L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)


  • 2020

    First time for both. Interested to see how this plays!


  • 2020

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • @surfer
    Thanks for setting this up! Need to look over the map first. May be a day or two before I go.


  • 2020

    Agreed. This is a very different game. I wonder if I was overly ambitious/hasty/<insert adjective> to put this game in the league without trying it first. I feel we should get to try some moves so we can see the dynamic before we try to say one play is better than another.

    What is your preference?



  • Since you already set it up as a League game I would prefer just leaving it that way. We both have no idea what to do so it is evenly fair and confusing. 🙂



  • I looked at the map for about an hour last night. It is a totally different game. They built this to be a long drawn out fight for money versus objectives.


  • 2020

    All good! Yep, different game. I’m not even sure what R1 should look like and normally that is an easy turn…I don’t envy you the early Axis turns, who knows what rabbit holes exist out there… 😉



  • @surfer
    Well I guess here goes. No clue if this is right or wrong.



  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            3 armour, 2 artilleries and 5 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour and 2 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
    

    Savegame



  • Scramble SZ 110 or SZ 111?


  • 2020

    Well, some things shouldn’t change. I can’t see an advantage in scrambling here when the best I can hope for is just a trade in air.

    No scramble.



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 tactical_bomber moved from Germany to 113 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            3 armour, 2 artilleries and 5 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour and 2 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 114 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 fighter and 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 8 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 8 infantry and 4 mech_infantrys in France, round 2 : 7/21 hits, 7.17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 6/16 hits, 6.33 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 32
                Casualties for Germans: 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral_Allies lost in Yugoslavia
                2 artilleries owned by the Germans, 9 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter moved from Yugoslavia to Southern Italy
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Holland Belgium to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 bomber, 2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from 114 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 bomber moved from 114 Sea Zone to Western Germany
            1 cruiser moved from 117 Sea Zone to 115 Sea Zone
            1 transport moved from 117 Sea Zone to 115 Sea Zone
            2 infantry moved from Denmark to Western Germany
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 carrier placed in 115 Sea Zone
            2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 1.50
    French : 0.33
    Neutral_Allies : -1.67
    

    Savegame


  • 2020

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:33:17 AM
    Savegame


  • 2020

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Amur to Sakha
            3 infantry moved from Buryatia to Sakha
            6 infantry moved from Leningrad to Northern Belarus
            1 aaGun moved from Leningrad to Northern Belarus
            3 infantry moved from Baltic States to Northern Belarus
            1 artillery moved from Leningrad to Northern Belarus
            2 infantry moved from Karelia to Archangel
            3 infantry moved from Vyborg to Leningrad
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
            1 infantry moved from Archangel to Leningrad
            2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Eastern Poland to Southern Belarus
            2 infantry moved from Southern Caucasus to Northern Caucasus
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Kursk
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Leningrad
    
        Place Units - Russians
            1 infantry placed in Siberia
            3 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            1 infantry placed in Stalingrad
            Russians undo move 4.
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 3 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 artillery and 3 infantry moved from Fukien to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
            1 artillery and 2 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shansi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu
            1 infantry moved from Southern Manchuria to Jehol
            1 artillery and 2 infantry moved from Southern Manchuria to Northern Manchuria
            3 infantry moved from Korea to Northern Manchuria
            1 fighter moved from Korea to Kwangsi
            1 infantry moved from Okinawa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
            1 infantry moved from Paulau to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 carrier moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 cruiser moved from 34 Sea Zone to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 armour moved from Japan to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            2 carriers moved from 7 Sea Zone to 37 Sea Zone
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 37 Sea Zone
            1 cruiser moved from 21 Sea Zone to 7 Sea Zone
            1 marine moved from Japan to 7 Sea Zone
            1 cruiser and 1 marine moved from 7 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Kwangsi
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter moved from 7 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 7 Sea Zone to Kwangsi
            1 infantry moved from Hokkaido to Japan
            1 infantry moved from Kyushu to Japan
    
        Place Units - Japanese
            3 marines placed in Japan
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -1.33
    

    Savegame


  • 2020

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Davao to Wake Island
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            2 carriers placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Hopei to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.83
    Japanese : 0.33
    

    Savegame



  • cool game. will be following with interest



  • Ouch! Dude, as Kenny Rogers sang, you gotta know when to hold them and when to fold them. You should of pulled back when you were down to 1 infantry. Losing your fighter is gonna hurt.



  • @surfer
    You do know you still need to do UK. Right?


  • 2020

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Combat Move - British
            2 fighters moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Scotland to 114 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 cruiser moved from 100 Sea Zone to 78 Sea Zone
            2 infantry moved from Eastern India to 40 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            2 infantry moved from 78 Sea Zone to Ethiopia
    
        Combat - British
    

    Savegame


  • 2020

    Sorry, got interrupted earlier and didn’t get back to this.
    Scramble ftr from CV? (This will take some getting used to…)


  • 2020

    @AndrewAAGamer Yea. Kinda got on tilt when the first 4 rounds only hit once-an inf…Ftr never hit once in 7 rounds! I guess no one trained my Flying Tiger how to shoot.



  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Agreed. This is a very different game. I wonder if I was overly ambitious/hasty/<insert adjective> to put this game in the league without trying it first. I feel we should get to try some moves so we can see the dynamic before we try to say one play is better than another.

    What is your preference?

    I and @aequitas-et-veritas did the same. Don’t think it’s too bad, but a serious challenge. Believe we hold the premier league game. 😉

    It’s a crazy game. Very different from the original map. Lots of new angles.



  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Well, some things shouldn’t change. I can’t see an advantage in scrambling here when the best I can hope for is just a trade in air.

    No scramble.

    Sorry for dipping in, but this situation is over, so don’t think there’s any impact with a comment.

    G obviously will try and strafe z114, so a scramble there would be rather safe. The only reason not to scramble from Scotland is hoping for good dice for G so that the Bismarck gets stuck and can be easily sunk.

    Correct me if I’m wrong. Haven’t looked how it played out yet, but will in a few secs.


Log in to reply
 

Suggested Topics

  • 107
  • 26
  • 101
  • 34
  • 115
  • 31
  • 35
  • 14
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

52
Online

14.7k
Users

35.4k
Topics

1.4m
Posts