@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 22 PUs;
            Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 armour moved from Kazakhstan to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 22 PUs;
            Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 armour moved from Kazakhstan to Volgograd
Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 :  1/4 hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 :  2/4 hits
                    Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 tactical_bomber
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
            7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 12 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor, 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
            Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Siberia to Sakha
            1 bomber moved from Anhwe to Buryatia
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Szechwan to Kweichow
            1 bomber moved from Anhwe to Kweichow
            1 infantry moved from Amur to Sakha
            4 infantry moved from Amur to Buryatia
            1 infantry moved from Hopei to Kweichow
Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 bomber and 4 infantry
                Americans defend with 1 bomber; Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber and 4 infantry in Buryatia, round 2 :  0/5 hits
                    Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 2 :  1/3 hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 bomber and 3 infantry in Buryatia, round 3 :  1/4 hits
                    Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 3 :  1/3 hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
                    Japanese roll dice for 1 bomber and 2 infantry in Buryatia, round 4 :  1/3 hits
                    Russians roll dice for 2 infantry in Buryatia, round 4 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 5 :  1/2 hits
                    Russians roll dice for 1 infantry in Buryatia, round 5 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 bomber
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 4 infantry
            Battle in Sakha
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 2 :  0/3 hits
                    Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 3 :  0/3 hits
                    Russians roll dice for 1 infantry in Sakha, round 3 :  1/1 hits
                    1 infantry owned by the Japanese lost in Sakha
                    Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 4 :  2/2 hits
                    Russians roll dice for 1 infantry in Sakha, round 4 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            4 infantry moved from Manchuria to Jehol
            1 bomber moved from Buryatia to Korea
            1 mech_infantry moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Kiangsu
            1 bomber moved from Kweichow to Anhwe
Place Units - Japanese
            3 infantry placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Korea : 1 bomber
    Kiangsu : 1 flag, 1 factory_minor and 6 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Jehol : 1 flag, 4 infantry
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun, 4 armour, 1 bomber and 4 mech_infantrys
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag, 1 artillery
    Soviet Far East : 1 flag, 1 artillery and 1 infantry
    Amur : 1 flag
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    39 Sea Zone : 1 flag
    6 Sea Zone : 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
            2 bombers moved from Yunnan to Shantung
            2 bombers moved from Yunnan to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
            2 bombers moved from Yunnan to Shantung
            2 bombers moved from Yunnan to Kiangsu
Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 4 damage total.
            Strategic bombing raid in Shantung
                    AA fire in Shantung :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total.
            Battle in Kweichow
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kweichow
                Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
Non Combat Move - Americans
            1 bomber moved from Kweichow to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 bomber moved from Shantung to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 25 Sea Zone to 15 Sea Zone
            1 fighter moved from Midway to 15 Sea Zone
            1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
            3 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
            1 bomber placed in Eastern United States
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
            1 carrier and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
            2 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
            1 bomber moved from Russia to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Yunnan to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            1 armour moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from Yunnan to Kweichow
            2 bombers moved from Yunnan to Shantung
            2 bombers moved from Yunnan to Kiangsu
Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 4 damage total.
            Strategic bombing raid in Shantung
                    AA fire in Shantung :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total.
            Battle in Kweichow
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Kweichow
                Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
Non Combat Move - Americans
            1 bomber moved from Kweichow to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 bomber moved from Shantung to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 25 Sea Zone to 15 Sea Zone
            1 fighter moved from Midway to 15 Sea Zone
            1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
            3 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
            1 bomber placed in Eastern United States
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
            1 carrier and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 54 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
            2 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 25 PUs;
            British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            1 bomber moved from Russia to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Yunnan to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            1 armour moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
Combat - British
            Battle in French Madagascar
            Battle in Hopei
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  1/3 hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                British win, taking French Madagascar from Neutral_Axis, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Alexandria
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 :  0/1 hits
                    1 artillery owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Trans-Jordan
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 marine
                    British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 :  1/3 hits
                    Italians roll dice for 1 marine in Trans-Jordan, round 2 :  1/1 hits
                    1 marine owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Italians: 1 marine
            Battle in Caucasus
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 :  0/3 hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 :  1/2 hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            1 bomber moved from Trans-Jordan to Egypt
            1 armour moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Yunnan to Kiangsi
            1 armour moved from Kwangsi to Kiangsi
            1 aaGun, 4 artilleries and 12 infantry moved from Kwangsi to Kiangsi
            2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
            1 mech_infantry moved from Malaya to Yunnan
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Burma to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
Place Units - British
            3 infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,5,4,3,6
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in French Indo China
            1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 mech_infantry
                Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry
Talk about dice for the Japanese!! 2 aa guns hit, 2 inf hit and only 1 mech missed in 5 chances… dice going your way…
Caucausas i almost lost too with 2 inf 1 art vs 1 mech… wow… crazy….
Enough of my complaining haha.
Talk about dice for the Japanese!! 2 aa guns hit, 2 inf hit and only 1 mech missed in 5 chances… dice going your way…
Caucausas i almost lost too with 2 inf 1 art vs 1 mech… wow… crazy….
Enough of my complaining haha.
Heh, I’ll take it. Japan needs all the help it can get to retain any semblance of relevancy this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
            Italians buy 1 airfield and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
            1 armour and 1 mech_infantry moved from Samara to Caucasus
            1 bomber moved from Tobruk to Caucasus
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from 98 Sea Zone to Alexandria
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 battleship moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Smolensk to Vologda
Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship in Alexandria, round 2 :  0/1 hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 :  2/3 hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 :  0/1 hits
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 :  1/3 hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 :  2/3 hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 :  0/1 hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Vologda
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  2/3 hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Italians win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            2 armour moved from Yugoslavia to Greece
            1 fighter moved from Trans-Jordan to 98 Sea Zone
            1 fighter moved from Alexandria to 98 Sea Zone
            2 armour and 1 mech_infantry moved from Morocco to Tunisia
            2 fighters moved from Gibraltar to Morocco
Place Units - Italians
            1 airfield placed in Morocco
            2 fighters placed in Southern Italy
Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
    British Somaliland : 1 flag
    Alexandria : 1 flag, 1 artillery
    Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    Morocco : 1 flag, 1 airfield, 1 artillery and 2 fighters
    Algeria : 1 flag
    Tunisia : 1 flag, 2 armour and 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
    Bryansk : 1 flag, 1 aaGun
    Rostov : 1 flag
    Tambov : 1 flag
    Ukraine : 1 bomber
    Vologda : 1 flag, 1 artillery and 2 infantry
    Caucasus : 1 flag, 1 armour and 1 mech_infantry
    Smolensk : 1 flag
    Samara : 1 flag
    Greece : 1 flag, 2 armour and 1 infantry
    97 Sea Zone : 1 flag
    98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Hainan
Non Combat Move - ANZAC
            1 artillery moved from Shan State to Yunnan
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Queensland to Kiangsi
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Shan State
            1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
            1 fighter moved from Shan State to Kwangsi
            1 fighter moved from Shan State to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
            2 fighters moved from Kwangsi to Kiangsi
Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,2,6,4,6,5
            ANZAC collect 21 PUs (1 lost to blockades); end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Hainan
Non Combat Move - ANZAC
            1 artillery moved from Shan State to Yunnan
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Queensland to Kiangsi
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Shan State
            1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
            1 fighter moved from Shan State to Kwangsi
            1 fighter moved from Shan State to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
            2 fighters moved from Kwangsi to Kiangsi
Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,2,6,4,6,5
            ANZAC collect 21 PUs (1 lost to blockades); end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 4 bombers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 bomber moved from Tobruk to Egypt
            1 infantry moved from Tambov to Volgograd
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Volgograd
            1 fighter and 2 tactical_bombers moved from Bryansk to Volgograd
            5 bombers moved from Bryansk to Volgograd
Combat - Germans
            Strategic bombing raid in Egypt
                    AA fire in Egypt :  0/1 hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total.
            Battle in Volgograd
                Germans attack with 1 armour, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 armour, 5 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Volgograd, round 2 :  7/10 hits
                    Russians roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
Non Combat Move - Germans
            5 bombers moved from Volgograd to Bryansk
            1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
            2 armour and 1 mech_infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from Egypt to Greece
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 transport moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from Western Germany to Morocco
            1 fighter moved from Western Germany to Morocco
            1 artillery and 2 infantry moved from France to Southern France
            1 mech_infantry moved from Bryansk to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 1 infantry placed in Southern France
            4 bombers placed in Western Germany
Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour
    Timguska : 1 flag
    Gibraltar : 3 fighters and 4 infantry
    Morocco : 2 fighters and 4 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 5 infantry
    Germany : 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 5 aaGuns, 15 armour, 19 artilleries, 5 bombers, 1 fighter, 21 infantry, 35 mech_infantrys and 5 tactical_bombers
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 infantry
    Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 1 armour and 1 factory_minor
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Smolensk : 1 infantry
    Samara : 1 mech_infantry
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Greece : 1 bomber
    92 Sea Zone : 2 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 12 submarines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
            5 infantry placed in Russia
Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 36 PUs;
            Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            2 mech_infantrys moved from Shantung to Hunan
            1 infantry moved from Sikang to Szechwan
            1 bomber moved from Anhwe to Szechwan
            1 infantry moved from Chahar to Hopei
            2 mech_infantrys moved from Anhwe to Kweichow
            1 bomber moved from Korea to Kweichow
            1 artillery moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            4 armour and 2 mech_infantrys moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hunan
Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Kweichow, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Hunan, round 2 :  0/3 hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 3 :  0/2 hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                1 mech_infantry owned by the Japanese retreated to Anhwe
                Chinese win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 :  2/2 hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 :  4/7 hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Hopei
                Japanese attack with 4 armour, 1 infantry and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 :  3/7 hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                    1 mech_infantry owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Shantung
            1 bomber moved from Szechwan to Kansu
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Kazakhstan to Sikang
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
            3 infantry placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 39 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
    Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 9 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 2 bombers and 1 infantry
    Hopei : 1 flag, 4 armour, 1 infantry and 2 mech_infantrys
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag, 1 artillery and 1 infantry
    Kazakhstan : 1 flag
    Buryatia : 1 flag, 1 artillery
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    39 Sea Zone : 1 flag
    6 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
            3 bombers moved from Yunnan to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
            3 bombers moved from Yunnan to Szechwan
Combat - Americans
            Battle in Szechwan
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Szechwan, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Americans win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
Non Combat Move - Americans
            2 bombers moved from Szechwan to Kiangsi
            2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 15 Sea Zone to 26 Sea Zone
            1 submarine moved from 15 Sea Zone to 17 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
            1 bomber placed in Central United States
            2 artilleries, 2 infantry and 1 marine placed in Western United States
            1 carrier, 1 cruiser and 3 transports placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kweichow