@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Finland 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Finland 8 artilleries and 10 infantry moved from Ukraine to Rostov 12 infantry moved from Ukraine to Rostov 4 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod Combat - Germans Battle in 115 Sea Zone Germans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 2 destroyers, 4 fighters and 4 transports in 115 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Rostov Germans attack with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Rostov, round 2 : 11/36 hits, 10.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Finland Non Combat Move - Germans 2 fighters moved from 115 Sea Zone to Germany 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Rostov 3 aaGuns moved from Ukraine to Rostov 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 artillery moved from Germany to Greater Southern Germany 1 artillery moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 bomber moved from Novgorod to Germany 1 aaGun and 7 infantry moved from Scotland to United Kingdom 3 mech_infantrys moved from Germany to Yugoslavia Place Units - Germans 3 infantry placed in Ukraine 1 armour, 3 infantry and 6 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 mech_infantrys moved from Russia to Rostov 1 tactical_bomber moved from Smolensk to Rostov 1 infantry moved from Eastern Poland to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Karelia to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery and 1 infantry moved from Eastern Poland to Romania 2 artilleries and 12 infantry moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Russians take Western Ukraine from Italians 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Smolensk to Novgorod 6 infantry and 3 mech_infantrys moved from Volgograd to Rostov 1 armour moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 3 armour, 19 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Ukraine 2 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Eastern Poland to Romania Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 5 mech_infantrys Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 artilleries in Novgorod, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 4 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 4 mech_infantrys Casualties for Germans: 3 artilleries and 2 infantry Battle in Romania Russians attack with 3 artilleries, 13 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 0/19 hits, 4,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 3 : 4/19 hits, 4,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys Germans roll AA dice in Rostov : 0/1 hits, 0,17 expected hits Russians roll dice for 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 14/51 hits, 16,33 expected hits Germans roll dice for 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys in Rostov, round 2 : 14/37 hits, 13,17 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov Russians roll dice for 3 armour, 19 artilleries, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 15/37 hits, 13,17 expected hits Germans roll dice for 5 armour, 8 artilleries, 11 infantry and 2 mech_infantrys in Rostov, round 3 : 10/26 hits, 9,50 expected hits 7 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 3 armour, 16 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 4/27 hits, 9,83 expected hits Germans roll dice for 5 armour and 6 artilleries in Rostov, round 4 : 5/11 hits, 4,50 expected hits 4 artilleries owned by the Germans and 5 artilleries owned by the Russians lost in Rostov Russians roll dice for 3 armour, 11 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 9/22 hits, 8,17 expected hits Germans roll dice for 5 armour and 2 artilleries in Rostov, round 5 : 2/7 hits, 3,17 expected hits 2 artilleries owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 armour, 9 artilleries, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for Russians: 10 artilleries and 21 infantry Casualties for Germans: 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Novgorod to Bryansk 4 aaGuns moved from Eastern Poland to Romania 7 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 2 aaGuns and 12 infantry moved from Samara to Tambov Place Units - Russians 10 artilleries placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans AA : -0,17 Germans regular : 0,33 Russians regular : -8,00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 64 Sea Zone to Southeast Mexico 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Mexico 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone 1 carrier moved from 64 Sea Zone to 10 Sea Zone 1 carrier moved from 64 Sea Zone to 10 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Battle in Mexico Battle in Alaska Battle in Southeast Mexico Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 2 artilleries, 1 harbour and 4 infantry Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 0/6 hits, 2.00 expected hits 4 infantry owned by the Americans lost in Southeast Mexico Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 3 : 5/8 hits, 4.67 expected hits Americans roll dice for 2 artilleries in Southeast Mexico, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Southeast Mexico Japanese win, taking Mexico from Americans, taking Alaska from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Americans: 2 artilleries and 4 infantry Non Combat Move - Japanese 2 carriers moved from 26 Sea Zone to 1 Sea Zone 3 transports moved from 64 Sea Zone to 10 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 2 fighters and 2 tactical_bombers moved from Southeast Mexico to 1 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Southeast Mexico to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 aaGun and 1 artillery moved from Kiangsi to Kiangsu 1 bomber moved from Guam to Hawaiian Islands 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 2 artilleries, 1 fighter and 2 infantry placed in Japan 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Japanese regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico 4 fighters moved from 101 Sea Zone to Mexico 1 infantry moved from Western United States to Mexico 1 infantry moved from British Columbia to Western United States Combat - Americans Battle in Mexico Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Mexico to Western United States 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone 1 fighter moved from New South Wales to Fiji Place Units - Americans 10 infantry placed in Western United States 2 artilleries and 7 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2 Americans collect 34 PUs (11 lost to blockades); end with 34 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 6 artilleries and 3 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 6 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico 4 fighters moved from 101 Sea Zone to Mexico 1 infantry moved from Western United States to Mexico 1 infantry moved from British Columbia to Western United States Combat - Americans Battle in Mexico Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Mexico to Western United States 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone 1 fighter moved from New South Wales to Fiji Place Units - Americans 10 infantry placed in Western United States 2 artilleries and 7 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2 Americans collect 34 PUs (11 lost to blockades); end with 34 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 6 artilleries and 3 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 6 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 6 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 3/10 hits, 3,50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from India to Java 1 armour moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Kwangsi to French Indo China 2 artilleries and 3 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Eastern Persia 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Eastern Persia to Yunnan 1 fighter moved from 101 Sea Zone to Western United States 1 armour moved from Western United States to Mexico Americans take Mexico from Japanese 1 armour moved from Mexico to Western United States Combat - British Battle in Java British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java British roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java British win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Egypt British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 3,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/8 hits, 2,67 expected hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 3/3 hits, 1,17 expected hits 2 artilleries owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun moved from Kwangsi to Hunan 1 aaGun moved from Yunnan to Kweichow 1 bomber moved from Java to Northern Territory Place Units - UK_Pacific 1 infantry placed in French Indo China 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Units Change Ownership Some Units in French Indo China change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,33 Italians regular : 1,00 Japanese regular : -1,33 British regular : 2,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 6 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 bomber moved from Tobruk to Egypt 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 7 infantry moved from Germany to Slovakia Hungary Combat - Italians Battle in Egypt Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 6/10 hits, 4.17 expected hits British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 19 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry Battle in Slovakia Hungary Italians attack with 13 infantry Russians defend with 1 artillery Italians roll dice for 13 infantry in Slovakia Hungary, round 2 : 2/13 hits, 2.17 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 12 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Greater Southern Germany to Slovakia Hungary 1 aaGun moved from Greater Southern Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 artillery moved from Northern Italy to Yugoslavia 1 carrier moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to Southern Italy Place Units - Italians 6 armour placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : 1.67 Russians regular : 0.67 British regular : -0.83 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from French West Africa to French Central Africa Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3 ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from French West Africa to French Central Africa Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,2,3 ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 bomber, 2 fighters and 6 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Yugoslavia to Romania 3 fighters and 1 tactical_bomber moved from 115 Sea Zone to Romania 3 tactical_bombers moved from Western Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 1 artillery moved from Germany to Poland 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Romania Germans attack with 1 armour, 1 bomber, 5 fighters, 11 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys Russians roll AA dice in Romania : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 4 fighters, 11 mech_infantrys and 4 tactical_bombers in Romania, round 2 : 10/21 hits, 7.67 expected hits Russians roll dice for 4 aaGuns, 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 5/19 hits, 6.33 expected hits 6 infantry owned by the Russians, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Romania, round 3 : 7/16 hits, 6.83 expected hits Russians roll dice for 3 artilleries, 7 infantry and 3 mech_infantrys in Romania, round 3 : 9/13 hits, 4.33 expected hits 7 infantry owned by the Russians, 3 fighters owned by the Germans and 6 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 tactical_bombers in Romania, round 4 : 3/7 hits, 4.00 expected hits Russians roll dice for 3 artilleries and 3 mech_infantrys in Romania, round 4 : 3/6 hits, 2.00 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Romania 1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated Russians win with 3 artilleries remaining. Battle score for attacker is -40 Casualties for Germans: 1 armour, 5 fighters, 11 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 13 infantry and 3 mech_infantrys Battle in Poland Germans attack with 1 artillery and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 4 mech_infantrys in Poland, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Greater Southern Germany to Yugoslavia 1 bomber and 3 tactical_bombers moved from Romania to Yugoslavia 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : 4.33 Germans regular : 2.50 Russians AA : -0.67 -
FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 mech_infantry moved from Rostov to Bessarabia Russians take Bessarabia from Italians Combat - Russians Non Combat Move - Russians 2 artilleries moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Ukraine to Bessarabia 3 armour and 6 mech_infantrys moved from Rostov to Bessarabia 7 infantry moved from Bryansk to Western Ukraine 10 artilleries moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Tambov to Bryansk 9 artilleries moved from Rostov to Ukraine 2 infantry moved from Volgograd to Rostov 2 fighters moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine Place Units - Russians 3 armour placed in Ukraine 10 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
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@tanios said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
FYI when assigning losses in Romania, your last 6 units were 3 mech and 3 art. I kept the system default of art, but if you prefer mech you are within your rights to switch some or all of the 3 remaining units to mech infantry.
Ill leave it like it is
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Japan to Kiangsi 1 artillery moved from Kiangsu to Kiangsi Combat - Japanese Battle in Midway Battle in Wake Island Battle in Kiangsi Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsi to Kiangsu 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 1 Sea Zone 3 transports moved from 10 Sea Zone to 1 Sea Zone 1 battleship moved from 10 Sea Zone to 1 Sea Zone 1 carrier moved from 10 Sea Zone to 1 Sea Zone Place Units - Japanese 2 fighters and 1 infantry placed in Kiangsu Japanese undo move 1. 3 infantry placed in Kiangsu 3 artilleries, 2 fighters and 2 infantry placed in Japan 1 harbour placed in Alaska Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America Combat - Americans Battle in Central America Non Combat Move - Americans 3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone 4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States 16 infantry moved from Western United States to British Columbia 4 aaGuns moved from Western United States to British Columbia 2 artilleries and 5 infantry moved from Central United States to Western United States 1 fighter moved from Fiji to 89 Sea Zone Place Units - Americans 6 armour and 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4 Americans collect 35 PUs (13 lost to blockades); end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 6 artilleries and 6 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei Place Units - Chinese 1 artillery and 2 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -2,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America Combat - Americans Battle in Central America Non Combat Move - Americans 3 carriers and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 102 Sea Zone to 89 Sea Zone 4 fighters and 1 tactical_bomber moved from 101 Sea Zone to Western United States 16 infantry moved from Western United States to British Columbia 4 aaGuns moved from Western United States to British Columbia 2 artilleries and 5 infantry moved from Central United States to Western United States 1 fighter moved from Fiji to 89 Sea Zone Place Units - Americans 6 armour and 2 mech_infantrys placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,5,3,3,3,6,5,6,1,4,2,2,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,4,6,3,5,4,4,4 Americans collect 35 PUs (13 lost to blockades); end with 35 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 45 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 6 artilleries and 6 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 6 infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 fighter and 6 infantry in Kiangsu, round 2 : 1/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 4/11 hits, 3,67 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 3 : 3/5 hits, 2,17 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 2 infantry in Kiangsu, round 4 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 fighter and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei Place Units - Chinese 1 artillery and 2 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Northern Territory to 33 Sea Zone 1 battleship moved from 101 Sea Zone to 89 Sea Zone Combat - British Battle in Borneo Battle in 33 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 33 Sea Zone Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 2 mech_infantrys moved from Eastern Persia to Persia 1 aaGun moved from Kweichow to Hopei 1 aaGun moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters moved from French Indo China to 36 Sea Zone Place Units - UK_Pacific 2 fighters placed in French Indo China 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 mech_infantrys EDIT: Adding units owned by British to West India: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 30 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs Units Change Ownership Some Units in French Indo China change ownership: 2 fighters Some Units in 36 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -2,00 British regular : -0,33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 12 infantry moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 artillery moved from Yugoslavia to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 fighter moved from 98 Sea Zone to Syria Combat - Italians Battle in Bulgaria Italians attack with 1 artillery and 1 bomber Russians defend with 1 artillery Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 bomber in Bulgaria, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Syria Italians attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 6 armour moved from Northern Italy to Slovakia Hungary 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Bulgaria to Western Germany 1 fighter moved from Syria to Southern Italy Place Units - Italians 3 armour placed in Egypt 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians regular : 0.83 ANZAC regular : 0.67 Russians regular : -0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Central Africa to French Equatorial Africa 1 carrier moved from 101 Sea Zone to 51 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@tanios Bump





