Scramble to sz114, thanks
Pejon 88 (X) vs. Wizmark (Allies +20), BM3, 2nd game
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@wizmark No scramble thanks.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 bombers moved from Eastern United States to 112 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Denmark Battle in Tunisia Battle in Southern France Non Combat Move - Americans 4 infantry moved from Central United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 bombers moved from 112 Sea Zone to Norway 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 airfield and 1 harbour placed in Norway 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans : -0.33 -
TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 fighters moved from Norway to 115 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 2 cruisers, 3 destroyers, 2 marines and 3 submarines moved from 98 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 marine moved from 95 Sea Zone to Sardinia 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to 95 Sea Zone 7 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 infantry moved from India to West India 2 fighters moved from India to West India -
@Pejon_88 playing as allies…going slightly better than this one! :grinning:
Couple of decisions for you…scramble 96?
and submerge or fight in 115?
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No scramble, but let the subs fight in SZ115.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 2 bombers moved from Eastern United States to 112 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Denmark Battle in Tunisia Battle in Southern France Non Combat Move - Americans 4 infantry moved from Central United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 bombers moved from 112 Sea Zone to Norway 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 airfield and 1 harbour placed in Norway 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 fighters moved from Norway to 115 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 2 cruisers, 3 destroyers, 2 marines and 3 submarines moved from 98 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 marine moved from 95 Sea Zone to Sardinia 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to 95 Sea Zone 7 fighters and 2 tactical_bombers moved from Egypt to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 infantry moved from India to West India 2 fighters moved from India to West India Combat - British Battle in Crete Battle in 94 Sea Zone British attack with 1 fighter; Americans loiter and taunt Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 115 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer, 2 submarines and 1 transport Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 115 Sea Zone 1 submarine owned by the British retreated to 114 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in 95 Sea Zone British attack with 2 cruisers, 3 destroyers, 10 fighters, 3 submarines and 2 tactical_bombers Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines British roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 2 cruisers, 3 destroyers, 10 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 8/17 hits, 8.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits 2 destroyers owned by the Italians, 3 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Italians, 2 submarines owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 cruisers, 10 fighters and 2 tactical_bombers in 95 Sea Zone, round 3 : 9/14 hits, 7.33 expected hits Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 battleship in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 fighters owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the British and 2 fighters owned by the British lost in 95 Sea Zone British win with 2 cruisers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for British: 3 destroyers, 2 fighters and 3 submarines Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Battle in Sicily Battle in Sardinia Battle in West India British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in West India British win, taking Sicily from Italians, taking Sardinia from Italians, taking West India from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from West India to India 1 battleship and 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 2 fighters moved from 115 Sea Zone to Norway 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from 95 Sea Zone to 92 Sea Zone 6 fighters and 2 tactical_bombers moved from 95 Sea Zone to Tunisia 3 armour and 1 mech_infantry moved from Egypt to Belgian Congo 2 transports moved from 112 Sea Zone to 91 Sea Zone Place Units - British 2 fighters placed in United Kingdom 1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -1.00 British : 2.33 Italians : 1.67 Americans : -0.33 -
@Pejon_88 made it tricky as my sub hit, but i took your dd as the casualty which allowed your subs to avoid any hits from air…which did hit so i think that was the right decision
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@Pejon_88 bloody italians picked a bad time to decide to fight :angry:
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@wizmark It is fine.
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@wizmark Haha, yeah finally :)
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Iraq to 99 Sea Zone 1 mech_infantry moved from Trans-Jordan to Egypt Italians take Egypt from British 2 mech_infantrys moved from Persia to West India 1 fighter moved from Iraq to West India 1 bomber moved from Caucasus to West India Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in West India, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in West India Italians win, taking West India from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Southern France Italians attack with 1 fighter and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber and 1 fighter moved from West India to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 armour moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Romania to Eastern Poland 1 artillery and 4 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Western Germany to France Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy 1 mech_infantry placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0,17 Americans : -0,33 UK_Pacific : -0,67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Norway to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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My second daughter was born yesterday so I will be a bit preoccupied the coming days 🙂
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@Pejon_88 take your time…im quite happy to put off my defeat! :joy:
Congratulations btw, hope baby and wife doing well
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Haha, I think it is an open game. Don’t you?
Yes, thank you we are very well :) -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 mech_infantry moved from Trans-Jordan to Alexandria Germans take Alexandria from British 1 bomber moved from Iraq to Volgograd 1 infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 2 infantry moved from Caucasus to Volgograd 1 bomber moved from Iraq to Bryansk 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Trans-Jordan to 93 Sea Zone 1 bomber moved from Iraq to 94 Sea Zone 1 fighter and 2 tactical_bombers moved from Trans-Jordan to 95 Sea Zone 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark 1 fighter moved from Western Germany to Finland 2 infantry moved from Vyborg to Finland 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 artillery and 7 mech_infantrys moved from Archangel to Belarus 1 fighter moved from Western Germany to 95 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Eastern Poland to Belarus Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 94 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 95 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 2 cruisers Germans roll dice for 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 2 cruisers in 95 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 cruisers owned by the British and 2 fighters owned by the Germans lost in 95 Sea Zone Germans win with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 fighters Casualties for British: 2 cruisers Battle in Finland Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1,50 expected hits Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Belarus Germans attack with 1 artillery and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery and 9 mech_infantrys in Belarus, round 2 : 3/10 hits, 2,00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 fighter moved from Finland to Novgorod 1 bomber moved from Bryansk to Novgorod 1 fighter moved from Normandy Bordeaux to Southern Italy 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 10 mech_infantrys moved from Ukraine to Western Ukraine 1 bomber moved from Volgograd to Western Ukraine 3 aaGuns, 9 artilleries and 10 infantry moved from Caucasus to Kazakhstan 7 armour and 5 mech_infantrys moved from Trans-Jordan to Persia 2 mech_infantrys moved from Eastern Poland to Novgorod 1 aaGun moved from Germany to Western Germany 9 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Iraq to Persia 1 infantry moved from Western Germany to France Place Units - Germans 1 fighter and 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany 3 infantry placed in Novgorod 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 Germans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 2,00 British : 1,00 Americans : -1,33 Russians : -0,33 -
TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Caucasus 1 fighter moved from Russia to Ukraine 2 infantry moved from Rostov to Caucasus 1 artillery moved from Samara to Vologda 1 infantry moved from Novosibirsk to Vologda -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Caucasus 1 fighter moved from Russia to Ukraine 2 infantry moved from Rostov to Caucasus 1 artillery moved from Samara to Vologda 1 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 5 infantry moved from Russia to Tambov 4 aaGuns, 2 armour, 6 artilleries, 37 infantry and 9 mech_infantrys moved from Rostov to Bryansk 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 artillery and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 artilleries EDIT: Adding units owned by Russians to Tambov: 2 artilleries EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.00 -
@Pejon_88 Prefer a closed down game in my favour!! :smile: :smile: You have almost caught the allies in production, TUV and units so its not looking too good tbh…but we will fight on!!





