The Allied Challenge: The ultimate in House Rules


  • These are our standard rules.  It makes for a very fun game.

    1. Starting tech, Germany: Rockets, Super Submarines, Jet Fighters
      Japan: Super Subs

    2. I.C. restricted production for all I.C.'s

    3. Germany restricted to two tech investments per turn.

    4. Russian disrepair: Russian FIG’s and naval units may ont take part in the combat round on the first turn.

    This format is awesome.


  • Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?


  • @Squash:

    Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?

    Well, one could also give the Russians Heavy Artillery technology, they attack on a 3!


  • Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?

    Japan somehow had about 100 Me-262 in underground facilities at mt. fuji? ready for action if we had invaded. I have read this in a few places… i am not sure that its mt. fuji however.

    at the wars end i also read they “used” 2 of these in actions over Japan before the close of the war.

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Axis & Allies Boardgaming Custom Painted Miniatures

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