Our club has added technology rules that really speed up the game and offer much more variety. One of the most significant is that each country has rail movement. If you want to discuss, best way to reach me is by email at jonkrost@comcast.net
New Naval rules
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Lets face it, A&A naval combat is plain and expensive.
So I took a hint from Imp Games East&West A&A Variant(Game is horrible, but it has a lot of new ideas)Â and adapted them for A&A RevisedDestroyers cost 8, defend at 2 and attack at 2, however when they are in a territory with enemy subs, the subs can not submerge or sneak attack(first strike)
Carriers cost 14
Battleships cost 22New Unit!: Cruiser: cost 10, defends 3 and attacks 3, moves 2(as always)
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does it take one hit or two?
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one hit
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I suppose if the cost of a crusier was sixteen you could have it take two hits though.
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Id say from AARHE:
destroyers stay at 10 2/2
cruisers take 2 hits cost 15 3/3
Battleships take 2 hits (preemtive) cost 20 4/4
Carriers take 2 hits cost 16 1/3
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That works too
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I was also thinking maybe transports could carrymoney to other nations.