I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 9 destroyers; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Queensland to 43 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from New Zealand to 41 Sea Zone 1 destroyer moved from 48 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Italians defend with 1 cruiser Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Italians: 1 cruiser Battle in 46 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 43 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 43 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Queensland 1 bomber moved from 41 Sea Zone to India 2 bombers moved from 43 Sea Zone to Northern Territory 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom 9 submarines moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 submarine moved from 48 Sea Zone to 54 Sea Zone 2 bombers moved from 110 Sea Zone to United Kingdom Place Units - Americans 9 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from British Somaliland to Ethiopia British take Ethiopia from Italians 1 artillery moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 destroyer moved from 42 Sea Zone to 36 Sea Zone UK_Pacific take 43 Sea Zone from Japanese Combat - British Battle in 36 Sea Zone British attack with 1 destroyer Japanese defend with 2 submarines British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 3 aaGuns, 1 artillery, 17 infantry and 4 mech_infantrys moved from Burma to India 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Persia to West India 1 bomber moved from Anglo Egyptian Sudan to India 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone Place Units - British 2 infantry placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Persia 1 transport placed in 106 Sea Zone 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.67 Italians : 0.50 British : 0.33 Americans : -0.83 Japanese : -1.50 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Volgograd -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Volgograd Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Non Combat Move - Italians 3 armour and 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Greece to Western Germany 3 artilleries and 6 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 infantry and 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
AA fire in Volgograd : : 0.83 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Scotland to Nenetsia 2 infantry moved from Tunisia to Libya 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of Eire from Germans to British EDIT: Adding units owned by French to Eire: 1 infantry EDIT: Removing units owned by French from Scotland: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Smolensk Germans take Smolensk from Russians -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Bryansk Germans attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 6 infantry moved from Novgorod to Belarus 3 armour moved from Eastern Poland to Belarus 3 aaGuns moved from Eastern Poland to Belarus 1 bomber moved from Bryansk to Belarus 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Poland to 112 Sea Zone 1 artillery moved from Ukraine to Rostov 1 bomber moved from Belarus to Eastern Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone 3 armour placed in Ukraine 3 armour placed in Novgorod 2 mech_infantrys placed in Germany 1 infantry placed in France Germans undo move 6. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -0.00 Russians : -0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 tactical_bomber moved from Vologda to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 mech_infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -2.33 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 bombers moved from Shan State to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 bombers moved from Shan State to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Shan State to 42 Sea Zone 3 fighters moved from 36 Sea Zone to 42 Sea Zone 3 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Anhwe to Hunan 4 transports moved from 37 Sea Zone to 42 Sea Zone 2 bombers moved from Yunnan to Shan State 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 2 mech_infantrys placed in Malaya 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : 0.67 Japanese : -1.83 -
@weddingsinger the stack in India is giving me some headaches…
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans -
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger the stack in India is giving me some headaches…
I’m debating a more… insane option and wondering if I need to start some crazy pills or something.
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@weddingsinger , let’s say you are of the aggressive type of allied players, Best OOL in W.Germany ( Planes are last ) Java : one hit BB - one hit BB2 - tip carrier - tip carrier -tip carrier - dd -cruisers- tac - fighters- BB1 - BB2 ( Please land fighters in Java if carrier is tip or destroyed.
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@Sovietishcat No, wait, W. Germany is a bombing run… so not an OOL, are you scrambling?
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ahhh, no interceptors
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Ugh… I wasn’t supposed to move that England fleet. Don’t know why it even let me…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Americans creates battle in territory 110 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in Western Germany causes 14 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74 Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Cleaning up after air battles 2 tactical_bombers owned by the Japanese forced to land in Java Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports EDIT: Turning off Edit Mode 3 fighters could not land in 110 Sea Zone and were removed 9 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from 109 Sea Zone to United Kingdom 4 fighters moved from Western Germany to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports EDIT: Turning off Edit Mode 4 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 AA fire in Western Germany : : -0.33 Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 3 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :





