@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Please retreat the 8 German infantry in Finland to Norway. Thanks.
done
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Shan State to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Shan State to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Anhwe to Hunan
4 transports moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Shan State
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Malaya
5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.67
Japanese : -1.83
@weddingsinger the stack in India is giving me some headaches…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from India to 42 Sea Zone
2 bombers moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger the stack in India is giving me some headaches…
I’m debating a more… insane option and wondering if I need to start some crazy pills or something.
@weddingsinger , let’s say you are of the aggressive type of allied players, Best OOL in W.Germany ( Planes are last ) Java : one hit BB - one hit BB2 - tip carrier - tip carrier -tip carrier - dd -cruisers- tac - fighters- BB1 - BB2 ( Please land fighters in Java if carrier is tip or destroyed.
@Sovietishcat No, wait, W. Germany is a bombing run… so not an OOL, are you scrambling?
ahhh, no interceptors
Ugh… I wasn’t supposed to move that England fleet. Don’t know why it even let me…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from India to 42 Sea Zone
2 bombers moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74
Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
Cleaning up after air battles
2 tactical_bombers owned by the Japanese forced to land in Java
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports
EDIT: Turning off Edit Mode
3 fighters could not land in 110 Sea Zone and were removed
9 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from 109 Sea Zone to United Kingdom
4 fighters moved from Western Germany to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports
EDIT: Turning off Edit Mode
4 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Western Germany : : -0.33
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from India to 42 Sea Zone
2 bombers moved from Northern Territory to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 bombers owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -74
Casualties for Americans: 4 bombers, 1 cruiser, 1 destroyer and 1 submarine
Cleaning up after air battles
2 tactical_bombers owned by the Japanese forced to land in Java
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 4 transports
EDIT: Turning off Edit Mode
3 fighters could not land in 110 Sea Zone and were removed
9 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from 109 Sea Zone to United Kingdom
4 fighters moved from Western Germany to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 4 transports
EDIT: Turning off Edit Mode
4 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 armour, 2 artilleries and 4 infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 armour, 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from India to 42 Sea Zone
2 infantry moved from India to Burma
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Eastern Persia to Burma
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 bomber, 2 fighters and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports
British roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports in 42 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
3 tactical_bombers owned by the British, 1 destroyer owned by the Japanese, 1 bomber owned by the British and 2 fighters owned by the British lost in 42 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 4 transports remaining. Battle score for attacker is -57
Casualties for British: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for Japanese: 1 destroyer
4 fighters owned by the Japanese forced to land in Java
Non Combat Move - British
1 tactical_bomber moved from Burma to India
1 armour moved from West India to India
1 fighter moved from Kazakhstan to Russia
1 armour moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -1.67
AA fire in Western Germany : : -0.33
Americans : 0.33
Japanese : 1.33
Game won’t let me load last UK transport off London for some reason.
Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
4 mech_infantrys moved from Northern Italy to France
1 infantry moved from Northern Italy to France
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Also, I’ll just go ahead and ask for an OOL for Java again. ANZAC is coming with 1 destroyer and 4 fighters.
Kill one AC- cruisers - BB - BB - AC - AC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 3 carriers, 2 cruisers and 4 transports
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 42 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
3 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 cruisers owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 2 carriers and 4 transports in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 2 carriers and 4 transports remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 4 fighters
Casualties for Japanese: 1 carrier and 2 cruisers
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 3 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 fighter moved from Nenetsia to Kazakhstan
Combat - French
Battle in Kazakhstan
French attack with 1 fighter
Japanese defend with 1 infantry
French roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
1 fighter moved from Kazakhstan to Volgograd
2 infantry moved from Libya to Tobruk
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
Turn Complete - French
Combat Hit Differential Summary :
French : 0.00
ANZAC : 2.33
Japanese : 2.00
Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 60 PUs;
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 2 artilleries moved from Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
3 armour moved from Belarus to Bryansk
5 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 bomber moved from Eastern Poland to Archangel