1 fght in scotland, 1 dd in 111, 1 sub in 91, 1 sub in 98, 1 art in alex.
GovZ (Allies +41) vs. oysteilo
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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coming up “now”
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Northwest Persia to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Yakut S.S.R. to Japan 1 aaGun, 9 armour, 15 artilleries, 32 infantry and 15 mech_infantrys moved from Tambov to Volgograd 3 armour moved from Bryansk to Volgograd 7 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Western Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 fighters moved from Southern Italy to Western Germany 2 bombers moved from Bryansk to Western Germany 2 infantry moved from Russia to Tambov 1 mech_infantry moved from Northwest Persia to Iraq Place Units - Germans 3 artilleries placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 2 fighters and 3 mech_infantrys placed in Western Germany Germans undo move 5. 1 fighter and 1 submarine placed in 112 Sea Zone 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 3 artilleries, 59 infantry and 1 mech_infantry moved from Kazakhstan to Afghanistan 5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Hunan to Shantung 1 fighter moved from Hunan to Shantung Combat - Russians Battle in Afghanistan Russians attack with 3 artilleries, 59 infantry and 1 mech_infantry Neutral_True defend with 4 infantry Russians roll dice for 3 artilleries, 59 infantry and 1 mech_infantry in Afghanistan, round 2 : 7/63 hits, 11.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 artilleries, 58 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Neutral_True: 4 infantry Battle in Shantung Russians attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 6/9 hits, 4.00 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Shantung 1 mech_infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Afghanistan 6 fighters and 1 tactical_bomber moved from Shantung to Hunan 2 mech_infantrys moved from Kwangtung to Hunan Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -2.50 Neutral_True regular : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 mech_infantrys moved from Manchuria to Shantung 3 fighters moved from Japan to Shantung 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 3 infantry moved from French Indo China to Yunnan 7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan 1 mech_infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Manchuria to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shantung Japanese attack with 3 fighters and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung 1 mech_infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 4 infantry Non Combat Move - Japanese 7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 3 fighters moved from Shantung to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 bombers moved from Sakha to Japan 1 infantry moved from Amur to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Amur to Yakut S.S.R. 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1 Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 3.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 mech_infantrys moved from Manchuria to Shantung 3 fighters moved from Japan to Shantung 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 3 infantry moved from French Indo China to Yunnan 7 fighters and 4 tactical_bombers moved from French Indo China to Yunnan 1 mech_infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Manchuria to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shantung Japanese attack with 3 fighters and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung 1 mech_infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 7 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/14 hits, 6.67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 4 infantry Non Combat Move - Japanese 7 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 3 fighters moved from Shantung to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 bombers moved from Sakha to Japan 1 infantry moved from Amur to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Amur to Yakut S.S.R. 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1 Japanese collect 37 PUs (1 lost to blockades); end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 3.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 bomber and 1 tactical_bomber moved from Western United States to Venezuela 1 fighter and 1 infantry moved from British Guiana to Venezuela 1 armour and 1 mech_infantry moved from Central America to Venezuela Americans take Colombia from Neutral_True 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 fighters and 5 infantry moved from 91 Sea Zone to Spain 1 artillery and 4 infantry moved from Gibraltar to Spain 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 bombers moved from United Kingdom to Spain Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Venezuela Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Venezuela 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 2 artilleries, 4 bombers, 2 fighters and 9 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 4 bombers, 2 fighters and 9 infantry in Spain, round 2 : 7/17 hits, 6.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits 5 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 4 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 5 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from Spain to United Kingdom 2 fighters moved from Western United States to 91 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Venezuela to Brazil 2 infantry moved from British Guiana to Brazil 3 mech_infantrys moved from Central America to Brazil 1 submarine moved from 26 Sea Zone to 33 Sea Zone 5 submarines moved from 21 Sea Zone to 33 Sea Zone 10 bombers and 2 fighters moved from Guam to Caroline Islands Place Units - Americans 4 destroyers and 1 transport placed in 101 Sea Zone 8 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Shantung 1 fighter moved from Hunan to Shantung 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 artillery moved from Szechwan to Yunnan 3 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe 3 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Hunan Place Units - Chinese 7 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 airfield, 1 armour and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to Mozambique 3 mech_infantrys moved from Union of South Africa to Mozambique 1 infantry moved from Rhodesia to Mozambique 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 artillery, 3 fighters and 3 infantry moved from Trans-Jordan to Saudi Arabia 1 submarine moved from 96 Sea Zone to 93 Sea Zone 3 fighters moved from Gibraltar to 93 Sea Zone 2 infantry moved from West India to Eastern Persia 1 submarine moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in Saudi Arabia British attack with 1 artillery, 3 fighters and 3 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 2 : 1/7 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 artillery, 3 fighters and 3 infantry in Saudi Arabia, round 3 : 2/7 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Mozambique British attack with 1 bomber, 1 infantry and 3 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 1/5 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Mozambique 1 infantry owned by the Neutral_True lost in Mozambique British roll dice for 1 bomber and 3 mech_infantrys in Mozambique, round 3 : 1/4 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Eastern Persia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 93 Sea Zone British attack with 3 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 93 Sea Zone British roll dice for 3 fighters in 93 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from West India to India 1 artillery and 3 infantry moved from India to Burma 3 fighters moved from Saudi Arabia to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 artillery, 2 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 bomber moved from Mozambique to Union of South Africa 2 mech_infantrys moved from Belgian Congo to Egypt 1 artillery moved from Quebec to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 3 fighters moved from 93 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to Spain 1 submarine moved from 94 Sea Zone to 93 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 infantry placed in United Kingdom 3 infantry placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 31 PUs (3 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 3.83 Americans regular : 0.83 Italians regular : 0.67 Japanese regular : -0.33 Germans regular : 0.67 Neutral_True regular : 2.33 British regular : -6.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Alexandria 1 infantry moved from Tobruk to Alexandria Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in 99 Sea Zone Italians attack with 1 destroyer and 5 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 5 fighters in 99 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 98 Sea Zone from British, taking 99 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to 97 Sea Zone 3 fighters moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Ukraine to Caucasus 3 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Alexandria to Greece Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 2.33 British regular : -0.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 transport moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Eastern Persia 2 mech_infantrys moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 114 Sea Zone 2 fighters moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Eastern Persia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia 1 infantry owned by the British lost in Eastern Persia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Iraq Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 3 bombers moved from 104 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Southern France 2 artilleries and 5 infantry moved from France to Southern France 2 fighters moved from 114 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 mech_infantry moved from 114 Sea Zone to Sweden Germans take Sweden from Neutral_True 3 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Volgograd to Turkey Germans take Turkey from Neutral_True 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Persia 1 aaGun, 13 armour, 18 artilleries, 34 infantry and 21 mech_infantrys moved from Volgograd to Caucasus 2 aaGuns, 4 artilleries, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 2 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 3 armour moved from Russia to Volgograd 2 tactical_bombers moved from Ukraine to Southern Italy 6 armour and 10 mech_infantrys moved from Caucasus to Turkey 4 mech_infantrys moved from Western Germany to Southern France 2 fighters moved from Western Germany to Southern France 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Western Germany to France 1 fighter moved from Western Germany to Southern France Place Units - Germans 1 artillery and 9 mech_infantrys placed in Western Germany 3 armour placed in France 1 infantry placed in Germany 1 destroyer placed in 114 Sea Zone 2 artilleries and 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Germans collect 70 PUs (3 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Russians regular : -0.50 Germans regular : 0.17 British regular : 1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 4 aaGuns, 3 artilleries, 58 infantry and 1 mech_infantry moved from Afghanistan to Eastern Persia Turn Complete - Russians
Combat Hit Differential Summary :
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Moday or tuesday
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No worries. Please take as much time as you need.