looks like you forgot to complete your french move. so i just posted it for completeness, assuming you didn’t have anything else to move.
Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 artillery, 1 bomber and 1 infantry moved from Iraq to Persia 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber and 1 fighter moved from Romania to Western Ukraine 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Romania to Belarus 1 bomber moved from Romania to Persia 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 6 artilleries and 18 infantry moved from Baltic States to Novgorod 1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod Purchase Units - Germans Germans buy 4 artilleries, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 1 armour, 6 artilleries, 18 infantry and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 armour, 6 artilleries, 18 infantry and 3 mech_infantrys in Novgorod, round 2 : 9/28 hits, 7.00 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 6 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Persia Germans attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Persia to Iraq 6 armour moved from Egypt to Iraq 5 armour and 5 mech_infantrys moved from Romania to Baltic States 1 fighter moved from Belarus to Romania 1 bomber and 1 fighter moved from Western Ukraine to Romania 1 bomber moved from Belarus to Romania 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from Germany to Western Germany Place Units - Germans 1 factory_minor placed in Iraq 1 artillery and 4 infantry placed in Germany 3 artilleries and 7 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,4,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,6,3,3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 Germans collect 39 PUs (9 lost to blockades); end with 39 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -0.33 Americans : -0.67 Russians : -1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 fighters moved from Russia to Persia 2 infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 10 artilleries and 25 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Belarus Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 10 artilleries and 33 infantry Germans defend with 2 infantry Russians roll dice for 10 artilleries and 33 infantry in Western Ukraine, round 2 : 8/43 hits, 10.50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 10 artilleries and 33 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Persia Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia Russians roll dice for 2 fighters and 1 infantry in Persia, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Persia Russians win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Northwest Persia to Caucasus 3 artilleries moved from Volgograd to Caucasus 1 aaGun, 1 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Northwest Persia to Persia 2 fighters moved from Persia to Eastern Persia 2 aaGuns moved from Ukraine to Western Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Russia 3 artilleries and 7 infantry moved from Russia to Smolensk 1 armour and 3 mech_infantrys moved from Archangel to Smolensk 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia Place Units - Russians 3 artilleries placed in Volgograd 1 artillery, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -2.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery, 10 infantry and 1 mech_infantry moved from Korea to Amur 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 4 fighters moved from Japan to Amur 3 submarines moved from 33 Sea Zone to 45 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Amur Japanese attack with 1 artillery, 8 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns, 1 bomber and 12 infantry AA fire in Amur : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 8 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 5/24 hits, 8.00 expected hits Russians roll dice for 2 aaGuns, 1 bomber and 12 infantry in Amur, round 2 : 3/13 hits, 4.17 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 bomber owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 8 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 7/21 hits, 7.50 expected hits Russians roll dice for 10 infantry in Amur, round 3 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 8 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 7/17 hits, 6.83 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 8 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 7 infantry Casualties for Russians: 2 aaGuns, 1 bomber and 12 infantry Battle in 45 Sea Zone Japanese attack with 3 submarines British defend with 1 cruiser and 1 transport Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 45 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 5 submarines moved from 33 Sea Zone to 35 Sea Zone 5 submarines moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 8 fighters and 2 tactical_bombers moved from Amur to Korea Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 20 PUs; end with 21 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 24 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
AA fire in Amur : : -1.00 Russians : -1.50 Japanese : -2.33 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Sardinia to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 bomber and 3 fighters moved from Normandy Bordeaux to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Line Islands to 29 Sea Zone 1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 47 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 49 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 47 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 47 Sea Zone to New Britain 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - AmericansCombat Hit Differential Summary :
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Scramble from Rome? Max D?
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Yeah, I didn’t realize I left that so weak. I’ll go with no scramble max D. Thx!
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Sardinia to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 bomber and 3 fighters moved from Normandy Bordeaux to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 2 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Line Islands to 29 Sea Zone 1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 47 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 49 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 47 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 47 Sea Zone to New Britain 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in New Zealand Battle in Solomon Islands Battle in Southern Italy Americans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry Italians defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry AA fire in Southern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Southern Italy, round 2 : 5/10 hits, 4.50 expected hits Italians roll dice for 1 aaGun, 1 bomber, 3 fighters and 4 infantry in Southern Italy, round 2 : 2/8 hits, 3.50 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 artilleries, 1 bomber and 5 fighters in Southern Italy, round 3 : 2/8 hits, 3.83 expected hits Italians roll dice for 3 fighters in Southern Italy, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery, 1 bomber and 4 fighters in Southern Italy, round 4 : 2/6 hits, 3.00 expected hits Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy Americans captures 8PUs while taking Italians capital Americans win, taking New Zealand from Japanese, taking Solomon Islands from Japanese, taking Southern Italy from Italians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 29 Casualties for Americans: 1 artillery, 2 fighters and 2 infantry Casualties for Italians: 1 aaGun, 1 bomber, 3 fighters and 4 infantry Battle in New Britain Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in New Britain, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 2 armour, 1 artillery and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 bomber moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 8 carriers, 1 destroyer, 9 fighters, 7 submarines and 7 tactical_bombers moved from 29 Sea Zone to 47 Sea Zone 1 bomber moved from Western United States to Normandy Bordeaux 1 fighter moved from Northwest Persia to Persia Place Units - Americans 1 factory_minor placed in Norway 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Place Units - Chinese 8 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British British converts factory_major into different units 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 bomber and 3 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Ethiopia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 marine moved from Dutch New Guinea to New Guinea ANZAC take New Guinea from Japanese 1 destroyer moved from 39 Sea Zone to 45 Sea Zone 3 bombers moved from India to 45 Sea Zone Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in 45 Sea Zone British attack with 3 bombers and 1 destroyer Japanese defend with 3 submarines British roll dice for 3 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the British and 2 submarines owned by the Japanese lost in 45 Sea Zone 1 submarine owned by the Japanese Submerged British win with 3 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Japanese: 2 submarines Battle in Holland Belgium British attack with 1 bomber, 4 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to Southern Italy 1 bomber and 1 fighter moved from Holland Belgium to Normandy Bordeaux 4 infantry and 1 marine moved from United Kingdom to 110 Sea Zone 4 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 7 artilleries and 2 infantry moved from Eastern Persia to Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to Persia 1 armour moved from Eastern Persia to Persia 2 fighters moved from India to Persia 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Jehol to Manchuria 3 bombers moved from 45 Sea Zone to Shan State 1 mech_infantry moved from Belgian Congo to Ethiopia Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery, 1 fighter, 3 infantry and 1 marine placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 2 fighters and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Some Units in India change ownership: 1 armour, 1 artillery, 2 fighters and 1 infantryCombat Hit Differential Summary :
Germans : 2.00 Italians : -0.83 British : -1.17 AA fire in Southern Italy : : -0.50 Americans : -1.33 Japanese : 0.17 -
@DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
Yeah, I didn’t realize I left that so weak. I’ll go with no scramble max D. Thx!
Surely there is no path to axis victory now.
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Sometimes the things you say are very belittling. gg.
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@DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
Sometimes the things you say are very belittling. gg.
Sorry, didn’t mean to upset you. Maybe I’ll just leave it at that.
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But I will add, thanks for the game.
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Thank you as well. It’s a lot of fun to play really good players. That’s how people like me (or maybe just me in the singular lol) learn. I appreciate that. Just remember that when some of us are learning that we don’t need help in being told when to resign, or that we are bad. ;)
Take care, and I hope that you are up for that best 3/5 once I have 10 games in! Again, it was a complete pleasure on my end.
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I think the SZ92 stack makes the idea of leaving the SZ110 fleet alone not great.
I did an attack like that in the past. Then I realised that it was completely feasible to attack both SZ110 and SZ111. Leaving the SZ109 ships alive isn’t so awful because there are usually few German subs still alive.
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@DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
Take care, and I hope that you are up for that best 3/5 once I have 10 games in! Again, it was a complete pleasure on my end.
You too.
One other point of feedback if you’re interested. I didn’t like that you allowed me to counter attack French Indo China after a J1. That territory needs to be defended to allow the minor factory to be built on it J2. That counter attack was well worth the transport that it cost me. I was also surprised that you didn’t reclaim it but even better to take it J1 and keep it, normally with a naval block in SZ36.





