@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Finland
8 artilleries and 10 infantry moved from Ukraine to Rostov
12 infantry moved from Ukraine to Rostov
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers, 2 destroyers, 4 fighters and 4 transports in 115 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Rostov, round 2 : 11/36 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/9 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Non Combat Move - Germans
2 fighters moved from 115 Sea Zone to Germany
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 artillery moved from Germany to Greater Southern Germany
1 artillery moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 bomber moved from Novgorod to Germany
1 aaGun and 7 infantry moved from Scotland to United Kingdom
3 mech_infantrys moved from Germany to Yugoslavia
Place Units - Germans
3 infantry placed in Ukraine
1 armour, 3 infantry and 6 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Russia to Rostov
1 tactical_bomber moved from Smolensk to Rostov
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Romania
2 artilleries and 12 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Smolensk to Novgorod
6 infantry and 3 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 armour, 19 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Ukraine
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Romania
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 5 mech_infantrys
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 2 : 2/7 hits, 1,83 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 3 artilleries in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 4 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 4 mech_infantrys
Casualties for Germans: 3 artilleries and 2 infantry
Battle in Romania
Russians attack with 3 artilleries, 13 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 0/19 hits, 4,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 3 : 4/19 hits, 4,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys
Germans roll AA dice in Rostov : 0/1 hits, 0,17 expected hits
Russians roll dice for 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 14/51 hits, 16,33 expected hits
Germans roll dice for 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys in Rostov, round 2 : 14/37 hits, 13,17 expected hits
14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 armour, 19 artilleries, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 15/37 hits, 13,17 expected hits
Germans roll dice for 5 armour, 8 artilleries, 11 infantry and 2 mech_infantrys in Rostov, round 3 : 10/26 hits, 9,50 expected hits
7 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 3 armour, 16 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 4/27 hits, 9,83 expected hits
Germans roll dice for 5 armour and 6 artilleries in Rostov, round 4 : 5/11 hits, 4,50 expected hits
4 artilleries owned by the Germans and 5 artilleries owned by the Russians lost in Rostov
Russians roll dice for 3 armour, 11 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 9/22 hits, 8,17 expected hits
Germans roll dice for 5 armour and 2 artilleries in Rostov, round 5 : 2/7 hits, 3,17 expected hits
2 artilleries owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 armour, 9 artilleries, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Russians: 10 artilleries and 21 infantry
Casualties for Germans: 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
4 aaGuns moved from Eastern Poland to Romania
7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
2 aaGuns and 12 infantry moved from Samara to Tambov
Place Units - Russians
10 artilleries placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
Germans regular : 0,33
Russians regular : -8,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 64 Sea Zone to Southeast Mexico
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from 10 Sea Zone to Mexico
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 carrier moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Japanese
Battle in Mexico
Battle in Alaska
Battle in Southeast Mexico
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 2 artilleries, 1 harbour and 4 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 0/6 hits, 2.00 expected hits
4 infantry owned by the Americans lost in Southeast Mexico
Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 2 artilleries in Southeast Mexico, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Southeast Mexico
Japanese win, taking Mexico from Americans, taking Alaska from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 2 artilleries and 4 infantry
Non Combat Move - Japanese
2 carriers moved from 26 Sea Zone to 1 Sea Zone
3 transports moved from 64 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Southeast Mexico to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Southeast Mexico to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 aaGun and 1 artillery moved from Kiangsi to Kiangsu
1 bomber moved from Guam to Hawaiian Islands
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico
4 fighters moved from 101 Sea Zone to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from British Columbia to Western United States
Combat - Americans
Battle in Mexico
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Mexico to Western United States
4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone
1 fighter moved from New South Wales to Fiji
Place Units - Americans
10 infantry placed in Western United States
2 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2
Americans collect 34 PUs (11 lost to blockades); end with 34 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
6 artilleries and 3 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Hopei to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico
4 fighters moved from 101 Sea Zone to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from British Columbia to Western United States
Combat - Americans
Battle in Mexico
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Mexico to Western United States
4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone
1 fighter moved from New South Wales to Fiji
Place Units - Americans
10 infantry placed in Western United States
2 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2
Americans collect 34 PUs (11 lost to blockades); end with 34 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
6 artilleries and 3 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Hopei to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 artilleries and 3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Eastern Persia to Yunnan
1 fighter moved from 101 Sea Zone to Western United States
1 armour moved from Western United States to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Western United States
Combat - British
Battle in Java
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Egypt
British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 3,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 2,83 expected hits
1 mech_infantry owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/8 hits, 2,67 expected hits
Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 3/3 hits, 1,17 expected hits
2 artilleries owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Kwangsi to Hunan
1 aaGun moved from Yunnan to Kweichow
1 bomber moved from Java to Northern Territory
Place Units - UK_Pacific
1 infantry placed in French Indo China
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,33
Italians regular : 1,00
Japanese regular : -1,33
British regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Malta to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 bomber moved from Tobruk to Egypt
6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
7 infantry moved from Germany to Slovakia Hungary
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 6/10 hits, 4.17 expected hits
British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry
Battle in Slovakia Hungary
Italians attack with 13 infantry
Russians defend with 1 artillery
Italians roll dice for 13 infantry in Slovakia Hungary, round 2 : 2/13 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 12 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 artillery moved from Northern Italy to Yugoslavia
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Southern Italy
Place Units - Italians
6 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : 0.67
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from French West Africa to French Central Africa
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3
ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from French West Africa to French Central Africa
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3
ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 bomber, 2 fighters and 6 mech_infantrys moved from Germany to Romania
5 mech_infantrys moved from Yugoslavia to Romania
3 fighters and 1 tactical_bomber moved from 115 Sea Zone to Romania
3 tactical_bombers moved from Western Germany to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from Germany to Poland
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Germans attack with 1 armour, 1 bomber, 5 fighters, 11 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys
Russians roll AA dice in Romania : 1/10 hits, 1.67 expected hits
1 fighter owned by the Germans lost in Romania
Germans roll dice for 1 armour, 1 bomber, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Romania, round 2 : 10/21 hits, 7.67 expected hits
Russians roll dice for 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 5/19 hits, 6.33 expected hits
6 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 1 armour, 1 bomber, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Romania, round 3 : 7/16 hits, 6.83 expected hits
Russians roll dice for 3 artilleries, 7 infantry and 3 mech_infantrys in Romania, round 3 : 9/13 hits, 4.33 expected hits
7 infantry owned by the Russians, 3 fighters owned by the Germans and 6 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Romania, round 4 : 3/7 hits, 4.00 expected hits
Russians roll dice for 3 artilleries and 3 mech_infantrys in Romania, round 4 : 3/6 hits, 2.00 expected hits
3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Romania
1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated
Russians win with 3 artilleries remaining. Battle score for attacker is -40
Casualties for Germans: 1 armour, 5 fighters, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 13 infantry and 3 mech_infantrys
Battle in Poland
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 4 mech_infantrys in Poland, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Greater Southern Germany to Yugoslavia
1 bomber and 3 tactical_bombers moved from Romania to Yugoslavia
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 4.33
Germans regular : 2.50
Russians AA : -0.67
FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 mech_infantry moved from Rostov to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Non Combat Move - Russians
2 artilleries moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Rostov to Bessarabia
7 infantry moved from Bryansk to Western Ukraine
10 artilleries moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Tambov to Bryansk
9 artilleries moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
2 fighters moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine
Place Units - Russians
3 armour placed in Ukraine
10 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
@tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
Ill leave it like it is
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Kiangsi
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Japan
2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 1 Sea Zone
3 transports moved from 10 Sea Zone to 1 Sea Zone
1 battleship moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
Place Units - Japanese
2 fighters and 1 infantry placed in Kiangsu
Japanese undo move 1.
3 infantry placed in Kiangsu
3 artilleries, 2 fighters and 2 infantry placed in Japan
1 harbour placed in Alaska
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Central America
Combat - Americans
Battle in Central America
Non Combat Move - Americans
3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone
4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States
16 infantry moved from Western United States to British Columbia
4 aaGuns moved from Western United States to British Columbia
2 artilleries and 5 infantry moved from Central United States to Western United States
1 fighter moved from Fiji to 89 Sea Zone
Place Units - Americans
6 armour and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4
Americans collect 35 PUs (13 lost to blockades); end with 35 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 artilleries and 6 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 6 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry
Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hopei
Place Units - Chinese
1 artillery and 2 infantry placed in Hopei
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Central America
Combat - Americans
Battle in Central America
Non Combat Move - Americans
3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone
4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States
16 infantry moved from Western United States to British Columbia
4 aaGuns moved from Western United States to British Columbia
2 artilleries and 5 infantry moved from Central United States to Western United States
1 fighter moved from Fiji to 89 Sea Zone
Place Units - Americans
6 armour and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4
Americans collect 35 PUs (13 lost to blockades); end with 35 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
6 artilleries and 6 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 6 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry
Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hopei
Place Units - Chinese
1 artillery and 2 infantry placed in Hopei
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Northern Territory to 33 Sea Zone
1 battleship moved from 101 Sea Zone to 89 Sea Zone
Combat - British
Battle in Borneo
Battle in 33 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 33 Sea Zone
Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -6
Casualties for British: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to Persia
1 aaGun moved from Kweichow to Hopei
1 aaGun moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from French Indo China to 36 Sea Zone
Place Units - UK_Pacific
2 fighters placed in French Indo China
1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 mech_infantrys
EDIT: Adding units owned by British to West India: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 30 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 2 fighters
Some Units in 36 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -2,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
12 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to Syria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Syria
Italians attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
6 armour moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Bulgaria to Western Germany
1 fighter moved from Syria to Southern Italy
Place Units - Italians
3 armour placed in Egypt
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
ANZAC regular : 0.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Central Africa to French Equatorial Africa
1 carrier moved from 101 Sea Zone to 51 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@tanios Bump