Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Queensland to 43 Sea Zone
2 bombers moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from New Zealand to 41 Sea Zone
1 destroyer moved from 48 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 bombers, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 cruiser
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 43 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
1 bomber moved from 41 Sea Zone to India
2 bombers moved from 43 Sea Zone to Northern Territory
1 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
9 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from British Somaliland to Ethiopia
British take Ethiopia from Italians
1 artillery moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
UK_Pacific take 43 Sea Zone from Japanese
Combat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 submarines
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
3 aaGuns, 1 artillery, 17 infantry and 4 mech_infantrys moved from Burma to India
1 tactical_bomber moved from Persia to India
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Persia to West India
1 bomber moved from Anglo Egyptian Sudan to India
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
2 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 106 Sea Zone
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.50
British : 0.33
Americans : -0.83
Japanese : -1.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Greece to Western Germany
3 artilleries and 6 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 infantry and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Nenetsia
2 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Adding units owned by French to Eire: 1 infantry
EDIT: Removing units owned by French from Scotland: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
6 infantry moved from Novgorod to Belarus
3 armour moved from Eastern Poland to Belarus
3 aaGuns moved from Eastern Poland to Belarus
1 bomber moved from Bryansk to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Poland to 112 Sea Zone
1 artillery moved from Ukraine to Rostov
1 bomber moved from Belarus to Eastern Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
3 armour placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 6.
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 tactical_bomber moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Shan State to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Shan State to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Shan State to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Anhwe to Hunan
4 transports moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Shan State
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Malaya
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.67
Japanese : -1.83
@weddingsinger the stack in India is giving me some headaches…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from India to 42 Sea Zone
2 bombers moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger the stack in India is giving me some headaches…
I’m debating a more… insane option and wondering if I need to start some crazy pills or something.
@weddingsinger , let’s say you are of the aggressive type of allied players, Best OOL in W.Germany ( Planes are last ) Java : one hit BB - one hit BB2 - tip carrier - tip carrier -tip carrier - dd -cruisers- tac - fighters- BB1 - BB2 ( Please land fighters in Java if carrier is tip or destroyed.
@Sovietishcat No, wait, W. Germany is a bombing run… so not an OOL, are you scrambling?
ahhh, no interceptors
Ugh… I wasn’t supposed to move that England fleet. Don’t know why it even let me…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from India to 42 Sea Zone
2 bombers moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74
Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
Cleaning up after air battles
2 tactical_bombers owned by the Japanese forced to land in Java
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports
EDIT: Turning off Edit Mode
3 fighters could not land in 110 Sea Zone and were removed
9 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from 109 Sea Zone to United Kingdom
4 fighters moved from Western Germany to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports
EDIT: Turning off Edit Mode
4 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Western Germany : : -0.33
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :