L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)


  • That’s how I noticed it. Way to get us back on the right train track


  • Farmboy’s been playing pretty fast in the championship game, so I’m prioritizing that right now, but don’t want to make you wait long. I hope you won’t bump me though


  • UK7.tsvg

    Well at least the Yankees know how to bomb.

    Not a good time for bad UK dice, but not at a critical moment, either. That would have been real bad if I had to win it


  • UK7 edit Ethiopia.tsvg

    If you sink the transport, these boys are going in the wrong direction, but this is a better position if you don’t.

  • '19 '18


  • Yes


  • '19 '18

    Italy7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 18 PUs; 
            Italians buy 1 fighter and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Combat - Italians
            French scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Holland Belgium
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 fighter; French defend with 1 destroyer
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                Casualties for French: 1 destroyer
                Casualties for British: 1 fighter
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 fighter moved from 92 Sea Zone to Southern France
            1 artillery and 2 infantry moved from France to Southern France
    
        Place Units - Italians
            1 infantry placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Oh yeah, baby. Italians actually DO know how to fight, would you look at that.


  • :) Your file was named I8 scramble

  • '19 '18

    And I fixed it at the end of turn!


  • I think I can do this right now


  • F7.tsvg

    Well FRANZAC didn’t lose anything either

  • '19 '18

    If you stop attacking for the rest of the game, you will save a lot of French and Australian lives!


  • I’m trying!! I don’t throw my boys into action unless it’s for a very good cause

  • '19 '18

    Ger8.tsvg

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 10 infantry moved from Ukraine to Rostov
            1 artillery and 3 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 artillery and 4 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber and 4 infantry
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1,83 expected hits
                    Americans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,67 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Rostov
                Germans attack with 6 artilleries and 13 infantry
                Russians defend with 1 aaGun and 6 infantry
                    Germans roll dice for 6 artilleries and 13 infantry in Rostov, round 2 : 4/19 hits, 5,17 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Germans lost in Rostov
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                6 artilleries owned by the Germans and 10 infantry owned by the Germans retreated to Ukraine
                Russians win with 3 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            1 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 3 infantry moved from Bulgaria to Romania
            2 infantry moved from Poland to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            4 infantry moved from Novgorod to Baltic States
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 91 Sea Zone to Southern France
    
        Place Units - Germans
            1 carrier and 2 submarines placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Novgorod
            2 mech_infantrys placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    British AA : -0,17
    Russians regular : 1,00
    Germans regular : -0,17
    

  • I’m sorry if you think this unnecessary, but I do want to ask casualty choice in WUK and thanks for not shooting my plane down

    Down to 1 INF, 1 TAC, got 1 hit against AA, INF

    R8 casualty.tsvg

  • '19 '18

    I’m desperately thinking about a reason to leave the AA alive.
    Keep the infantry!


  • All 3 attacks repelled, NO german infantry lost.
    Well, I took out an AA and didn’t lose a tac, so could have been worse.


  • '19 '18

    Japan8.tsvg

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
            2 bombers moved from French Indo China to Burma
            1 submarine moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
            1 fighter moved from 20 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 75 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 75 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            1 battleship, 4 carriers, 1 cruiser, 4 fighters, 6 submarines and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 4 fighters, 10 submarines, 4 tactical_bombers and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from 22 Sea Zone to 19 Sea Zone
            4 infantry moved from Jehol to Manchuria
            1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to Manchuria
            3 infantry moved from Shantung to Anhwe
            3 infantry and 3 mech_infantrys moved from Anhwe to Hunan
            1 armour, 3 infantry and 4 mech_infantrys moved from Hunan to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            7 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Burma to Anhwe
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 4 infantry moved from Malaya to Shan State
            1 artillery and 7 infantry moved from French Indo China to Shan State
            1 transport moved from 37 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 19 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Manchuria
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    French regular : -0,33
    Japanese regular : 2,83
    UK_Pacific regular : -0,67
    
  • '19 '18

    That German defense was really strong, nice.

    I’m quite uncertain the movement of my Japanese Fleet to a seazone without a harbour is a good idea, but every option had it’s disadvantages. Overall I hope this is the least bad option.

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