Panzer Grenadiers: 3-2-2 costing 5 ipc. Germany can have no more than 6 of these at any time.
Super Battleships: 5-4-2 costing 24 ipc and takes 3 hits to sink. They fire preemptively each round (losses are applied and do not get a chance to return fire) Cannot be built until turn 3.
Heavy Carriers: 2-3-2 costing 18 ipc and takes 2 hits to sink. Three planes can be carried, and while damaged they cannot launch planes. Cannot be built until turn 3.
Q-ships: 1-1-2 costing 10, these are armed transports and can be used to take combat losses like any other warship. They carry the same cargo as regular Transports.
Optional starting Technologies: UK gets Radar, Germany and USSR gets Self Propelled Artillery, Germany starts with Mobile Warfare Doctrine, USA gets Naval Radar on turn 3.