@theduke:
Is there an example of a difference between the 2 you can give? I’m having a hard time making a distinction.
I don’t know. But I feel there is a difference. You guy have VCP for victory condition and then the infantry placement limit is not exactly just on VCP but with all this distance from capital rule and exceptions for US and UK?
@Imperious:
Well Italy started the war with 59 destroyers. I guess then perhaps we should leave the Soviets the same.
Actually thats probably different. What you have already at the beginning of and what you built during the war.
Cost of IC
By the way I proposed the opposite :roll: actually.
VCP is for infantry placement. IC is for non-infantry placement
–> Cost of IC should not include VCP in the equation?
With the “4 times IPC” limit we have bigger and smaller ICs.
–> Bigger IC should cost more not less?
So instead of Cost = 15 - 3IPC - 2VCP I thought more like Cost = 5 + 3*IPC
Alternative we could model IC differently. Not dependent on the territory itself.
Each IC can produce 20 IPCs. More than 1 IC per territory allowed.
Destruction of IC
@Imperious:
All ICs that were present at the start of the game are permanent (i.e. ICs that were never purchased can never be destroyed). Purchased ICs can be destroyed at the defender’s discretion when the attacker wins the battle over that territory.
Nothing is indestructible by policy or physics. USSR is happy to reduce their own cities to ground on retreat.
–> IC can be selected for destruction in purchasing units phase?
And should retreating or destroyed defending forces be able to put down ICs instantly at will?