Crocket and I would prefer Allies, if you want the Axis at 0 we will give it to you.
18L Giallo (x+4) vs Amonsul (l) BM3 Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
1 infantry placed in Hopei
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to 25 Sea Zone
1 infantry moved from Brazil to British Guiana
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
1 infantry placed in Hopei
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from French Central Africa to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from India to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
2 infantry moved from 42 Sea Zone to JavaCombat - British
Battle in 44 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belgian Congo
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Iraq
3 aaGuns and 1 infantry moved from India to Burma
1 fighter moved from Yunnan to Kweichow
2 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Belgian Congo to Egypt
1 submarine moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
3 infantry placed in Iraq
1 armour placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 81 Sea Zone
1 submarine placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 91 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 bomber moved from Southern France to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Battle in Baltic States
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Baltic States
Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Poland
1 marine moved from Morocco to 92 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 armour, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
2 infantry moved from Albania to Greece
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier and 2 destroyers placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
6 armour, 13 artilleries, 16 infantry and 1 mech_infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
2 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
2 artilleries moved from Germany to Poland
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Western Germany to Northern ItalyCombat - Germans
Battle in Archangel
Battle in Eastern Poland
Germans attack with 9 armour, 15 artilleries, 21 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 15 artilleries, 21 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 20/56 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Archangel from Russians, taking Eastern Poland from Russians with 9 armour, 15 artilleries, 21 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
3 bombers moved from Southern Italy to Baltic States
5 infantry moved from Finland to Karelia
1 artillery moved from Norway to FinlandPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
Germans undo move 1.
1 armour, 1 bomber and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Shensi to Hunan
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Hunan
Russians attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 aaGun and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 4 artilleries and 26 infantry moved from Western Ukraine to Bryansk
7 artilleries moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Timguska to Urals
5 infantry moved from Timguska to Novosibirsk
2 mech_infantrys moved from Shensi to Kweichow
3 mech_infantrys moved from Sikang to Kweichow
1 bomber, 2 fighters and 1 tactical_bomber moved from Hunan to KweichowPlace Units - Russians
3 infantry placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 marine moved from New Guinea to Dutch New Guinea
1 battleship moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Anhwe to HopeiCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
AA fire in Dutch New Guinea : 0/2 hits
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 marine owned by the Japanese, 1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 marine
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 artillery moved from Shantung to Anhwe
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Japan
2 bombers and 1 fighter moved from Kiangsu to AnhwePlace Units - Japanese
3 fighters placed in Japan
3 armour placed in Kiangsu
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in KoreaNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Soviet Far East
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 marines moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 4 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 2 marines moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 armour and 2 infantry moved from Brazil to British GuianaPlace Units - Americans
4 submarines placed in 101 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kansu to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to HopeiCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in KoreaNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Soviet Far East
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 marines moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 4 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 marines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 2 marines moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 armour and 2 infantry moved from Brazil to British GuianaPlace Units - Americans
4 submarines placed in 101 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kansu to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to HopeiCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 armour, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 marine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Nigeria
British take French Equatorial Africa from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 bomber moved from Egypt to Nigeria
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
3 infantry and 2 transports moved from 38 Sea Zone to 41 Sea Zone
3 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea ZoneCombat - British
Battle in Borneo
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British win, taking Borneo from Japanese, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Sumatra
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Nigeria
British attack with 1 armour and 1 bomber
Italians defend with 1 infantry
British roll dice for 1 armour and 1 bomber in Nigeria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
British roll dice for 1 armour and 1 bomber in Nigeria, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Nigeria to Egypt
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 submarine moved from 58 Sea Zone to 41 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
4 aaGuns moved from Burma to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
5 infantry moved from Iraq to Trans-Jordan
1 armour moved from Egypt to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
1 armour placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 81 Sea Zone
1 destroyer and 1 submarine placed in 80 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 bomber and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 bomber and 1 marine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Archangel
1 bomber moved from Poland to 99 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 mech_infantry moved from Algeria to TunisiaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
British defend with 1 submarine
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Cyprus
Battle in Syria
Battle in Kenya
Italians attack with 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kenya
Italians win, taking Cyprus from British, taking Syria from French, taking Kenya from British with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 94 Sea Zone to 99 Sea Zone
2 aaGuns moved from Southern France to Northern Italy
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 fighter placed in Southern Italy
1 marine placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 aaGuns, 1 artillery, 1 bomber and 3 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Baltic States to Russia
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 bomber moved from Germany to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 submarines moved from 92 Sea Zone to 97 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 infantry moved from Archangel to Belarus
3 aaGuns, 9 armour, 15 artilleries, 20 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 bomber moved from Bessarabia to Germany
1 artillery moved from Finland to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
6 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
1 aaGun and 1 artillery moved from Northern Italy to France
1 aaGun moved from Western Germany to France
1 carrier, 1 cruiser and 2 destroyers moved from 126 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 11 PUs;Combat Move - Russians
5 infantry moved from Novosibirsk to Vologda
1 bomber moved from Kweichow to Chahar
1 mech_infantry moved from Kweichow to Chahar
1 mech_infantry moved from Kweichow to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Russians
Battle in Chahar
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Vologda, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Vologda, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 4 infantry in Vologda, round 4 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 3 infantry in Vologda, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Urals to Nenetsia
1 infantry moved from Ukraine to Bessarabia
1 aaGun and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
2 aaGuns and 12 infantry moved from Amur to Korea
2 mech_infantrys moved from Kweichow to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Samara
1 bomber moved from Chahar to Samara
3 aaGuns, 15 artilleries and 28 infantry moved from Bryansk to Russia
1 infantry moved from Ukraine to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Anhwe to 34 Sea Zone
1 bomber moved from Anhwe to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Chahar
2 artilleries moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to Soviet Far EastCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/8 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 34 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters
Americans defend with 1 bomber
Japanese roll dice for 2 fighters in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in Soviet Far East, round 3 : 2/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 fighters moved from Soviet Far East to 6 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
1 bomber moved from 43 Sea Zone to Philippines
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs -
ivo jima
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 marines moved from Morocco to 91 Sea Zone
2 marines moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour and 2 infantry moved from British Guiana to 88 Sea Zone
1 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 2 marines
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits
Americans roll dice for 1 armour, 2 infantry and 2 marines in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 aaGun, 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 infantry and 2 marines in Gibraltar, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 2 infantry and 1 marine
Battle in Algeria
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
British loiter and taunt; Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iwo Jima: 1 infantry
EDIT: Changing ownership of Iwo Jima from Japanese to Americans
EDIT: Turning off Edit Mode
2 aaGuns moved from Morocco to Algeria
1 cruiser moved from 32 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 25 Sea Zone to Korea
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 battleship and 2 carriers moved from 25 Sea Zone to 10 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
4 submarines moved from 101 Sea Zone to 11 Sea Zone
4 bombers moved from Western United States to United KingdomPlace Units - Americans
1 cruiser and 3 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,5,2,5,1,4,2,2,5,2,1,4,3,4,6,5,1,6,6,1,2,5,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Korea to Manchuria
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Hopei, round 2 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese retreated to YunnanNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 marines moved from Morocco to 91 Sea Zone
2 marines moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour and 2 infantry moved from British Guiana to 88 Sea Zone
1 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 2 marines
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits
Americans roll dice for 1 armour, 2 infantry and 2 marines in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 aaGun, 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 infantry and 2 marines in Gibraltar, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 2 infantry and 1 marine
Battle in Algeria
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
British loiter and taunt; Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iwo Jima: 1 infantry
EDIT: Changing ownership of Iwo Jima from Japanese to Americans
EDIT: Turning off Edit Mode
2 aaGuns moved from Morocco to Algeria
1 cruiser moved from 32 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 25 Sea Zone to Korea
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 battleship and 2 carriers moved from 25 Sea Zone to 10 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
4 submarines moved from 101 Sea Zone to 11 Sea Zone
4 bombers moved from Western United States to United KingdomPlace Units - Americans
1 cruiser and 3 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,5,2,5,1,4,2,2,5,2,1,4,3,4,6,5,1,6,6,1,2,5,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Korea to Manchuria
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Hopei, round 2 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese retreated to YunnanNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsPurchase Units - British
British buy 1 airfield, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to Tunisia
1 armour moved from Morocco to Tunisia
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Egypt to Syria
1 armour moved from Egypt to Syria
5 infantry moved from Trans-Jordan to Syria
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from India to Syria
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Celebes
1 marine moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Belgian Congo to Kenya
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
2 carriers moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 41 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea ZoneCombat - British
British creates battle in territory 93 Sea Zone
Battle in 36 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 93 Sea Zone from Italians, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 fighter and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 marine in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
British attack with 1 armour and 2 fighters
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Tunisia, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the British lost in Tunisia
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 armour, 2 bombers and 5 infantry
Italians defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 1 armour, 2 bombers and 5 infantry in Syria, round 2 : 0/8 hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Syria, round 2 : 1/6 hits
1 infantry owned by the British lost in Syria
British roll dice for 1 armour, 2 bombers and 4 infantry in Syria, round 3 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Syria, round 3 : 2/6 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
British roll dice for 1 armour, 2 bombers and 2 infantry in Syria, round 4 : 2/5 hits
Italians roll dice for 1 armour and 2 artilleries in Syria, round 4 : 0/3 hits
2 artilleries owned by the Italians lost in Syria
British roll dice for 1 armour, 2 bombers and 2 infantry in Syria, round 5 : 3/5 hits
Italians roll dice for 1 armour in Syria, round 5 : 0/1 hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantryNon Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Tunisia to Algeria
1 fighter moved from 109 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Morocco to Algeria
1 fighter moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 58 Sea Zone to 37 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
4 aaGuns moved from Yunnan to Szechwan
2 bombers moved from Syria to Egypt
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Iraq
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,3,4,6,1,5,2
British collect 34 PUs (1 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 4 mech_infantrys





