GovZ (Allies +41) vs. oysteilo


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    coming up “now”

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 mech_infantry moved from Northwest Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to France
            2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
            1 bomber moved from Novgorod to Western Germany
            1 bomber moved from Yakut S.S.R. to Japan
            1 aaGun, 9 armour, 15 artilleries, 32 infantry and 15 mech_infantrys moved from Tambov to Volgograd
            3 armour moved from Bryansk to Volgograd
            7 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            3 artilleries moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            2 fighters moved from Southern Italy to Western Germany
            2 bombers moved from Bryansk to Western Germany
            2 infantry moved from Russia to Tambov
            1 mech_infantry moved from Northwest Persia to Iraq
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Russia
            3 mech_infantrys placed in Novgorod
            2 fighters and 3 mech_infantrys placed in Western Germany
            Germans undo move 5.
            1 fighter and 1 submarine placed in 112 Sea Zone
            1 fighter and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            3 artilleries, 59 infantry and 1 mech_infantry moved from Kazakhstan to Afghanistan
            5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Hunan to Shantung
            1 fighter moved from Hunan to Shantung
    
        Combat - Russians
            Battle in Afghanistan
                Russians attack with 3 artilleries, 59 infantry and 1 mech_infantry
                Neutral_True defend with 4 infantry
                    Russians roll dice for 3 artilleries, 59 infantry and 1 mech_infantry in Afghanistan, round 2 : 7/63 hits, 11.50 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Afghanistan
                    4 infantry owned by the Neutral_True lost in Afghanistan
                Russians win, taking Afghanistan from Neutral_True with 3 artilleries, 58 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Shantung
                Russians attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 6/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                    1 mech_infantry owned by the Japanese lost in Shantung
                Russians win, taking Shantung from Japanese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Afghanistan
            6 fighters and 1 tactical_bomber moved from Shantung to Hunan
            2 mech_infantrys moved from Kwangtung to Hunan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : -2.50
    Neutral_True regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 mech_infantrys moved from Manchuria to Shantung
            3 fighters moved from Japan to Shantung
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            3 infantry moved from French Indo China to Yunnan
            7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
            1 mech_infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Manchuria to Anhwe
                  Japanese take Anhwe from Chinese
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shantung
                Japanese attack with 3 fighters and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                    1 mech_infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 4 infantry
                    Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 4 infantry
    
        Non Combat Move - Japanese
            7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
            3 fighters moved from Shantung to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            3 bombers moved from Sakha to Japan
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Amur to Yakut S.S.R.
            1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
            Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 3.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 mech_infantrys moved from Manchuria to Shantung
            3 fighters moved from Japan to Shantung
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            3 infantry moved from French Indo China to Yunnan
            7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
            1 mech_infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Manchuria to Anhwe
                  Japanese take Anhwe from Chinese
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shantung
                Japanese attack with 3 fighters and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                    1 mech_infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 4 infantry
                    Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 4 infantry
    
        Non Combat Move - Japanese
            7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
            3 fighters moved from Shantung to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            3 bombers moved from Sakha to Japan
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Amur to Yakut S.S.R.
            1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
            Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 3.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from Western United States to Venezuela
            1 fighter and 1 infantry moved from British Guiana to Venezuela
            1 armour and 1 mech_infantry moved from Central America to Venezuela
                  Americans take Colombia from Neutral_True
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 fighters and 5 infantry moved from 91 Sea Zone to Spain
            1 artillery and 4 infantry moved from Gibraltar to Spain
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 bombers moved from United Kingdom to Spain
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Venezuela
                Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Venezuela
                    2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 artilleries, 4 bombers, 2 fighters and 9 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 artilleries, 4 bombers, 2 fighters and 9 infantry in Spain, round 2 : 7/17 hits, 6.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits
                    5 infantry owned by the Americans lost in Spain
                    6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 artilleries, 4 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 5 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 bombers moved from Spain to United Kingdom
            2 fighters moved from Western United States to 91 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Venezuela to Brazil
            2 infantry moved from British Guiana to Brazil
            3 mech_infantrys moved from Central America to Brazil
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            5 submarines moved from 21 Sea Zone to 33 Sea Zone
            10 bombers and 2 fighters moved from Guam to Caroline Islands
    
        Place Units - Americans
            4 destroyers and 1 transport placed in 101 Sea Zone
            8 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kiangsu to Shantung
            1 fighter moved from Hunan to Shantung
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 artillery moved from Szechwan to Yunnan
            3 infantry moved from Hunan to Yunnan
            2 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
            3 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Hunan
    
        Place Units - Chinese
            7 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to Mozambique
            3 mech_infantrys moved from Union of South Africa to Mozambique
            1 infantry moved from Rhodesia to Mozambique
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
            1 artillery, 3 fighters and 3 infantry moved from Trans-Jordan to Saudi Arabia
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            3 fighters moved from Gibraltar to 93 Sea Zone
            2 infantry moved from West India to Eastern Persia
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 1 artillery, 3 fighters and 3 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 2 : 1/7 hits, 2.50 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 3 : 2/7 hits, 2.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Mozambique
                British attack with 1 bomber, 1 infantry and 3 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Mozambique
                    1 infantry owned by the Neutral_True lost in Mozambique
                    British roll dice for 1 bomber and 3 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Mozambique
                British win, taking Mozambique from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Eastern Persia
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 93 Sea Zone
                British attack with 3 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                    British roll dice for 3 fighters in 93 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Iraq
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from West India to India
            1 artillery and 3 infantry moved from India to Burma
            3 fighters moved from Saudi Arabia to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 artillery, 2 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
            4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
            1 bomber moved from Mozambique to Union of South Africa
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Gibraltar to Spain
            1 submarine moved from 94 Sea Zone to 93 Sea Zone
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 infantry placed in United Kingdom
            3 infantry placed in Egypt
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
            British collect 31 PUs (3 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 3.83
    Americans regular : 0.83
    Italians regular : 0.67
    Japanese regular : -0.33
    Germans regular : 0.67
    Neutral_True regular : 2.33
    British regular : -6.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to Alexandria
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Italians creates battle in territory 98 Sea Zone
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 5 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 5 fighters in 99 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 98 Sea Zone from British, taking 99 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Alexandria
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from 99 Sea Zone to 97 Sea Zone
            3 fighters moved from 99 Sea Zone to Southern Italy
            1 mech_infantry moved from Ukraine to Caucasus
            3 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus
            1 infantry moved from Northern Italy to Southern France
            1 bomber moved from Alexandria to Greece
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
            2 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 114 Sea Zone
            2 fighters moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Eastern Persia
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                    1 infantry owned by the British lost in Eastern Persia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Iraq
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            3 bombers moved from 104 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Southern France
            2 artilleries and 5 infantry moved from France to Southern France
            2 fighters moved from 114 Sea Zone to Western Germany
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from 114 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            3 mech_infantrys moved from Novgorod to Finland
            1 mech_infantry moved from Volgograd to Turkey
                  Germans take Turkey from Neutral_True
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Persia
            1 aaGun, 13 armour, 18 artilleries, 34 infantry and 21 mech_infantrys moved from Volgograd to Caucasus
            2 aaGuns, 4 artilleries, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            2 infantry moved from Tambov to Volgograd
            3 mech_infantrys moved from Bryansk to Caucasus
            3 armour moved from Russia to Volgograd
            2 tactical_bombers moved from Ukraine to Southern Italy
            6 armour and 10 mech_infantrys moved from Caucasus to Turkey
            4 mech_infantrys moved from Western Germany to Southern France
            2 fighters moved from Western Germany to Southern France
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Western Germany to France
            1 fighter moved from Western Germany to Southern France
    
        Place Units - Germans
            1 artillery and 9 mech_infantrys placed in Western Germany
            3 armour placed in France
            1 infantry placed in Germany
            1 destroyer placed in 114 Sea Zone
            2 artilleries and 1 infantry placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Germans collect 70 PUs (3 lost to blockades); end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Russians regular : -0.50
    Germans regular : 0.17
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 3 artilleries, 58 infantry and 1 mech_infantry moved from Afghanistan to Eastern Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Moday or tuesday


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