                  Germans win with 1 transport remaining. Battle score for attacker is -2
                  Casualties for British: 1 bomber and 1 fighter
                  Casualties for Germans: 1 battleship
              Battle in 5 Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 cruiser and 1 transport
                      British roll dice for 2 fighters in 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 9
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 cruiser and 1 transport
              Battle in Egypt
                  British attack with 3 infantry
                  Germans defend with 1 armour
                      British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 0.50 expected hits
                      Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt
                  British win, taking Egypt from Germans with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - British
              1 fighter moved from 5 Sea Zone to United Kingdom
              1 infantry moved from Western Canada to Eastern Canada
              1 transport moved from 10 Sea Zone to 11 Sea Zone
              1 infantry moved from Burma to India
              1 infantry moved from Persia to Trans-Jordan
              1 infantry moved from India to Persia
              1 infantry moved from Eastern Australia to 39 Sea Zone
              1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 40 Sea Zone
              1 infantry moved from New Zealand to 40 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 41 Sea Zone
              1 infantry moved from Union of South Africa to Rhodesia
              1 carrier moved from 35 Sea Zone to 34 Sea Zone
      
          Place Units - British
              1 factory placed in Union of South Africa
              1 artillery and 2 infantry placed in India
      
          Turn Complete - British
              British collect 31 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      British : 1.33
      

      Savegame

      posted in Play Boardgames
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    • RE: TEST - First Game TexCapPrezJimmy

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 5 armour; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Germans
              1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
      
          Combat - Germans
              Battle in France
                  Germans attack with 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      AA fire in France : 2/3 hits, 0.50 expected hits
                      1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in France
                      Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 3/11 hits, 3.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 3 infantry owned by the Germans, 2 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France
                      Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 4/6 hits, 2.50 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 2/9 hits, 3.67 expected hits
                      4 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France
                      Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in France, round 4 : 1/4 hits, 2.00 expected hits
                      French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 3/5 hits, 2.33 expected hits
                      1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in France
                      Germans roll dice for 1 tactical_bomber in France, round 5 : 0/1 hits, 0.50 expected hits
                      French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 5 : 3/4 hits, 2.00 expected hits
                      1 tactical_bomber owned by the Germans lost in France
                  French win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -55
                  Casualties for Germans: 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                  Casualties for French: 1 aaGun and 6 infantry
                  Casualties for British: 1 artillery
      
          Non Combat Move - Germans
      
          Place Units - Germans
              5 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 30 PUs; end with 30 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      AA fire in France : : 1.50
      French : 0.67
      

      Territory Summary for Germans :

      Greater Southern Germany : 3 armour, 2 artilleries and 6 infantry
      Slovakia Hungary : 1 armour, 1 fighter and 2 infantry
      Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
      Romania : 1 armour and 2 infantry
      Poland : 1 armour, 3 infantry and 1 tactical_bomber
      Germany : 3 aaGuns, 5 armour, 3 artilleries, 2 bombers, 1 factory_major, 11 infantry and 1 tactical_bomber
      Norway : 1 fighter and 3 infantry
      Denmark : 2 infantry
      Holland Belgium : 3 armour, 2 artilleries, 1 fighter and 4 infantry
      124 Sea Zone : 1 submarine
      113 Sea Zone : 1 battleship
      108 Sea Zone : 1 submarine
      118 Sea Zone : 1 submarine
      117 Sea Zone : 1 submarine
      114 Sea Zone : 1 cruiser and 1 transport
      103 Sea Zone : 1 submarine
      

      Production/PUs Summary :

      Germans : 30 / 35
      Russians : 37 / 37
      Japanese : 26 / 26
      Americans : 52 / 52
      Chinese : 12 / 12
      British : 28 / 28
      UK_Pacific : 17 / 17
      Italians : 10 / 10
      ANZAC : 10 / 10
      French : 19 / 19
      Dutch : 11 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 5 / 0
      Neutral_Allies : 8 / 0
      Neutral_True : 18 / 0
      

      Dice Statistics:

      Total
              1 was rolled 9 times
              2 was rolled 10 times
              3 was rolled 11 times
              4 was rolled 4 times
              5 was rolled 7 times
              6 was rolled 13 times
          Average roll : 3.537
          Median : 3.000
          Variance : 0.943
          Standard Deviation : 0.971
          Total rolls : 54
      
      Germans Combat
              1 was rolled 3 times
              2 was rolled 3 times
              3 was rolled 5 times
              4 was rolled 3 times
              5 was rolled 2 times
              6 was rolled 6 times
          Average roll : 3.727
          Median : 3.500
          Variance : 0.540
          Standard Deviation : 0.735
          Total rolls : 22
      
      French Combat
              1 was rolled 6 times
              2 was rolled 7 times
              3 was rolled 6 times
              4 was rolled 1 times
              5 was rolled 5 times
              6 was rolled 7 times
          Average roll : 3.406
          Median : 3.000
          Variance : 0.817
          Standard Deviation : 0.904
          Total rolls : 32
      

      Savegame

      posted in Play Boardgames
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    • RE: TEST - First Game TexCapPrezJimmy

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 12:29:13 PM
      Savegame

      posted in Play Boardgames
      TexCapPrezJimmy
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    • TEST - First Game TexCapPrezJimmy

      Test Test Test

      posted in Play Boardgames
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: How Do You Shorten the Game?

      Maybe try Candy Land?

      Man up.

      posted in House Rules
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: TripleA map for Global 1940 Alpha Final

      I needed to upgrade my OS, but now with OSX.6 (Snow Leopard) and the correspondingly updated Java, it works great! Thanks!

      posted in TripleA Support
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: TripleA map for Global 1940 Alpha Final

      Great work! Finally!

      I was able to install the software and open it. I was able to load the new map. But, when I try to start a game–from either the original or the alpha 3 version, as a local game or a PBEM–I have the following error: “Error reading PNG metadata”

      MacBook Pro
      Intel Core 2 Duo
      OS: 10.5.8

      Thanks!

      posted in TripleA Support
      TexCapPrezJimmy
      TexCapPrezJimmy
    • RE: Need help as Axis in Alpha +3

      @knp7765:

      While I understand that may make it harder for Germany to take the Russian capital, is it really a good thing to give up so much real-estate to Germany?  There’s a fair amount of money in the territories in the south, plus NOs for Leningrad, Stalingrad and the Caucasus.  Isn’t letting Germany get so much richer and stronger a bad thing for the Allies?

      Germany taking Moscow is the game, it always has been. Give up territory for time? If it means delaying Germany taking Moscow then yes. As long as you delay it until the USA can save the day then so be it.

      posted in Axis & Allies Global 1940
      TexCapPrezJimmy
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