2020 Playoff tanios (X) vs Giallo (L + 13) BM

  • '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 destroyers moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            1 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from 115 Sea Zone to Finland
            8 artilleries and 10 infantry moved from Ukraine to Rostov
            12 infantry moved from Ukraine to Rostov
            4 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 bomber moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 carriers, 2 destroyers, 4 fighters and 4 transports in 115 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Rostov
                Germans attack with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Rostov, round 2 : 11/36 hits, 10.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/9 hits, 3.83 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Finland
    
        Non Combat Move - Germans
            2 fighters moved from 115 Sea Zone to Germany
            1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Western Ukraine to Rostov
            3 aaGuns moved from Ukraine to Rostov
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Germany to Yugoslavia
            1 mech_infantry moved from Germany to Yugoslavia
            1 artillery moved from Germany to Greater Southern Germany
            1 artillery moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
            1 bomber moved from Novgorod to Germany
            1 aaGun and 7 infantry moved from Scotland to United Kingdom
            3 mech_infantrys moved from Germany to Yugoslavia
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 armour, 3 infantry and 6 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Russia to Rostov
            1 tactical_bomber moved from Smolensk to Rostov
            1 infantry moved from Eastern Poland to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Karelia to Novgorod
            1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery and 1 infantry moved from Eastern Poland to Romania
            2 artilleries and 12 infantry moved from Eastern Poland to Romania
            1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Smolensk to Novgorod
            6 infantry and 3 mech_infantrys moved from Volgograd to Rostov
            1 armour moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            3 armour, 19 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Rostov
            1 fighter moved from Smolensk to Novgorod
            1 fighter moved from Smolensk to Ukraine
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Eastern Poland to Romania
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters and 5 mech_infantrys
                Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 2 : 2/7 hits, 1,83 expected hits
                    Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 3 artilleries in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 4 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 4 mech_infantrys
                Casualties for Germans: 3 artilleries and 2 infantry
            Battle in Romania
                Russians attack with 3 artilleries, 13 infantry and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 0/19 hits, 4,17 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 3 : 4/19 hits, 4,17 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Poland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys
                    Germans roll AA dice in Rostov : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 14/51 hits, 16,33 expected hits
                    Germans roll dice for 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys in Rostov, round 2 : 14/37 hits, 13,17 expected hits
                    14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 3 armour, 19 artilleries, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 15/37 hits, 13,17 expected hits
                    Germans roll dice for 5 armour, 8 artilleries, 11 infantry and 2 mech_infantrys in Rostov, round 3 : 10/26 hits, 9,50 expected hits
                    7 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                    Russians roll dice for 3 armour, 16 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 4/27 hits, 9,83 expected hits
                    Germans roll dice for 5 armour and 6 artilleries in Rostov, round 4 : 5/11 hits, 4,50 expected hits
                    4 artilleries owned by the Germans and 5 artilleries owned by the Russians lost in Rostov
                    Russians roll dice for 3 armour, 11 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 9/22 hits, 8,17 expected hits
                    Germans roll dice for 5 armour and 2 artilleries in Rostov, round 5 : 2/7 hits, 3,17 expected hits
                    2 artilleries owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 armour, 9 artilleries, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for Russians: 10 artilleries and 21 infantry
                Casualties for Germans: 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Novgorod to Bryansk
            4 aaGuns moved from Eastern Poland to Romania
            7 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 aaGuns and 12 infantry moved from Samara to Tambov
    
        Place Units - Russians
            10 artilleries placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0,17
    Germans regular : 0,33
    Russians regular : -8,00
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from 64 Sea Zone to Southeast Mexico
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship and 1 marine moved from 26 Sea Zone to 10 Sea Zone
            1 marine moved from 10 Sea Zone to Mexico
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
            1 carrier moved from 64 Sea Zone to 10 Sea Zone
            1 carrier moved from 64 Sea Zone to 10 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Mexico
            Battle in Alaska
            Battle in Southeast Mexico
                Japanese attack with 4 fighters and 4 tactical_bombers
                Americans defend with 2 artilleries, 1 harbour and 4 infantry
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 2 : 4/8 hits, 4.67 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 0/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans lost in Southeast Mexico
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 3 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 2 artilleries in Southeast Mexico, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans lost in Southeast Mexico
                Japanese win, taking Mexico from Americans, taking Alaska from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Americans: 2 artilleries and 4 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 26 Sea Zone to 1 Sea Zone
            3 transports moved from 64 Sea Zone to 10 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southeast Mexico to 1 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southeast Mexico to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 aaGun and 1 artillery moved from Kiangsi to Kiangsu
            1 bomber moved from Guam to Hawaiian Islands
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 artilleries, 1 fighter and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Japanese regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico
            4 fighters moved from 101 Sea Zone to Mexico
            1 infantry moved from Western United States to Mexico
            1 infantry moved from British Columbia to Western United States
    
        Combat - Americans
            Battle in Mexico
                Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 marine
                    Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Mexico to Western United States
            4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone
            1 fighter moved from New South Wales to Fiji
    
        Place Units - Americans
            10 infantry placed in Western United States
            2 artilleries and 7 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2
            Americans collect 34 PUs (11 lost to blockades); end with 34 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            6 artilleries and 3 infantry moved from Hunan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Hopei to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 6 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico
            4 fighters moved from 101 Sea Zone to Mexico
            1 infantry moved from Western United States to Mexico
            1 infantry moved from British Columbia to Western United States
    
        Combat - Americans
            Battle in Mexico
                Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 marine
                    Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Mexico to Western United States
            4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone
            1 fighter moved from New South Wales to Fiji
    
        Place Units - Americans
            10 infantry placed in Western United States
            2 artilleries and 7 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2
            Americans collect 34 PUs (11 lost to blockades); end with 34 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            6 artilleries and 3 infantry moved from Hunan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Hopei to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 6 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from India to Java
            1 armour moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            2 artilleries and 3 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Eastern Persia to Yunnan
            1 fighter moved from 101 Sea Zone to Western United States
            1 armour moved from Western United States to Mexico
                  Americans take Mexico from Japanese
            1 armour moved from Mexico to Western United States
    
        Combat - British
            Battle in Java
                British attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                British win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Egypt
                British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 3,00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 2,83 expected hits
                    1 mech_infantry owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/8 hits, 2,67 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 3/3 hits, 1,17 expected hits
                    2 artilleries owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for British: 5 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun moved from Kwangsi to Hunan
            1 aaGun moved from Yunnan to Kweichow
            1 bomber moved from Java to Northern Territory
    
        Place Units - UK_Pacific
            1 infantry placed in French Indo China
            1 carrier placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Units Change Ownership
                Some Units in French Indo China change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -0,33
    Italians regular : 1,00
    Japanese regular : -1,33
    British regular : 2,67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from Malta to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 bomber moved from Tobruk to Egypt
            6 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            7 infantry moved from Germany to Slovakia Hungary
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 6/10 hits, 4.17 expected hits
                    British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 3 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 19
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry
            Battle in Slovakia Hungary
                Italians attack with 13 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 13 infantry in Slovakia Hungary, round 2 : 2/13 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 12 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 aaGun moved from Germany to Slovakia Hungary
            1 aaGun moved from Greater Southern Germany to Slovakia Hungary
            1 aaGun moved from Greater Southern Germany to Northern Italy
            1 aaGun moved from Germany to Western Germany
            1 artillery moved from Northern Italy to Yugoslavia
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to 98 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Egypt to Southern Italy
    
        Place Units - Italians
            6 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Russians regular : 0.67
    British regular : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from French West Africa to French Central Africa
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3
            ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from French West Africa to French Central Africa
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3
            ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 bomber, 2 fighters and 6 mech_infantrys moved from Germany to Romania
            5 mech_infantrys moved from Yugoslavia to Romania
            3 fighters and 1 tactical_bomber moved from 115 Sea Zone to Romania
            3 tactical_bombers moved from Western Germany to Romania
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            4 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            1 artillery moved from Germany to Poland
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Romania
                Germans attack with 1 armour, 1 bomber, 5 fighters, 11 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys
                    Russians roll AA dice in Romania : 1/10 hits, 1.67 expected hits
                    1 fighter owned by the Germans lost in Romania
                    Germans roll dice for 1 armour, 1 bomber, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Romania, round 2 : 10/21 hits, 7.67 expected hits
                    Russians roll dice for 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 5/19 hits, 6.33 expected hits
                    6 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Romania
                    Germans roll dice for 1 armour, 1 bomber, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Romania, round 3 : 7/16 hits, 6.83 expected hits
                    Russians roll dice for 3 artilleries, 7 infantry and 3 mech_infantrys in Romania, round 3 : 9/13 hits, 4.33 expected hits
                    7 infantry owned by the Russians, 3 fighters owned by the Germans and 6 mech_infantrys owned by the Germans lost in Romania
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Romania, round 4 : 3/7 hits, 4.00 expected hits
                    Russians roll dice for 3 artilleries and 3 mech_infantrys in Romania, round 4 : 3/6 hits, 2.00 expected hits
                    3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Romania
                1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated
                Russians win with 3 artilleries remaining. Battle score for attacker is -40
                Casualties for Germans: 1 armour, 5 fighters, 11 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 4 aaGuns, 13 infantry and 3 mech_infantrys
            Battle in Poland
                Germans attack with 1 artillery and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 4 mech_infantrys in Poland, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Baltic States
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Greater Southern Germany to Yugoslavia
            1 bomber and 3 tactical_bombers moved from Romania to Yugoslavia
            1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 4.33
    Germans regular : 2.50
    Russians AA : -0.67
    

    Savegame

  • '20

    FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 mech_infantry moved from Rostov to Bessarabia
                  Russians take Bessarabia from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 artilleries moved from Romania to Bessarabia
            2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
            3 armour and 6 mech_infantrys moved from Rostov to Bessarabia
            7 infantry moved from Bryansk to Western Ukraine
            10 artilleries moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Tambov to Bryansk
            9 artilleries moved from Rostov to Ukraine
            2 infantry moved from Volgograd to Rostov
            2 fighters moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine
    
        Place Units - Russians
            3 armour placed in Ukraine
            10 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:

    FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.

    Ill leave it like it is

  • '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Japan to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Midway
            Battle in Wake Island
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsi to Kiangsu
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Hawaiian Islands to Japan
            2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 1 Sea Zone
            3 transports moved from 10 Sea Zone to 1 Sea Zone
            1 battleship moved from 10 Sea Zone to 1 Sea Zone
            1 carrier moved from 10 Sea Zone to 1 Sea Zone
    
        Place Units - Japanese
            2 fighters and 1 infantry placed in Kiangsu
            Japanese undo move 1.
            3 infantry placed in Kiangsu
            3 artilleries, 2 fighters and 2 infantry placed in Japan
            1 harbour placed in Alaska
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Central America
    
        Combat - Americans
            Battle in Central America
    
        Non Combat Move - Americans
            3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone
            4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States
            16 infantry moved from Western United States to British Columbia
            4 aaGuns moved from Western United States to British Columbia
            2 artilleries and 5 infantry moved from Central United States to Western United States
            1 fighter moved from Fiji to 89 Sea Zone
    
        Place Units - Americans
            6 armour and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4
            Americans collect 35 PUs (13 lost to blockades); end with 35 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            6 artilleries and 6 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 6 artilleries and 6 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry
                    Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hopei
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hopei
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Central America
    
        Combat - Americans
            Battle in Central America
    
        Non Combat Move - Americans
            3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone
            4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States
            16 infantry moved from Western United States to British Columbia
            4 aaGuns moved from Western United States to British Columbia
            2 artilleries and 5 infantry moved from Central United States to Western United States
            1 fighter moved from Fiji to 89 Sea Zone
    
        Place Units - Americans
            6 armour and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4
            Americans collect 35 PUs (13 lost to blockades); end with 35 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            6 artilleries and 6 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 6 artilleries and 6 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry
                    Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits
                    Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hopei
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hopei
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
            1 carrier moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from Northern Territory to 33 Sea Zone
            1 battleship moved from 101 Sea Zone to 89 Sea Zone
    
        Combat - British
            Battle in Borneo
            Battle in 33 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    British roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 33 Sea Zone
                Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -6
                Casualties for British: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            2 mech_infantrys moved from Eastern Persia to Persia
            1 aaGun moved from Kweichow to Hopei
            1 aaGun moved from Hunan to Kiangsi
            1 artillery and 1 infantry moved from Yunnan to French Indo China
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to French Indo China
            2 fighters moved from French Indo China to 36 Sea Zone
    
        Place Units - UK_Pacific
            2 fighters placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 mech_infantrys
            EDIT: Adding units owned by British to West India: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 30 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs
            Units Change Ownership
                Some Units in French Indo China change ownership: 2 fighters
                Some Units in 36 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -2,00
    British regular : -0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            12 infantry moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 artillery moved from Yugoslavia to Bulgaria
            1 bomber moved from Southern Italy to Bulgaria
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 fighter moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 artillery and 1 bomber
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Syria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Syria from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Egypt to Iraq
                  Italians take Iraq from Neutral_Axis
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            6 armour moved from Northern Italy to Slovakia Hungary
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Bulgaria to Western Germany
            1 fighter moved from Syria to Southern Italy
    
        Place Units - Italians
            3 armour placed in Egypt
            4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    ANZAC regular : 0.67
    Russians regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 carrier moved from 101 Sea Zone to 51 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios Bump

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