Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery, 1 bomber and 1 infantry moved from Iraq to Persia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber and 1 fighter moved from Romania to Western Ukraine
            2 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Romania to Belarus
            1 bomber moved from Romania to Persia
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            6 artilleries and 18 infantry moved from Baltic States to Novgorod
            1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 6 artilleries, 18 infantry and 3 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 armour, 6 artilleries, 18 infantry and 3 mech_infantrys in Novgorod, round 2 : 9/28 hits, 7.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 6 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Persia
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Persia to Iraq
            6 armour moved from Egypt to Iraq
            5 armour and 5 mech_infantrys moved from Romania to Baltic States
            1 fighter moved from Belarus to Romania
            1 bomber and 1 fighter moved from Western Ukraine to Romania
            1 bomber moved from Belarus to Romania
            2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            1 artillery and 4 infantry placed in Germany
            3 artilleries and 7 infantry placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,4,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,6,3,3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Germans collect 39 PUs (9 lost to blockades); end with 39 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.33
    Americans : -0.67
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            2 fighters moved from Russia to Persia
            2 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Archangel to Belarus
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            10 artilleries and 25 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Belarus
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 10 artilleries and 33 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 10 artilleries and 33 infantry in Western Ukraine, round 2 : 8/43 hits, 10.50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 10 artilleries and 33 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Persia
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia
                    Russians roll dice for 2 fighters and 1 infantry in Persia, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Northwest Persia to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            1 aaGun, 1 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
            2 fighters moved from Persia to Eastern Persia
            2 aaGuns moved from Ukraine to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            3 artilleries and 7 infantry moved from Russia to Smolensk
            1 armour and 3 mech_infantrys moved from Archangel to Smolensk
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            1 artillery, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -2.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery, 10 infantry and 1 mech_infantry moved from Korea to Amur
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
            4 fighters moved from Japan to Amur
            3 submarines moved from 33 Sea Zone to 45 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 artillery, 8 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 bomber and 12 infantry
                    AA fire in Amur : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 8 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 5/24 hits, 8.00 expected hits
                    Russians roll dice for 2 aaGuns, 1 bomber and 12 infantry in Amur, round 2 : 3/13 hits, 4.17 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 bomber owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 8 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 7/21 hits, 7.50 expected hits
                    Russians roll dice for 10 infantry in Amur, round 3 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 8 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 7/17 hits, 6.83 expected hits
                    Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 8 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 7 infantry
                Casualties for Russians: 2 aaGuns, 1 bomber and 12 infantry
            Battle in 45 Sea Zone
                Japanese attack with 3 submarines
                British defend with 1 cruiser and 1 transport
                    Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 45 Sea Zone
                Japanese win with 3 submarines remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            5 submarines moved from 33 Sea Zone to 35 Sea Zone
            5 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            8 fighters and 2 tactical_bombers moved from Amur to Korea
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 21 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1.00
    Russians : -1.50
    Japanese : -2.33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Sardinia to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber and 3 fighters moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Line Islands to 29 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 47 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 49 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 47 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 47 Sea Zone to New Britain
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from Rome? Max D?

  • '20 '16 '15 '14

    Yeah, I didn’t realize I left that so weak. I’ll go with no scramble max D. Thx!

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Sardinia to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber and 3 fighters moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Line Islands to 29 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 47 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 49 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 47 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 47 Sea Zone to New Britain
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in New Zealand
            Battle in Solomon Islands
            Battle in Southern Italy
                Americans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
                Italians defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
                    AA fire in Southern Italy : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Southern Italy, round 2 : 5/10 hits, 4.50 expected hits
                    Italians roll dice for 1 aaGun, 1 bomber, 3 fighters and 4 infantry in Southern Italy, round 2 : 2/8 hits, 3.50 expected hits
                    1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries, 1 bomber and 5 fighters in Southern Italy, round 3 : 2/8 hits, 3.83 expected hits
                    Italians roll dice for 3 fighters in Southern Italy, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Southern Italy, round 4 : 2/6 hits, 3.00 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
                Americans captures 8PUs while taking Italians capital
                Americans win, taking New Zealand from Japanese, taking Solomon Islands from Japanese, taking Southern Italy from Italians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 1 artillery, 2 fighters and 2 infantry
                Casualties for Italians: 1 aaGun, 1 bomber, 3 fighters and 4 infantry
            Battle in New Britain
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in New Britain, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Britain
                Americans win, taking New Britain from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 2 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 2 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            3 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            8 carriers, 1 destroyer, 9 fighters, 7 submarines and 7 tactical_bombers moved from 29 Sea Zone to 47 Sea Zone
            1 bomber moved from Western United States to Normandy Bordeaux
            1 fighter moved from Northwest Persia to Persia
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 76 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Place Units - Chinese
            8 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
                British converts factory_major into different units
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            1 marine moved from Dutch New Guinea to New Guinea
                  ANZAC take New Guinea from Japanese
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
            3 bombers moved from India to 45 Sea Zone
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 5 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 45 Sea Zone
                British attack with 3 bombers and 1 destroyer
                Japanese defend with 3 submarines
                    British roll dice for 3 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the Japanese lost in 45 Sea Zone
                1 submarine owned by the Japanese Submerged
                British win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Japanese: 2 submarines
            Battle in Holland Belgium
                British attack with 1 bomber, 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Holland Belgium to Southern Italy
            1 bomber and 1 fighter moved from Holland Belgium to Normandy Bordeaux
            4 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
            4 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            7 artilleries and 2 infantry moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
            1 armour moved from Eastern Persia to Persia
            2 fighters moved from India to Persia
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Jehol to Manchuria
            3 bombers moved from 45 Sea Zone to Shan State
            1 mech_infantry moved from Belgian Congo to Ethiopia
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            1 artillery, 1 fighter, 3 infantry and 1 marine placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 2 fighters and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 2 fighters and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Italians : -0.83
    British : -1.17
    AA fire in Southern Italy : : -0.50
    Americans : -1.33
    Japanese : 0.17
    

    Savegame


  • @DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:

    Yeah, I didn’t realize I left that so weak. I’ll go with no scramble max D. Thx!

    Surely there is no path to axis victory now.

  • '20 '16 '15 '14

    Sometimes the things you say are very belittling. gg.


  • @DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:

    Sometimes the things you say are very belittling. gg.

    Sorry, didn’t mean to upset you. Maybe I’ll just leave it at that.

  • '19 '17 '16

    But I will add, thanks for the game.

  • '20 '16 '15 '14

    Thank you as well. It’s a lot of fun to play really good players. That’s how people like me (or maybe just me in the singular lol) learn. I appreciate that. Just remember that when some of us are learning that we don’t need help in being told when to resign, or that we are bad. ;)

    Take care, and I hope that you are up for that best 3/5 once I have 10 games in! Again, it was a complete pleasure on my end.

  • '19 '17 '16

    I think the SZ92 stack makes the idea of leaving the SZ110 fleet alone not great.

    I did an attack like that in the past. Then I realised that it was completely feasible to attack both SZ110 and SZ111. Leaving the SZ109 ships alive isn’t so awful because there are usually few German subs still alive.


  • @DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:

    Take care, and I hope that you are up for that best 3/5 once I have 10 games in! Again, it was a complete pleasure on my end.

    You too.

    One other point of feedback if you’re interested. I didn’t like that you allowed me to counter attack French Indo China after a J1. That territory needs to be defended to allow the minor factory to be built on it J2. That counter attack was well worth the transport that it cost me. I was also surprised that you didn’t reclaim it but even better to take it J1 and keep it, normally with a naval block in SZ36.

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