@Imperious-Leader https://www.axisandallies.org/forums/topic/34909/1942-second-edition-house-rules-for-a-more-interesting-game/44
Here is my latest file I know that it was seen before but anyone looking at this post for rules may be interested.
Lets face it, A&A naval combat is plain and expensive.
So I took a hint from Imp Games East&West A&A Variant(Game is horrible, but it has a lot of new ideas)Â and adapted them for A&A Revised
Destroyers cost 8, defend at 2 and attack at 2, however when they are in a territory with enemy subs, the subs can not submerge or sneak attack(first strike)
Carriers cost 14
Battleships cost 22
New Unit!: Cruiser: cost 10, defends 3 and attacks 3, moves 2(as always)
does it take one hit or two?
one hit
I suppose if the cost of a crusier was sixteen you could have it take two hits though.
Id say from AARHE:
destroyers stay at 10 2/2
cruisers take 2 hits cost 15 3/3
Battleships take 2 hits (preemtive) cost 20 4/4
Carriers take 2 hits cost 16 1/3
That works too
I was also thinking maybe transports could carrymoney to other nations.