I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L25 BM4 Simon33(L+16) vs Booper(X) #2
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov 2 armour, 5 artilleries, 65 infantry and 1 mech_infantry moved from Russia to Samara Russians take Samara from Italians Combat - Russians Battle in Tambov Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 7/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 6 fighters and 1 tactical_bomber moved from Tambov to Northwest Persia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 99 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 3.17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Japanese buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 37 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 6 fighters moved from 6 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to 34 Sea Zone 2 fighters moved from Japan to 34 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 22 Sea Zone Japanese take 22 Sea Zone from Americans 1 marine moved from 22 Sea Zone to Marianas 2 artilleries moved from Volgograd to Tambov Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Marianas Battle in Tambov Japanese attack with 2 artilleries Russians defend with 1 infantry Japanese roll dice for 2 artilleries in Tambov, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Japanese win, taking Marianas from Americans, taking Tambov from Russians with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 34 Sea Zone Japanese attack with 9 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 9 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 9 fighters and 2 tactical_bombers moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from Yunnan to French Indo China 8 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from India to West India 1 artillery moved from Burma to India 1 artillery and 2 infantry moved from Malaya to Shan State 1 aaGun moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from Anhwe to 22 Sea Zone 6 carriers moved from 6 Sea Zone to 22 Sea Zone 25 submarines moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 9 destroyers moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 infantry placed in Japan 1 infantry placed in Shantung 1 infantry placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.17 Russians regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 artilleries and 6 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 1 destroyer, 8 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 23 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 1 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Spain, round 2 : 2/12 hits, 4.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans lost in Spain 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Spain, round 3 : 4/11 hits, 4.00 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in 23 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 23 Sea Zone to Queensland 2 fighters moved from Caroline Islands to 54 Sea Zone 1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 6 carriers, 1 cruiser, 2 destroyers, 12 fighters and 28 submarines moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to Gibraltar 2 submarines moved from 93 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Russia to Cyprus 2 fighters moved from Russia to 99 Sea Zone 1 carrier moved from 81 Sea Zone to 99 Sea Zone 6 submarines moved from 97 Sea Zone to 99 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 7 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,2,5,2 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Portugal 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal 2 infantry moved from 91 Sea Zone to Portugal 1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia 1 fighter moved from Persia to Saudi Arabia 2 infantry moved from Egypt to 81 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 artilleries and 3 infantry moved from Iraq to Turkey 10 artilleries and 10 infantry moved from Northwest Persia to Turkey 1 artillery and 2 infantry moved from Eastern Persia to Afghanistan 2 fighters moved from Persia to Turkey 3 fighters moved from Russia to Afghanistan 2 fighters and 1 tactical_bomber moved from Russia to Turkey 1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia Combat - British Battle in Greece Battle in Portugal British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Portugal, round 2 : 1/5 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Portugal 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 3 : 3/4 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal British win, taking Greece from Italians, taking Portugal from Neutral_True with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Saudi Arabia British attack with 2 artilleries, 1 fighter and 3 infantry Neutral_True defend with 2 infantry British roll dice for 2 artilleries, 1 fighter and 3 infantry in Saudi Arabia, round 2 : 2/6 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery, 3 fighters and 2 infantry Neutral_True defend with 4 infantry British roll dice for 1 artillery, 3 fighters and 2 infantry in Afghanistan, round 2 : 1/6 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Afghanistan 1 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 1 artillery and 3 fighters in Afghanistan, round 3 : 0/4 hits, 1.83 expected hits Neutral_True roll dice for 3 infantry in Afghanistan, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the British lost in Afghanistan 3 fighters owned by the British retreated Neutral_True win with 3 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_True: 1 infantry Battle in Turkey British attack with 12 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 12 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Turkey, round 2 : 10/30 hits, 10.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 8 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 12 artilleries, 4 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 3 fighters moved from Afghanistan to Persia 3 aaGuns, 4 artilleries and 6 infantry moved from Eastern Persia to Persia 2 fighters moved from Turkey to Cyprus 2 fighters moved from Turkey to 99 Sea Zone 1 fighter moved from Saudi Arabia to Persia 1 tactical_bomber moved from Turkey to Northwest Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Portugal to Gibraltar 1 fighter moved from Caroline Islands to Hawaiian Islands 1 aaGun, 4 artilleries and 10 infantry moved from Normandy Bordeaux to Spain Place Units - British 1 airfield placed in Gibraltar 1 bomber placed in United Kingdom 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.67 Neutral_True regular : -1.00 British regular : -2.83 -
At least that should save the troops on Normandy. Perhaps I should have done it sooner.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 15 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Yenisey to Yakut S.S.R. Italians take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey 1 armour moved from Yenisey to Kansu Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 2 fighters moved from 95 Sea Zone to Southern Italy 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 3 infantry moved from Yugoslavia to Bulgaria Turn Complete - Italians Italians collect 16 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 15 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Yenisey to Yakut S.S.R. Italians take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey 1 armour moved from Yenisey to Kansu Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 2 fighters moved from 95 Sea Zone to Southern Italy 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 3 infantry moved from Yugoslavia to Bulgaria Turn Complete - Italians Italians collect 16 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to Southern France: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
At least that should save the troops on Normandy. Perhaps I should have done it sooner.
I haven’t played a game with the neutrals invaded. My understanding is the rest of the neutrals all turn pro-axis now, but I believe the Mongolians remain true-neutrals? Is that correct?
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Yes, unless the Mongols are directly attacked.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Russia to Turkey Non Combat Move - ANZAC 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 carriers and 3 fighters moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Northwest Persia to Turkey Non Combat Move - French 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Normandy Bordeaux to Spain 1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
1 carrier moved from 95 Sea Zone to 92 Sea ZoneOh that sucks.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 8 armour moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 armour moved from Bryansk to Russia 36 mech_infantrys moved from Bryansk to Russia 3 mech_infantrys moved from Rostov to Russia 6 mech_infantrys moved from Ukraine to Russia 4 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Romania to Greece 2 tactical_bombers moved from Ukraine to Greece 1 fighter moved from Ukraine to Greece 2 bombers moved from Bryansk to Greece 9 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea ZoneCombat Hit Differential Summary :
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Alright, it’s a decently big one. Let me know scramble and OOL for SZ91
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Full scramble, max D.
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Is there a limit to the number of main fleets I’m allowed to lose in the Atlantic?
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German didn’t roll great, especially the first round! Had to sack both carriers, will need to figure out the non-com, but will post the immediate battle so you can check it out.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 8 armour moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 armour moved from Bryansk to Russia 36 mech_infantrys moved from Bryansk to Russia 3 mech_infantrys moved from Rostov to Russia 6 mech_infantrys moved from Ukraine to Russia 4 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Romania to Greece 2 tactical_bombers moved from Ukraine to Greece 1 fighter moved from Ukraine to Greece 2 bombers moved from Bryansk to Greece 9 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea Zone Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Greece Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery and 9 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 artillery and 9 infantry in Holland Belgium, round 2 : 2/10 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 8 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Russia Germans attack with 14 armour, 4 infantry and 45 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry Germans roll dice for 14 armour, 4 infantry and 45 mech_infantrys in Russia, round 2 : 12/63 hits, 15.17 expected hits Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Russia 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 2 infantry and 45 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in 91 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports; Italians loiter and taunt British defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans and 2 carriers owned by the Germans lost in 91 Sea Zone 1 submarine owned by the Americans lost in 91 Sea Zone Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 5/9 hits, 4.67 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits 1 destroyer owned by the Germans, 4 submarines owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 4 : 5/7 hits, 3.83 expected hits Americans roll dice for 5 fighters and 5 transports in 91 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 2 fighters owned by the Germans lost in 91 Sea Zone 4 fighters owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone 5 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58 Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters and 5 submarines Casualties for Americans: 2 carriers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Casualties for British: 1 fighter Battle in Morocco Germans attack with 3 artilleries and 3 infantry Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 3/6 hits, 2.00 expected hits French roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 3 : 1/6 hits, 2.00 expected hits French roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Morocco from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - GermansCombat Hit Differential Summary :
Americans regular : -0.17 French regular : -1.67 Russians regular : 0.67 Germans regular : -5.67 British regular : -0.67 -
Surprised you went for Morocco rather than Gibraltar.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 8 armour moved from Rostov to Russia 3 armour moved from Ukraine to Russia 3 armour moved from Bryansk to Russia 36 mech_infantrys moved from Bryansk to Russia 3 mech_infantrys moved from Rostov to Russia 6 mech_infantrys moved from Ukraine to Russia 4 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Romania to Greece 2 tactical_bombers moved from Ukraine to Greece 1 fighter moved from Ukraine to Greece 2 bombers moved from Bryansk to Greece 9 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea Zone Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Greece Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery and 9 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 artillery and 9 infantry in Holland Belgium, round 2 : 2/10 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 8 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Russia Germans attack with 14 armour, 4 infantry and 45 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry Germans roll dice for 14 armour, 4 infantry and 45 mech_infantrys in Russia, round 2 : 12/63 hits, 15.17 expected hits Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Russia 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 2 infantry and 45 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in 91 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports; Italians loiter and taunt British defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans and 2 carriers owned by the Germans lost in 91 Sea Zone 1 submarine owned by the Americans lost in 91 Sea Zone Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 5/9 hits, 4.67 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 6/10 hits, 5.50 expected hits 1 destroyer owned by the Germans, 4 submarines owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 4 : 5/7 hits, 3.83 expected hits Americans roll dice for 5 fighters and 5 transports in 91 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 2 fighters owned by the Germans lost in 91 Sea Zone 4 fighters owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone 5 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58 Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters and 5 submarines Casualties for Americans: 2 carriers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Casualties for British: 1 fighter Battle in Morocco Germans attack with 3 artilleries and 3 infantry Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 3/6 hits, 2.00 expected hits French roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 3 : 1/6 hits, 2.00 expected hits French roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Morocco from French with 3 artilleries and 3 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 tactical_bomber could not land in 91 Sea Zone and was removed 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 2 infantry moved from Novgorod to Belarus 34 artilleries moved from Bryansk to Rostov 3 aaGuns moved from Bryansk to Rostov 2 infantry moved from Bryansk to Russia 21 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Novgorod to Bryansk 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 2 tactical_bombers moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Germans 2 fighters placed in Western Germany 3 infantry placed in Ukraine 1 artillery and 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Romania: 2 mech_infantrys EDIT: Turning off Edit Mode 2 submarines placed in 93 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,3,4,6,5,2,6,2,4,6,1,4,3,2,5,1,5,1,1,1,3,2,5,3,5 Germans collect 67 PUs (2 lost to blockades); end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans regular : -0.17 French regular : -1.67 Russians regular : 0.67 Germans regular : -5.67 British regular : -0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 armour, 5 artilleries, 65 infantry and 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Samara to Kazakhstan 3 fighters moved from Northwest Persia to Cyprus 3 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 armour, 5 artilleries, 65 infantry and 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 4 aaGuns moved from Samara to Kazakhstan 3 fighters moved from Northwest Persia to Cyprus 3 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey EDIT: 1 submarine moved from 99 Sea Zone to 97 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :





