Scramble to defend 106 and/or 118?
19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Volgograd Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Non Combat Move - Italians 3 armour and 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern Italy to Western Germany 1 fighter moved from Greece to Western Germany 3 artilleries and 6 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 infantry and 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Scotland to Nenetsia 2 infantry moved from Tunisia to Libya 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of Eire from Germans to British EDIT: Adding units owned by French to Eire: 1 infantry EDIT: Removing units owned by French from Scotland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Smolensk Germans take Smolensk from Russians
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Bryansk Germans attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 6 infantry moved from Novgorod to Belarus 3 armour moved from Eastern Poland to Belarus 3 aaGuns moved from Eastern Poland to Belarus 1 bomber moved from Bryansk to Belarus 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Poland to 112 Sea Zone 1 artillery moved from Ukraine to Rostov 1 bomber moved from Belarus to Eastern Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone 3 armour placed in Ukraine 3 armour placed in Novgorod 2 mech_infantrys placed in Germany 1 infantry placed in France Germans undo move 6. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 tactical_bomber moved from Vologda to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 mech_infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -2.33
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 bombers moved from Shan State to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 bombers moved from Shan State to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Shan State to 42 Sea Zone 3 fighters moved from 36 Sea Zone to 42 Sea Zone 3 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Anhwe to Hunan 4 transports moved from 37 Sea Zone to 42 Sea Zone 2 bombers moved from Yunnan to Shan State 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 2 mech_infantrys placed in Malaya 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.67 Japanese : -1.83
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@weddingsinger the stack in India is giving me some headachesā¦
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans
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@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger the stack in India is giving me some headachesā¦
Iām debating a moreā¦ insane option and wondering if I need to start some crazy pills or something.
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@weddingsinger , letās say you are of the aggressive type of allied players, Best OOL in W.Germany ( Planes are last ) Java : one hit BB - one hit BB2 - tip carrier - tip carrier -tip carrier - dd -cruisers- tac - fighters- BB1 - BB2 ( Please land fighters in Java if carrier is tip or destroyed.
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@Sovietishcat No, wait, W. Germany is a bombing runā¦ so not an OOL, are you scrambling?
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ahhh, no interceptors
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Ughā¦ I wasnāt supposed to move that England fleet. Donāt know why it even let meā¦
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Americans creates battle in territory 110 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in Western Germany causes 14 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74 Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Cleaning up after air battles 2 tactical_bombers owned by the Japanese forced to land in Java Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports EDIT: Turning off Edit Mode 3 fighters could not land in 110 Sea Zone and were removed 9 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from 109 Sea Zone to United Kingdom 4 fighters moved from Western Germany to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports EDIT: Turning off Edit Mode 4 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Western Germany : : -0.33 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 3 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 42 Sea Zone 2 bombers moved from Northern Territory to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 110 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Americans creates battle in territory 110 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in Western Germany causes 14 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74 Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine Cleaning up after air battles 2 tactical_bombers owned by the Japanese forced to land in Java Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports EDIT: Turning off Edit Mode 3 fighters could not land in 110 Sea Zone and were removed 9 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from 109 Sea Zone to United Kingdom 4 fighters moved from Western Germany to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports EDIT: Turning off Edit Mode 4 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 3 infantry moved from Shensi to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from India to 42 Sea Zone 2 infantry moved from India to Burma 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 fighter moved from Eastern Persia to Kazakhstan 1 tactical_bomber moved from Eastern Persia to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan retreated to Kazakhstan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in 42 Sea Zone British attack with 1 bomber, 2 fighters and 3 tactical_bombers Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports British roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports in 42 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits 3 tactical_bombers owned by the British, 1 destroyer owned by the Japanese, 1 bomber owned by the British and 2 fighters owned by the British lost in 42 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 transports remaining. Battle score for attacker is -57 Casualties for British: 1 bomber, 2 fighters and 3 tactical_bombers Casualties for Japanese: 1 destroyer 4 fighters owned by the Japanese forced to land in Java Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 armour moved from West India to India 1 fighter moved from Kazakhstan to Russia 1 armour moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -1.67 AA fire in Western Germany : : -0.33 Americans : 0.33 Japanese : 1.33
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Game wonāt let me load last UK transport off London for some reason.
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Also, Iāll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.