L20 WindowWasher (X) vs Mainah (L+15) BM3

  • 2023 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Tambov to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 2 carriers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 carriers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Marshall Islands to 6 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 bomber moved from Hopei to French Indo China
            3 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Shensi to Szechwan
            2 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            1 fighter moved from Marshall Islands to 35 Sea Zone
            1 artillery moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 marine moved from Amur to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Suiyuyan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 artillery and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 mech_infantrys placed in Shantung
            3 artilleries placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 bombers
            EDIT: Adding units owned by Japanese to French Indo China: 4 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
            Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Southern France to France
            2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France
            1 bomber moved from Gibraltar to France
    
        Combat - Americans
            Battle in France
                Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in France
                Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            2 aaGuns moved from Northern Italy to France
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Germans regular : -1.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Southern France to France
            2 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to France
            1 bomber moved from Gibraltar to France
    
        Combat - Americans
            Battle in France
                Americans attack with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 7/17 hits, 5.33 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in France
                Americans win, taking France from Germans with 5 armour, 1 artillery, 1 bomber, 7 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            2 aaGuns moved from Northern Italy to France
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun and 2 artilleries moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
            EDIT: Turning off Edit Mode
            2 fighters moved from 95 Sea Zone to France
            1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to France
            3 fighters moved from United Kingdom to France
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 83 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 12 infantry moved from Yunnan to Burma
    
        Place Units - British
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 6 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Germans regular : -1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            3 fighters moved from Egypt to Southern Italy
            1 mech_infantry moved from Egypt to Kenya
                  Italians take Kenya from British
            1 artillery moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            3 transports moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 infantry
                British defend with 1 aaGun; Americans defend with 1 factory_minor
                    1 aaGun owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Northwest Persia
                Italians attack with 3 artilleries and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 3 artilleries remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 79 Sea Zone
                Italians attack with 1 battleship and 1 cruiser
                French defend with 1 destroyer
                    Italians roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French lost in 79 Sea Zone
                Italians win, taking 79 Sea Zone from French with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 0.50
    British regular : 0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 bomber moved from South Australia to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 42 Sea Zone to South Australia
            1 submarine moved from 37 Sea Zone to 58 Sea Zone
            1 destroyer moved from 56 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 bomber moved from South Australia to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 42 Sea Zone to South Australia
            1 submarine moved from 37 Sea Zone to 58 Sea Zone
            1 destroyer moved from 56 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from Gibraltar to France
    
        Combat - French
            Battle in Anglo Egyptian Sudan
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Anglo Egyptian Sudan
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 5 bombers, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 artilleries and 12 infantry moved from Western Germany to France
            8 mech_infantrys moved from Germany to France
            3 fighters and 5 tactical_bombers moved from Southern Italy to France
            1 bomber moved from Western Germany to France
            3 bombers moved from Eastern Poland to France
            1 infantry moved from Normandy Bordeaux to France
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            2 armour moved from Russia to Urals
            1 mech_infantry moved from Nenetsia to Urals
            1 infantry moved from Vologda to Samara
            3 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 armour moved from Russia to Novosibirsk
            4 armour moved from Russia to Samara
            2 mech_infantrys moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            4 armour moved from Rostov to Kazakhstan
            4 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
            2 armour moved from Russia to Volgograd
    
        Combat - Germans
            Battle in Samara
                Germans attack with 4 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 1 infantry in Samara, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 4 armour
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour in Kazakhstan, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                    Germans roll dice for 3 armour in Kazakhstan, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 6 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour in Volgograd, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 5 tactical_bombers
                British defend with 7 fighters and 1 tactical_bomber; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys
                    Americans roll AA dice in France : 1/6 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 13 infantry, 8 mech_infantrys and 4 tactical_bombers in France, round 2 : 15/42 hits, 15.17 expected hits
                    French roll dice for 2 aaGuns, 5 armour, 1 artillery, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 13/25 hits, 12.00 expected hits
                    2 aaGuns owned by the Americans, 13 infantry owned by the Germans, 2 armour owned by the Americans, 7 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in France
                    Germans roll dice for 10 artilleries, 4 bombers, 3 fighters, 8 mech_infantrys and 4 tactical_bombers in France, round 3 : 15/29 hits, 12.67 expected hits
                    French roll dice for 3 armour, 8 fighters and 1 tactical_bomber in France, round 3 : 8/12 hits, 7.33 expected hits
                    1 tactical_bomber owned by the British, 3 armour owned by the Americans, 1 fighter owned by the French, 8 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in France
                Germans destroys 15PUs while taking French capital
                Germans win, taking France from French with 10 artilleries, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 87
                Casualties for Germans: 13 infantry, 8 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 2 aaGuns, 5 armour, 1 artillery, 7 infantry, 1 marine and 2 mech_infantrys
                Casualties for British: 7 fighters and 1 tactical_bomber
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            4 bombers, 3 fighters and 4 tactical_bombers moved from France to Western Germany
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Bryansk to Russia
            2 infantry moved from Smolensk to Vologda
            2 infantry moved from Smolensk to Russia
            1 infantry moved from Smolensk to Bryansk
    
        Place Units - Germans
            3 artilleries and 7 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            Germans undo move 2.
            Germans undo move 1.
            3 artilleries, 5 bombers and 2 infantry placed in Western Germany
            5 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.67
    Americans AA : 0.00
    Russians regular : -1.00
    Germans regular : 0.50
    

    Savegame

  • '21 '20

    I believe that game, i dont think you can take any of my VCs.

  • '21 '20

    that’s ***

  • 2023 '20

    @WindowWasher
    Yep.
    That’s the game. Congratulations. Well done.

  • '21 '20

    1. Watch for can openers in the form of airbases, and watch for mainland Japanese planes. When evaluating a fleet position, I literally check every single opposing plane.
    2. If Egypt falls, main goal should be to take it back. If you could have gotten 2 factories in Iraq and Persia running, there was no way I would push through there or even hold Egypt in the long run.
    3. I personally don’t like southern France as a landing because there is very little room to expand, and very little money to steal.
    4. All of those extraneous early game purchases w/ Russia (1 tank, 3 mech which is 9 def and 4 casualties) could have been 6 inf (12 def and 6 casualties), and don’t be afraid to get turtled, as long as the UK has the middle east. Also, don’t take any risks with big stacks, don’t let them die unless you have no other way to save them. They can be built on to amplify their strength exponentially.
    5. Main thing which i struggled with when playing the allies… have an objective or a goal. Make sure you know which side you’re going to try and kill first, and how you plan on doing it.
  • 2023 '20

    @WindowWasher
    Thank you for the tips.
    I am really struggling with 5, for both teams.

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Axis & Allies Boardgaming Custom Painted Miniatures

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