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dawg. VS Capt. Total Ancient War #2
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TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - GreekCityStates 2 hoplites and 1 skirmisher moved from Corinth to Athens 2 cavalrys moved from Sparta to Athens 1 trireme moved from SZ 65 to SZ 67 1 bireme moved from SZ 65 to SZ 66 Purchase Units - GreekCityStates GreekCityStates buy 1 cavalry, 3 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 2 cavalrys, 2 hoplites and 1 skirmisher Macedonia defend with 1 leader and 3 phalanxs GreekCityStates roll dice for 2 cavalrys, 2 hoplites and 1 skirmisher in Athens, round 2 : 0/5 hits, 1.50 expected hits Macedonia roll dice for 1 leader and 3 phalanxs in Athens, round 2 : 2/4 hits, 2.33 expected hits 1 skirmisher owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 cavalry and 2 hoplites in Athens, round 3 : 1/3 hits, 1.00 expected hits Macedonia roll dice for 1 leader and 3 phalanxs in Athens, round 3 : 1/4 hits, 2.33 expected hits 1 leader owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens 2 hoplites owned by the GreekCityStates retreated to Corinth Macedonia win with 3 phalanxs remaining. Battle score for attacker is -16 Casualties for GreekCityStates: 2 cavalrys and 1 skirmisher Casualties for Macedonia: 1 leader Non Combat Move - GreekCityStates 2 hoplites moved from Sparta to Corinth 2 skirmishers moved from Sparta to Corinth Place Units - GreekCityStates 1 cavalry, 3 hoplites and 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 1/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover supraremes Activate Technology - GreekCityStates GreekCityStates activating supraremes Turn Complete - GreekCityStates GreekCityStates collect 27 PUs; end with 27 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 23 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 26 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 1.00 Macedonia : -1.67 GreekCityStates : -1.50 -
TripleA Turn Summary: Pergamon round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Pergamon 1 skirmisher and 1 spearman moved from Sardis to Pergamum 2 spearmen moved from Sardis to Nicaea 2 spearmen moved from Sardis to Halicarnassus Purchase Units - Pergamon Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pergamum Pergamon attack with 1 skirmisher and 1 spearman Macedonia defend with 1 phalanx Pergamon roll dice for 1 skirmisher and 1 spearman in Pergamum, round 2 : 0/2 hits, 0.33 expected hits Macedonia roll dice for 1 phalanx in Pergamum, round 2 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Pergamon lost in Pergamum 1 spearman owned by the Pergamon retreated to Sardis Macedonia win with 1 phalanx remaining. Battle score for attacker is -4 Casualties for Pergamon: 1 skirmisher Battle in Nicaea Pergamon attack with 2 spearmen Macedonia defend with 1 warrior Pergamon roll dice for 2 spearmen in Nicaea, round 2 : 1/2 hits, 0.33 expected hits Macedonia roll dice for 1 warrior in Nicaea, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea Pergamon win, taking Nicaea from Macedonia with 1 spearman remaining. Battle score for attacker is 1 Casualties for Pergamon: 1 spearman Casualties for Macedonia: 1 warrior Battle in Halicarnassus Pergamon attack with 2 spearmen Seleucid defend with 1 hoplite Pergamon roll dice for 2 spearmen in Halicarnassus, round 2 : 1/2 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite in Halicarnassus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Halicarnassus Pergamon win, taking Halicarnassus from Seleucid with 2 spearmen remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Pergamon Place Units - Pergamon 5 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 22 PUs; end with 22 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 24 PUsCombat Hit Differential Summary :
Pergamon : 1.00 Macedonia : 1.00 Seleucid : -0.50 Pergamon rolls : : 0.00 -
you still have Pergamon to do…
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never mind…
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Carthage 1 warelephant moved from Caralis to SZ 24 1 phalanx moved from Caralis to SZ 24 1 hoplite moved from Caralis to SZ 24 4 hoplites moved from Caralis to SZ 24 1 bireme, 2 flagships, 1 hoplite, 1 quinquereme and 1 warelephant moved from SZ 24 to SZ 20 4 hoplites, 1 phalanx and 3 quadriremes moved from SZ 24 to SZ 20 5 hoplites, 1 phalanx and 1 warelephant moved from SZ 20 to Massilia Purchase Units - Carthage Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage Carthage buy 1 bireme, 1 catapult, 2 cavalrys, 2 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Massilia Carthage attack with 5 hoplites, 1 phalanx and 1 warelephant GreekCityStates defend with 3 hoplites and 2 walls AAwall fire in Massilia : 1/2 hits, 1.00 expected hits 1 phalanx owned by the Carthage lost in Massilia Carthage roll dice for 2 flagships in Massilia, round 2 : 2/2 hits, 2.00 expected hits Units damaged: 2 walls owned by the GreekCityStates Carthage roll dice for 5 hoplites and 1 warelephant in Massilia, round 2 : 2/6 hits, 2.67 expected hits GreekCityStates roll dice for 3 hoplites and 2 walls in Massilia, round 2 : 2/5 hits, 1.67 expected hits 2 hoplites owned by the Carthage and 2 walls owned by the GreekCityStates lost in Massilia Carthage roll dice for 3 hoplites and 1 warelephant in Massilia, round 3 : 2/4 hits, 2.00 expected hits GreekCityStates roll dice for 3 hoplites in Massilia, round 3 : 2/3 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates and 2 hoplites owned by the Carthage lost in Massilia Carthage roll dice for 1 hoplite and 1 warelephant in Massilia, round 4 : 2/2 hits, 1.17 expected hits GreekCityStates roll dice for 1 hoplite in Massilia, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Massilia Carthage win, taking Massilia from GreekCityStates with 1 warelephant remaining. Battle score for attacker is 17 Casualties for Carthage: 5 hoplites and 1 phalanx Casualties for GreekCityStates: 3 hoplites and 2 walls Non Combat Move - Carthage 5 cavalrys, 1 leader and 4 warelephants moved from Igilgili to Cartenna 3 cavalrys moved from Igilgili to Cartenna 1 phalanx moved from Gades to SZ 14 1 phalanx moved from SZ 14 to Tingis 2 hoplites moved from Gades to SZ 14 2 hoplites moved from SZ 14 to Tingis 1 phalanx moved from Hispatis to Gades 1 catapult and 1 phalanx moved from Zama to Carthago 1 hoplite moved from Zama to Igilgili Place Units - Carthage 1 bireme placed in SZ 32 2 hoplites and 1 phalanx placed in Gades 1 catapult and 3 cavalrys placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 4,5 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 55 PUs; end with 55 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 53 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 53 PUsCombat Hit Differential Summary :
Carthage : 0.17 AAwall fire in Massilia : : 0.00 GreekCityStates : 1.33Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 hoplite Cartenna : 1 flag, 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants Caralis : 1 catapult, 2 cavalrys and 1 hoplite Thapsus : 1 hoplite Aleria : 1 cavalry Massilia : 1 flag, 1 warelephant Carthago : 2 catapults, 4 cavalrys, 1 city, 5 hoplites, 1 phalanx, 4 walls and 1 warelephant SZ 32 : 2 biremes and 1 trireme Hispatis : 1 flag, 1 hoplite Acci : 1 flag, 1 hoplite SZ 20 : 1 bireme, 2 flagships, 3 quadriremes and 1 quinquereme Gades : 1 catapult, 1 city, 2 hoplites, 2 phalanxs and 4 walls Igilgili : 1 hoplite Capsa : 1 flag Palma : 1 cavalry Zama : 1 hoplite Tingis : 1 catapult, 4 hoplites, 2 phalanxs and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 24 / 26 Pergamon : 22 / 24 Carthage : 55 / 53 Macedonia : 52 / 66 Bosporus : 39 / 49 Pontus : 16 / 19 Seleucid : 52 / 72 Egypt : 53 / 56 Parthia : 30 / 35 Armenia : 15 / 18 AI_Barbarians : 22 / 34 AI_Neutral : 153 / 974 -
TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Macedonia 1 catapult moved from Pella to Nicopolis 1 phalanx and 1 warrior moved from Pella to Nicopolis 1 cavalry moved from Thessalonica to Nicopolis 1 phalanx moved from Pergamum to Nicaea Purchase Units - Macedonia Macedonia buy 1 catapult, 1 cavalry, 2 phalanxs, 3 skirmishers and 3 warriors; Remaining resources: 5 PUs; 2 techTokens; Combat - Macedonia Battle in Nicopolis Macedonia attack with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior AI_Barbarians defend with 1 skirmisher and 1 warrior Macedonia roll dice for 1 catapult, 1 cavalry, 1 phalanx and 1 warrior in Nicopolis, round 2 : 1/4 hits, 2.00 expected hits AI_Barbarians roll dice for 1 skirmisher and 1 warrior in Nicopolis, round 2 : 1/2 hits, 0.50 expected hits 1 skirmisher owned by the AI_Barbarians and 1 cavalry owned by the Macedonia lost in Nicopolis Macedonia roll dice for 1 catapult, 1 phalanx and 1 warrior in Nicopolis, round 3 : 3/3 hits, 1.50 expected hits AI_Barbarians roll dice for 1 warrior in Nicopolis, round 3 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 catapult owned by the Macedonia lost in Nicopolis Macedonia win, taking Nicopolis from AI_Barbarians with 1 phalanx and 1 warrior remaining. Battle score for attacker is -3 Casualties for Macedonia: 1 catapult and 1 cavalry Casualties for AI_Barbarians: 1 skirmisher and 1 warrior Battle in Nicaea Macedonia attack with 1 phalanx Pergamon defend with 1 spearman Macedonia roll dice for 1 phalanx in Nicaea, round 2 : 1/1 hits, 0.50 expected hits Pergamon roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Nicaea Macedonia win, taking Nicaea from Pergamon with 1 phalanx remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Macedonia 1 catapult, 1 phalanx and 2 warriors moved from Larissa to Athens 2 phalanxs, 2 skirmishers and 2 warriors moved from Thessalonica to Larissa 1 skirmisher and 1 warrior moved from Dodona to Delphi 1 phalanx moved from Dodona to Delphi 1 warrior moved from Apollonia to Pella Place Units - Macedonia 1 phalanx and 2 warriors placed in Apollonia 1 catapult, 1 cavalry, 1 phalanx, 3 skirmishers and 1 warrior placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 1,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 59 PUs; end with 64 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 60 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 66 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Macedonia : 1.00 AI_Barbarians : 1.17Territory Summary for Macedonia :
Pella : 1 warrior Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 1 warrior Larissa : 2 phalanxs, 2 skirmishers and 2 warriors Pergamum : 1 flag Athens : 1 flag, 1 catapult, 4 phalanxs and 2 warriors Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior SZ 68 : 1 bireme Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs, 1 skirmisher and 2 warriors Nicaea : 1 flag, 1 phalanx Nicopolis : 1 phalanx and 1 warriorProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 24 / 26 Pergamon : 17 / 24 Carthage : 55 / 53 Macedonia : 59 / 66 Bosporus : 39 / 49 Pontus : 16 / 19 Seleucid : 52 / 72 Egypt : 53 / 56 Parthia : 30 / 35 Armenia : 15 / 18 AI_Barbarians : 20 / 34 AI_Neutral : 153 / 974 -
TripleA Turn Summary: Bosporus round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Bosporus 3 cataphracts moved from Trapezus to Armavira 2 archers, 3 cataphracts, 4 cavalrys, 5 hoplites and 4 horsearchers moved from Phasis to Armavira 2 archers, 1 cataphract, 1 cavalry and 1 hoplite moved from Pityus to Armavira 1 leader moved from Phasis to Armavira Purchase Units - Bosporus Bosporus buy 2 archers, 1 bireme and 2 cataphracts; Remaining resources: 5 PUs; 1 techTokens; Combat - Bosporus Battle in Armavira Bosporus attack with 4 archers, 7 cataphracts, 5 cavalrys, 6 hoplites, 4 horsearchers and 1 leader Armenia defend with 1 cataphract, 1 city, 17 spearmen and 5 walls AAwall fire in Armavira : 3/5 hits, 2.50 expected hits 3 hoplites owned by the Bosporus lost in Armavira Bosporus roll dice for 4 archers, 7 cataphracts, 5 cavalrys, 3 hoplites, 4 horsearchers and 1 leader in Armavira, round 2 : 13/24 hits, 9.83 expected hits Armenia roll dice for 1 cataphract, 17 spearmen and 5 walls in Armavira, round 2 : 6/23 hits, 6.00 expected hits Units damaged: 1 leader owned by the Bosporus 2 cavalrys owned by the Bosporus, 5 walls owned by the Armenia, 3 spearmen owned by the Armenia and 3 horsearchers owned by the Bosporus lost in Armavira Bosporus roll dice for 4 archers, 7 cataphracts, 3 cavalrys, 3 hoplites, 1 horsearcher and 1 leader in Armavira, round 3 : 8/19 hits, 8.67 expected hits Armenia roll dice for 1 cataphract and 14 spearmen in Armavira, round 3 : 4/15 hits, 5.00 expected hits 3 cavalrys owned by the Bosporus, 8 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Armavira Bosporus roll dice for 4 archers, 7 cataphracts, 3 hoplites and 1 leader in Armavira, round 4 : 8/15 hits, 7.17 expected hits Armenia roll dice for 1 cataphract and 6 spearmen in Armavira, round 4 : 1/7 hits, 2.33 expected hits 1 cataphract owned by the Armenia, 1 hoplite owned by the Bosporus and 6 spearmen owned by the Armenia lost in Armavira Bosporus win, taking Armavira from Armenia with 4 archers, 7 cataphracts, 2 hoplites and 1 leader remaining. Battle score for attacker is 111 Casualties for Bosporus: 5 cavalrys, 4 hoplites and 4 horsearchers Casualties for Armenia: 1 cataphract, 17 spearmen and 5 walls Non Combat Move - Bosporus 2 cavalrys and 1 horsearcher moved from Azara to Pityus 1 quadrireme moved from SZ 79 to SZ 80 2 archers moved from Theodesia to SZ 80 2 archers and 1 quadrireme moved from SZ 80 to SZ 79 2 archers moved from SZ 79 to Pityus 1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Azara Place Units - Bosporus 1 bireme placed in SZ 80 2 archers and 2 cataphracts placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 43 PUs; end with 48 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 47 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 45 PUs Units generate 2 techTokens; Bosporus end with 2 techTokens Units generate 6 PUs; Bosporus end with 51 PUsCombat Hit Differential Summary :
Armenia : -2.33 Bosporus rolls : : 0.00 Bosporus : 3.33 AAwall fire in Armavira : : 0.50Territory Summary for Bosporus :
Phasis : 1 flag SZ 79 : 1 flagship and 1 quadrireme Theodesia : 2 archers, 2 cataphracts, 1 city and 4 walls Trapezus : 1 flag, 1 archer Armavira : 1 flag, 4 archers, 7 cataphracts, 1 city, 2 hoplites and 1 leader SZ 80 : 1 bireme Istropolis : 1 flag Azara : 1 cataphract, 1 cavalry and 1 horsearcher Pityus : 1 flag, 2 archers, 2 cavalrys and 1 horsearcherProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 24 / 26 Pergamon : 17 / 24 Carthage : 55 / 53 Macedonia : 59 / 66 Bosporus : 43 / 51 Pontus : 16 / 19 Seleucid : 52 / 72 Egypt : 53 / 56 Parthia : 30 / 35 Armenia : 11 / 18 AI_Barbarians : 20 / 34 AI_Neutral : 153 / 974 -
TripleA Turn Summary: Pontus round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Pontus Purchase Units - Pontus Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus Pontus buy 2 chariots and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Pontus 1 bireme, 1 flagship and 2 triremes moved from SZ 68 to SZ 70 1 hoplite and 1 phalanx moved from Heraclea Pontica to Pessinus 1 skirmisher moved from Tavium to Pessinus 1 hoplite moved from Sinope to Tavium 1 catapult moved from Sinope to Tavium 1 chariot moved from Sinope to Pessinus 1 skirmisher moved from Sinope to Tavium 1 leader moved from Heraclea Pontica to Pessinus Place Units - Pontus 2 chariots, 1 hoplite and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 16 PUs; end with 16 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 18 PUsCombat Hit Differential Summary :
Pontus rolls : : 0.00Territory Summary for Pontus :
Pessinus : 1 flag, 1 chariot, 1 hoplite, 1 leader, 3 phalanxs and 1 skirmisher Heraclea Pontica : 2 walls Tavium : 1 flag, 1 catapult, 1 hoplite and 1 skirmisher Sinope : 2 chariots, 1 city, 1 hoplite, 1 skirmisher and 2 walls SZ 70 : 1 bireme, 1 flagship and 2 triremesProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 24 / 26 Pergamon : 17 / 24 Carthage : 55 / 53 Macedonia : 59 / 66 Bosporus : 43 / 51 Pontus : 16 / 18 Seleucid : 52 / 72 Egypt : 53 / 56 Parthia : 30 / 35 Armenia : 11 / 18 AI_Barbarians : 20 / 34 AI_Neutral : 153 / 974 -
TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Seleucid 1 catapult, 3 hoplites and 2 phalanxs moved from Attalia to Halicarnassus 1 catapult moved from Attalia to Halicarnassus 1 catapult, 2 hoplites and 1 phalanx moved from Palmyra to Bostra 1 cataphract and 1 hoplite moved from Damascus to Sidon 1 warelephant moved from Damascus to Sidon 1 hoplite moved from Ninive to Gazaca Seleucid take Gazaca from Parthia Purchase Units - Seleucid Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid Seleucid buy 1 bireme, 1 catapult, 2 hoplites, 1 phalanx and 2 triremes; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant Egypt defend with 1 archer and 2 chariots Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 3/3 hits, 1.83 expected hits Egypt roll dice for 1 archer and 2 chariots in Sidon, round 2 : 2/3 hits, 1.50 expected hits 2 chariots owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 warelephant remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 cataphract and 1 hoplite Casualties for Egypt: 1 archer and 2 chariots Battle in Bostra Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx Egypt defend with 1 archer and 1 chariot Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Bostra, round 2 : 0/4 hits, 2.00 expected hits Egypt roll dice for 1 archer and 1 chariot in Bostra, round 2 : 1/2 hits, 1.17 expected hits 1 hoplite owned by the Seleucid lost in Bostra Seleucid roll dice for 1 catapult, 1 hoplite and 1 phalanx in Bostra, round 3 : 1/3 hits, 1.50 expected hits Egypt roll dice for 1 archer and 1 chariot in Bostra, round 3 : 1/2 hits, 1.17 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Bostra Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 4 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 archer in Bostra, round 4 : 0/1 hits, 0.67 expected hits Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 5 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 archer in Bostra, round 5 : 0/1 hits, 0.67 expected hits Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 6 : 1/2 hits, 1.00 expected hits Egypt roll dice for 1 archer in Bostra, round 6 : 1/1 hits, 0.67 expected hits 1 catapult owned by the Seleucid and 1 archer owned by the Egypt lost in Bostra Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is -7 Casualties for Seleucid: 1 catapult and 2 hoplites Casualties for Egypt: 1 archer and 1 chariot Battle in Halicarnassus Seleucid attack with 2 catapults, 3 hoplites and 2 phalanxs Pergamon defend with 2 spearmen Seleucid roll dice for 2 catapults, 3 hoplites and 2 phalanxs in Halicarnassus, round 2 : 2/7 hits, 3.50 expected hits Pergamon roll dice for 2 spearmen in Halicarnassus, round 2 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Pergamon lost in Halicarnassus Seleucid win, taking Halicarnassus from Pergamon with 2 catapults, 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 10 Casualties for Pergamon: 2 spearmen Non Combat Move - Seleucid 1 warelephant moved from Tarsus to Antioch 1 phalanx moved from Tarsus to Antioch 1 hoplite moved from Antioch to Damascus Place Units - Seleucid 1 flagship and 2 triremes placed in SZ 61 2 hoplites and 1 phalanx placed in Seleucia 1 catapult, 1 hoplite and 1 wall placed in Antioch 1 bireme placed in SZ 61 Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,4 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 68 PUs; end with 68 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 69 PUsCombat Hit Differential Summary :
Pergamon : -0.67 Egypt : -0.83 Seleucid : -4.83Territory Summary for Seleucid :
Halicarnassus : 1 flag, 2 catapults, 3 hoplites and 2 phalanxs Damascus : 1 hoplite Antioch : 2 catapults, 1 city, 4 hoplites, 1 leader, 7 phalanxs, 4 walls and 2 warelephants SZ 61 : 1 bireme, 1 flagship and 2 triremes Seleucia : 1 catapult, 1 city, 4 hoplites, 4 phalanxs and 2 walls Bostra : 1 phalanx Gazaca : 1 flag, 1 hoplite Sidon : 1 flag, 1 warelephant Attalia : 1 flagProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 24 / 26 Pergamon : 12 / 24 Carthage : 55 / 53 Macedonia : 59 / 66 Bosporus : 43 / 51 Pontus : 16 / 18 Seleucid : 68 / 69 Egypt : 44 / 56 Parthia : 28 / 35 Armenia : 11 / 18 AI_Barbarians : 20 / 34 AI_Neutral : 153 / 974 -
TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Parthia 1 archer, 1 cataphract, 1 catapult, 1 leader and 1 warelephant moved from Persepolis to Susa 1 cataphract moved from Susa to Cyropolis Purchase Units - Parthia Parthia buy 3 cataphracts and 1 warelephant; Remaining resources: 1 PUs; 2 techTokens; Non Combat Move - Parthia Place Units - Parthia 3 cataphracts and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 5,2 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 28 PUs; end with 29 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Armenia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Armenia 1 cataphract, 1 skirmisher and 1 spearman moved from Artaxata to Albana Purchase Units - Armenia Armenia buy 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Armenia Place Units - Armenia 2 skirmishers and 2 spearmen placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 1,3 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 11 PUs; end with 11 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs Units generate 1 techTokens; Armenia end with 1 techTokens Units generate 3 PUs; Armenia end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - RomanRepublic 2 legionaires moved from Capua to Tarentum 2 cataphracts moved from Roma to Ariminum 1 leader moved from Roma to Ariminum 5 legionaires and 1 skirmisher moved from Roma to Arretium 1 legionaire moved from Arretium to Ariminum 1 legionaire moved from Arretium to Ariminum 4 legionaires moved from Arretium to Ariminum 1 legionaire moved from Ariminum to Patavium Purchase Units - RomanRepublic RomanRepublic buy 1 catapult, 4 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in Tarentum RomanRepublic attack with 2 legionaires AI_Barbarians defend with 1 skirmisher RomanRepublic roll dice for 2 legionaires in Tarentum, round 2 : 1/2 hits, 0.67 expected hits AI_Barbarians roll dice for 1 skirmisher in Tarentum, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Tarentum RomanRepublic win, taking Tarentum from AI_Barbarians with 2 legionaires remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 catapult, 4 legionaires and 1 skirmisher placed in Roma 1 trireme placed in SZ 28 Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,3,3 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 47 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 46 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 55 PUsCombat Hit Differential Summary :
RomanRepublic : 0.33 AI_Barbarians : -0.17 -
TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - GreekCityStates 1 bireme moved from SZ 66 to SZ 69 1 trireme moved from SZ 67 to SZ 68 1 cavalry, 3 hoplites and 1 skirmisher moved from Sparta to Corinth Purchase Units - GreekCityStates Trigger GCCsupraremes: buySuprareme removed from GreekCityStatesProduction Trigger GCCsupraremes: buySupraremeX added to GreekCityStatesProduction Trigger GCCsupraremes: 1 wall gained by PlayerID named:GreekCityStates Trigger GCCsupraremesWALL: 1 wall gained by PlayerID named:GreekCityStates GreekCityStates buy 3 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - GreekCityStates Place Units - GreekCityStates 3 cavalrys, 2 skirmishers and 2 walls placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 24 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 22 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 22 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00 -
TripleA Turn Summary: Pergamon round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Pergamon 1 spearman moved from Sardis to Pergamum Pergamon take Pergamum from Macedonia 1 spearman moved from Sardis to Attalia Pergamon take Attalia from Seleucid Purchase Units - Pergamon Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Non Combat Move - Pergamon Place Units - Pergamon 1 skirmisher and 4 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 20 PUs; end with 20 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 22 PUsCombat Hit Differential Summary :
Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Carthage 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants moved from Cartenna to Siga Purchase Units - Carthage Carthage buy 1 catapult, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Siga Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants AI_Neutral defend with 7 spearman_neutrals Carthage roll dice for 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants in Siga, round 2 : 11/18 hits, 9.67 expected hits AI_Neutral roll dice for 7 spearman_neutrals in Siga, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 leader owned by the Carthage 1 cavalry owned by the Carthage and 7 spearman_neutrals owned by the AI_Neutral lost in Siga Carthage win, taking Siga from AI_Neutral with 10 cavalrys, 1 hoplite, 1 leader and 5 warelephants remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 7 spearman_neutrals Non Combat Move - Carthage 1 warelephant moved from Massilia to SZ 20 1 bireme, 2 flagships, 3 quadriremes, 1 quinquereme and 1 warelephant moved from SZ 20 to SZ 31 1 warelephant moved from SZ 31 to Hippo Regius Place Units - Carthage 1 catapult, 1 hoplite and 1 phalanx placed in Gades 3 hoplites and 1 phalanx placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 2,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover quinqueremes Activate Technology - Carthage Carthage activating quinqueremes Turn Complete - Carthage Carthage collect 53 PUs; end with 53 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 44 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 50 PUsCombat Hit Differential Summary :
Carthage : 1.33 AI_Neutral : -0.33Territory Summary for Carthage :
Siga : 1 flag, 10 cavalrys, 1 hoplite, 1 leader and 5 warelephants Thenae : 1 hoplite Theveste : 1 flag, 1 hoplite Cartenna : 1 flag Caralis : 1 catapult, 2 cavalrys and 1 hoplite Thapsus : 1 hoplite Aleria : 1 cavalry Massilia : 1 flag Carthago : 2 catapults, 4 cavalrys, 1 city, 8 hoplites, 2 phalanxs, 4 walls and 1 warelephant SZ 31 : 1 bireme, 2 flagships, 3 quadriremes and 1 quinquereme SZ 32 : 2 biremes and 1 trireme Acci : 1 flag, 1 hoplite Gades : 2 catapults, 1 city, 3 hoplites, 3 phalanxs and 4 walls Igilgili : 1 hoplite Capsa : 1 flag Palma : 1 cavalry Zama : 1 hoplite Hippo Regius : 1 warelephant Tingis : 1 catapult, 4 hoplites, 2 phalanxs and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 24 / 22 Pergamon : 20 / 22 Carthage : 53 / 50 Macedonia : 47 / 66 Bosporus : 43 / 51 Pontus : 16 / 18 Seleucid : 56 / 69 Egypt : 53 / 56 Parthia : 28 / 33 Armenia : 11 / 13 AI_Barbarians : 21 / 39 AI_Neutral : 155 / 1130 -
TripleA Turn Summary: Macedonia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Macedonia 1 skirmisher moved from Thessalonica to Pella 1 catapult, 1 phalanx and 1 warrior moved from Thessalonica to Pella 1 catapult, 1 phalanx and 1 warrior moved from Apollonia to Dodona 1 skirmisher and 1 warrior moved from Apollonia to Dodona Purchase Units - Macedonia Macedonia buy 2 catapults, 2 cavalrys, 2 phalanxs, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Pella Macedonia attack with 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior AI_Barbarians defend with 1 warrior Macedonia roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior in Pella, round 2 : 1/4 hits, 1.67 expected hits AI_Barbarians roll dice for 1 warrior in Pella, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the Macedonia lost in Pella Macedonia win, taking Pella from AI_Barbarians with 1 catapult, 1 phalanx and 1 warrior remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 skirmisher Casualties for AI_Barbarians: 1 warrior Battle in Dodona Macedonia attack with 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors AI_Barbarians defend with 1 skirmisher Macedonia roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors in Dodona, round 2 : 1/5 hits, 2.17 expected hits AI_Barbarians roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Dodona Macedonia win, taking Dodona from AI_Barbarians with 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Non Combat Move - Macedonia 1 phalanx and 1 warrior moved from Delphi to Athens 2 phalanxs, 2 skirmishers and 2 warriors moved from Larissa to Athens 1 skirmisher moved from Delphi to Athens 2 skirmishers moved from Thessalonica to Larissa 1 cavalry moved from Thessalonica to Larissa Place Units - Macedonia 1 catapult, 1 phalanx and 1 warrior placed in Apollonia 1 catapult, 2 cavalrys, 1 phalanx, 1 skirmisher and 2 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 3,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 54 PUs; end with 54 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 52 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 49 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 55 PUsCombat Hit Differential Summary :
Macedonia : -1.83 AI_Barbarians : 0.50Territory Summary for Macedonia :
Pella : 1 catapult, 1 phalanx and 1 warrior Thessalonica : 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 1 skirmisher, 3 walls and 2 warriors Larissa : 1 cavalry and 2 skirmishers Athens : 1 flag, 1 catapult, 7 phalanxs, 3 skirmishers and 5 warriors Delphi : 1 flag Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs and 1 warrior Nicaea : 1 flag, 1 phalanx Dodona : 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors Nicopolis : 1 phalanx and 1 warriorProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 24 / 22 Pergamon : 20 / 22 Carthage : 53 / 50 Macedonia : 54 / 55 Bosporus : 43 / 51 Pontus : 16 / 18 Seleucid : 56 / 69 Egypt : 53 / 56 Parthia : 28 / 33 Armenia : 11 / 13 AI_Barbarians : 14 / 39 AI_Neutral : 155 / 1130 -
TripleA Turn Summary: Bosporus round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Bosporus 1 unit repaired. 1 archer moved from Trapezus to Satala 1 cataphract moved from Armavira to Artaxata Bosporus take Artaxata from Armenia 1 cataphract moved from Artaxata to Satala 1 cataphract moved from Armavira to Satala Purchase Units - Bosporus Bosporus buy 4 archers, 1 cataphract and 1 wall; Remaining resources: 1 PUs; 2 techTokens; Combat - Bosporus Battle in Satala Bosporus attack with 1 archer and 2 cataphracts Parthia defend with 1 cataphract Bosporus roll dice for 1 archer and 2 cataphracts in Satala, round 2 : 1/3 hits, 1.50 expected hits Armenia roll dice for 1 cataphract in Satala, round 2 : 1/1 hits, 0.33 expected hits 1 archer owned by the Bosporus and 1 cataphract owned by the Parthia lost in Satala Bosporus win, taking Satala from Armenia with 2 cataphracts remaining. Battle score for attacker is 0 Casualties for Bosporus: 1 archer Casualties for Parthia: 1 cataphract Non Combat Move - Bosporus 2 archers, 2 cavalrys and 1 horsearcher moved from Pityus to Armavira 1 cataphract, 1 cavalry and 1 horsearcher moved from Azara to Pityus 1 flagship moved from SZ 79 to SZ 72 1 bireme moved from SZ 80 to SZ 72 1 quadrireme moved from SZ 79 to SZ 80 2 archers moved from Theodesia to SZ 80 2 archers and 1 quadrireme moved from SZ 80 to SZ 79 2 archers moved from SZ 79 to Pityus 2 cataphracts moved from Theodesia to Azara Place Units - Bosporus 3 archers and 1 wall placed in Armavira 1 archer and 1 cataphract placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus roll 1,6 and gets 1 hit Bosporus removing all Technology Tokens after successful research. Bosporus discover navalAcademy Activate Technology - Bosporus Bosporus activating navalAcademy Turn Complete - Bosporus Bosporus collect 49 PUs; end with 50 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 48 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 46 PUs Units generate 2 techTokens; Bosporus end with 2 techTokens Units generate 6 PUs; Bosporus end with 52 PUsCombat Hit Differential Summary :
Armenia : 0.67 Bosporus : -0.50Territory Summary for Bosporus :
Phasis : 1 flag SZ 79 : 1 quadrireme SZ 72 : 1 bireme and 1 flagship Theodesia : 1 archer, 1 cataphract, 1 city and 4 walls Trapezus : 1 flag Armavira : 1 flag, 9 archers, 5 cataphracts, 2 cavalrys, 1 city, 2 hoplites, 1 horsearcher, 1 leader and 1 wall Istropolis : 1 flag Satala : 1 flag, 2 cataphracts Artaxata : 1 flag Azara : 2 cataphracts Pityus : 1 flag, 2 archers, 1 cataphract, 1 cavalry and 1 horsearcherProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 24 / 22 Pergamon : 20 / 22 Carthage : 53 / 50 Macedonia : 54 / 55 Bosporus : 49 / 52 Pontus : 16 / 18 Seleucid : 56 / 69 Egypt : 53 / 56 Parthia : 28 / 33 Armenia : 5 / 13 AI_Barbarians : 14 / 39 AI_Neutral : 155 / 1130 -
TripleA Turn Summary: Pontus round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Pontus 1 catapult, 1 hoplite and 1 skirmisher moved from Tavium to Attalia 1 phalanx moved from Pessinus to Attalia 1 chariot moved from Sinope to Attalia 1 bireme and 1 trireme moved from SZ 70 to SZ 69 Purchase Units - Pontus Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus Pontus buy 1 catapult, 1 hoplite and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in SZ 69 Pontus attack with 1 bireme and 1 trireme GreekCityStates defend with 1 bireme tri_VS_bi fire in SZ 69 : 0/1 hits, 0.17 expected hits Pontus roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 1/2 hits, 0.50 expected hits GreekCityStates roll dice for 1 bireme in SZ 69, round 2 : 1/1 hits, 0.33 expected hits 1 bireme owned by the GreekCityStates and 1 bireme owned by the Pontus lost in SZ 69 Pontus win with 1 trireme remaining. Battle score for attacker is 0 Casualties for Pontus: 1 bireme Casualties for GreekCityStates: 1 bireme Battle in Attalia Pontus attack with 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher Pergamon defend with 1 spearman Pontus roll dice for 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher in Attalia, round 2 : 2/5 hits, 2.17 expected hits Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Attalia Pontus win, taking Attalia from Pergamon with 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Pontus 1 hoplite moved from Sinope to Tavium 1 skirmisher moved from Sinope to Tavium 1 chariot moved from Sinope to Pessinus 1 flagship and 1 trireme moved from SZ 70 to SZ 71 Place Units - Pontus 1 catapult, 1 hoplite and 2 skirmishers placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 19 PUs; end with 19 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 17 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 20 PUsCombat Hit Differential Summary :
Pontus : 0.33 Pergamon : -0.33 tri_VS_bi fire in SZ 69 : : -0.17 Pontus rolls : : 0.00 GreekCityStates : 0.67Territory Summary for Pontus :
Pessinus : 1 flag, 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher Heraclea Pontica : 2 walls Tavium : 1 flag, 1 hoplite and 1 skirmisher Sinope : 1 catapult, 1 city, 1 hoplite, 2 skirmishers and 2 walls SZ 71 : 1 flagship and 1 trireme SZ 69 : 1 trireme Attalia : 1 flag, 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisherProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 24 / 22 Pergamon : 17 / 22 Carthage : 53 / 50 Macedonia : 54 / 55 Bosporus : 49 / 52 Pontus : 19 / 20 Seleucid : 56 / 69 Egypt : 53 / 56 Parthia : 28 / 33 Armenia : 5 / 13 AI_Barbarians : 14 / 39 AI_Neutral : 155 / 1130 -
TripleA Turn Summary: Seleucid round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Seleucid 1 catapult and 2 hoplites moved from Antioch to Sidon 1 phalanx moved from Antioch to Sidon Purchase Units - Seleucid Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid Seleucid buy 1 catapult, 5 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx Egypt defend with 1 chariot Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Sidon, round 2 : 2/4 hits, 2.00 expected hits Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits, 0.33 expected hits 1 chariot owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 catapult, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6 Casualties for Egypt: 1 chariot Non Combat Move - Seleucid 1 hoplite moved from Damascus to Palmyra 1 hoplite moved from Antioch to Damascus 1 catapult and 2 phalanxs moved from Antioch to Emesa 2 triremes moved from SZ 61 to SZ 62 2 catapults moved from Halicarnassus to SZ 62 2 catapults and 2 triremes moved from SZ 62 to SZ 61 2 catapults moved from SZ 61 to Antioch Place Units - Seleucid 1 quadrireme placed in SZ 61 1 catapult and 3 hoplites placed in Seleucia 3 hoplites and 1 phalanx placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 1,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 62 PUs; end with 62 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 57 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 63 PUsCombat Hit Differential Summary :
Egypt : -0.33 Seleucid : 0.00Territory Summary for Seleucid :
Halicarnassus : 1 flag, 3 hoplites and 2 phalanxs Damascus : 1 hoplite Antioch : 2 catapults, 1 city, 4 hoplites, 1 leader, 5 phalanxs, 4 walls and 2 warelephants SZ 61 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Palmyra : 1 hoplite Seleucia : 2 catapults, 1 city, 7 hoplites, 4 phalanxs and 2 walls Gazaca : 1 flag, 1 hoplite Sidon : 1 flag, 1 catapult, 2 hoplites and 1 phalanx Emesa : 1 catapult and 2 phalanxsProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 24 / 22 Pergamon : 17 / 22 Carthage : 53 / 50 Macedonia : 54 / 55 Bosporus : 49 / 52 Pontus : 19 / 20 Seleucid : 62 / 63 Egypt : 47 / 56 Parthia : 28 / 33 Armenia : 5 / 13 AI_Barbarians : 14 / 39 AI_Neutral : 155 / 1130 -
TripleA Turn Summary: Egypt round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Egypt 1 unit repaired. 1 archer and 1 chariot moved from Bostra to Damascus 3 chariots moved from Pharan to Sidon 2 chariots moved from Jerusalem to Sidon 1 phalanx moved from Jerusalem to Sidon 1 chariot moved from Jerusalem to Damascus 1 bireme moved from SZ 68 to SZ 69 1 trireme moved from SZ 68 to SZ 69 1 flagship, 1 quadrireme and 1 trireme moved from SZ 68 to SZ 69 Purchase Units - Egypt Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 4 archers and 4 chariots; Remaining resources: 0 PUs; 2 techTokens; Combat - Egypt Battle in Sidon Egypt attack with 5 chariots and 1 phalanx Seleucid defend with 1 catapult, 2 hoplites and 1 phalanx Egypt roll dice for 5 chariots and 1 phalanx in Sidon, round 2 : 2/6 hits, 2.17 expected hits Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Sidon, round 2 : 3/3 hits, 2.17 expected hits 3 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 1 catapult owned by the Seleucid lost in Sidon Egypt roll dice for 2 chariots and 1 phalanx in Sidon, round 3 : 0/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 3 : 2/2 hits, 1.17 expected hits 2 chariots owned by the Egypt lost in Sidon 1 phalanx owned by the Egypt retreated to Jerusalem Seleucid win with 1 hoplite and 1 phalanx remaining. Battle score for attacker is -16 Casualties for Egypt: 5 chariots Casualties for Seleucid: 1 catapult and 1 hoplite Battle in SZ 69 Egypt attack with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Pontus defend with 1 trireme quad_VS_tri fire in SZ 69 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 69 : 0/1 hits, 0.17 expected hits Egypt roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 69, round 2 : 2/5 hits, 2.00 expected hits Pontus roll dice for 1 trireme in SZ 69, round 2 : 0/1 hits, 0.50 expected hits 1 trireme owned by the Pontus lost in SZ 69 Egypt win with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes remaining. Battle score for attacker is 15 Casualties for Pontus: 1 trireme Battle in Damascus Egypt attack with 1 archer and 2 chariots Seleucid defend with 1 hoplite Egypt roll dice for 1 archer and 2 chariots in Damascus, round 2 : 1/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer and 2 chariots remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt 3 chariots moved from Alexandria to Pharan 2 phalanxs moved from Jerusalem to Pharan Place Units - Egypt 4 archers, 1 chariot and 1 wall placed in Jerusalem 3 chariots placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 6,5 and gets 1 hit Egypt removing all Technology Tokens after successful research. Egypt discover quadriremes Activate Technology - Egypt Egypt activating quadriremes Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 54 PUsCombat Hit Differential Summary :
Pontus : -0.50 tri_VS_bi fire in SZ 69 : : -0.17 Egypt : -1.50 quad_VS_tri fire in SZ 69 : : -0.17 Seleucid : 1.17





