L20 BM3 Avner (+19) vs AetV (Axis)


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            8 fighters and 8 tactical_bombers moved from 34 Sea Zone to New Guinea
            2 battleships and 2 marines moved from 34 Sea Zone to 46 Sea Zone
            2 cruisers moved from 34 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 57 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
    
        Combat - Japanese
            Battle in Western Australia
            Battle in New Guinea
                Japanese attack with 1 artillery, 8 fighters, 1 infantry and 8 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC with 1 artillery, 8 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            8 carriers, 4 destroyers and 6 submarines moved from 34 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 55 Sea Zone
            2 carriers and 1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            8 fighters and 8 tactical_bombers moved from New Guinea to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 46 Sea Zone
            2 fighters moved from Japan to 46 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            3 bombers moved from French Indo China to Guam
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Anhwe to Manchuria
            2 armour and 1 mech_infantry moved from Jehol to Manchuria
            1 aaGun, 4 infantry and 5 mech_infantrys moved from Korea to Manchuria
            3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Yakut S.S.R. to Yenisey
            3 mech_infantrys moved from Eastern Persia to Iraq
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in India
            1 fighter and 2 tactical_bombers placed in Malaya
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
            Japanese collect 66 PUs (5 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,67
    

    Savegame

  • '22

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 transports moved from 54 Sea Zone to 27 Sea Zone
            4 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 11 destroyers and 6 fighters moved from 54 Sea Zone to 63 Sea Zone
            6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
            1 fighter moved from Greece to 98 Sea Zone
            1 fighter moved from Greece to 98 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Greece to Egypt
            3 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            3 armour, 1 artillery, 1 infantry and 7 transports moved from 99 Sea Zone to 98 Sea Zone
            3 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            3 armour, 4 artilleries and 3 infantry moved from Albania to Greece
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            2 carriers, 2 destroyers and 3 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone
            3 fighters moved from Gibraltar to Egypt
            1 fighter moved from Egypt to 98 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Queensland to New Zealand
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            7 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            2 destroyers, 2 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Cyprus to Egypt
            1 fighter moved from Cyprus to Egypt
            1 fighter moved from Cyprus to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Union of South Africa to Egypt
            4 fighters and 2 tactical_bombers moved from Russia to Greece
            1 infantry moved from Albania to Greece
            1 aaGun moved from Bulgaria to Greece
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            2 fighters and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
            EDIT: Adding units owned by Americans to Greece: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,4,2,4,6,2,1
            Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking Sumatra from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
            2 aaGuns, 3 artilleries, 1 fighter and 1 infantry moved from Queensland to New South Wales
            1 fighter moved from New South Wales to New Zealand
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : -1,33
    

    Savegame


  • @Avner
    Fröhliche Weihnachten from Germany!
    I wish you Love,Strength and Peace for this Season and the next Year!


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters, 5 infantry, 7 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from Americans
            1 infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Americans
            3 armour and 4 mech_infantrys moved from Germany to Romania
                  Germans take Romania from British
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 infantry
                Russians defend with 2 aaGuns, 1 airfield and 1 factory_major
                    2 aaGuns owned by the Russians lost in Russia
                Germans captures 11PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 aaGuns
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 aaGuns, 16 armour, 14 artilleries, 9 infantry and 38 mech_infantrys moved from Bryansk to Tambov
            1 mech_infantry moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Tambov
            3 armour moved from Ukraine to Tambov
            5 bombers moved from Ukraine to Tambov
            7 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
            7 infantry moved from Southern Italy to Northern Italy
            3 artilleries moved from Southern Italy to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
            5 infantry moved from Yugoslavia to Romania
            9 infantry moved from Slovakia Hungary to Romania
            3 mech_infantrys moved from Persia to Iraq
            1 armour moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 transport placed in 110 Sea Zone
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Iraq
            2 infantry placed in Persia
            2 fighters, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,5,3,4,3,5,6,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,3,1,2,1,5,4,1,5,6,6,5,5,5,6,1,4,3,2,2,6,5,4,2,1
            Germans collect 67 PUs (7 lost to blockades); end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Combat Move - Russians
            2 armour, 23 artilleries, 47 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 armour, 23 artilleries, 47 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 23 artilleries, 47 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 21/74 hits, 20,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 armour, 23 artilleries, 46 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Kazakhstan
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Greece to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            2 cruisers moved from 46 Sea Zone to 33 Sea Zone
            2 battleships and 2 marines moved from 46 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 41 Sea Zone
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            3 bombers moved from Guam to 42 Sea Zone
            1 infantry moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Solomon Islands
            Battle in Caroline Islands
            Battle in 42 Sea Zone
                Japanese attack with 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC, taking Caroline Islands from Americans with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for ANZAC: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            3 bombers moved from 42 Sea Zone to 35 Sea Zone
            3 bombers moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Novosibirsk to Kansu
            1 armour moved from Yenisey to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            10 carriers, 3 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : 1,50
    

    Savegame

  • '22

    hopeless allies ;)

    i played america badly


  • @Avner said in L20 BM3 Avner (+19) vs AetV (Axis):

    hopeless allies ;)

    i played america badly

    More planes on Euro side and more CV plus planes on Pacific side would have given you way more swing and flexibility on the long run.
    It is allways hard for the US to focus equally on both theatres at the same time, therefore it helps to dedicate a few turns on one side and then swing to the other.

    It was Round 10 where you decided to take Greece and Greece is not allways beneficial for the US.
    Rather Go for Normandy and Norway and commit the US and UK to hold 110sz fully, meaning purchase all you need to hold sz110 and shuck shuck your Units there.

    Round 6 and 7:
    I must say it was a good move to destroy my J TT’s.
    I kinda banked on it to get a hold on your Units (CV, Plane).

    Overall a very interesting game.

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