OK, I see what you mean, you meant to put 2 of the US fighters on E US and not all 4 on SZ10. Sure, go ahead and make the change, just let me know.
Thanks!
Yes intercept please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Nenetsia
1 bomber moved from Western Germany to Nenetsia
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Samara
2 tactical_bombers moved from Volgograd to Samara
2 tactical_bombers moved from Volgograd to Samara
1 bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/1 hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 3 : 2/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Samara
Germans attack with 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Samara, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Nenetsia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 tactical_bombers moved from Samara to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Rostov
2 bombers moved from Russia to Rostov
4 aaGuns, 19 artilleries, 15 infantry and 9 mech_infantrys moved from Ukraine to Rostov
10 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
2 bombers moved from Nenetsia to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Novgorod to Belarus
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 aaGun and 5 infantry moved from Holland Belgium to Western Germany
1 transport moved from 97 Sea Zone to 95 Sea Zone
7 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Southern France
1 fighter and 1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
3 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 1 aaGun, 2 armour and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 4 aaGuns, 8 armour, 19 artilleries, 2 bombers, 1 fighter, 15 infantry, 14 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 10 infantry and 7 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 mech_infantry
Samara : 1 flag, 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 submarine
95 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 submarines
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Persia to Samara
1 fighter and 1 tactical_bomber moved from Persia to Volgograd
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Persia to Samara
1 fighter and 1 tactical_bomber moved from Persia to Volgograd
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
9 artilleries moved from Tambov to Russia
3 armour and 28 infantry moved from Tambov to Russia
2 aaGuns moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Samara to Russia
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Korea
4 infantry moved from Manchuria to Amur
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,1,1
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
6 infantry moved from Jehol to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 2 fighters and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/8 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/8 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Anhwe
3 infantry moved from Shantung to Anhwe
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour, 2 bombers, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield
Korea : 3 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 6 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 4 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Persia to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Persia to Szechwan
Combat - Americans
Battle in Szechwan
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Yunnan
2 bombers moved from Sumatra to Yunnan
2 bombers moved from Queensland to Yunnan
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
1 tactical_bomber moved from Persia to Sikang
1 fighter moved from Persia to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Trans-Jordan to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Persia to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Persia to Szechwan
Combat - Americans
Battle in Szechwan
Americans attack with 2 bombers and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Yunnan
2 bombers moved from Sumatra to Yunnan
2 bombers moved from Queensland to Yunnan
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 29 PUs;
British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Persia to Sikang
1 fighter moved from Persia to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Trans-Jordan to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Sikang
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
1 armour moved from Siam to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to India
1 artillery moved from West India to India
2 armour moved from West India to Persia
2 mech_infantrys moved from Trans-Jordan to Persia
6 armour moved from Trans-Jordan to Persia
3 artilleries moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Egypt
7 infantry moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 artillery moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 bomber moved from Ukraine to Russia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 29 PUs (5 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 infantry and 2 mech_infantrys
Some Units in French Indo China change ownership: 3 infantry
Hey Snigg,
Another question for you or maybe bug? When I did the Chinese turn i attacked with 1 infantry into like seeswhan *spelling and took the province. However when i did so it gave me another infantry in the province automatically? making it two? Was the program supposed to do that or is it a mistake that needs to be corrected?
Thanks… I will post in the software section asking about it… Maybe its a rules thing I dont know about. Wouldnt be the first.
Thanks,
AAGamer
Hey AA,
It’s one of the BM rules, that’s not part of the normal game. For mainland China zones, that are not adjacent to a sea zone a Chinese guerilla unit will form if the zone is controlled by the Japanese but does not have at least 1 ground unit in the zone. That’s why I’ve been keeping infantry spread out throughout China. It’s a pain for Japan, but it’s an offset to how hard it is to keep China for the allies.
So, you’re supposed to get the unit and the zone. No worries.
Snigg
Thanks Snigg! Got it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 marine moved from Southern Italy to 95 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 marine
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 3 artilleries and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 3/8 hits
British roll dice for 1 armour, 3 artilleries and 2 infantry in Gibraltar, round 2 : 0/6 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 3 : 4/8 hits
British roll dice for 1 armour and 2 artilleries in Gibraltar, round 3 : 1/3 hits
2 artilleries owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 21
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 3 artilleries and 2 infantry
Battle in Algeria
Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/9 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Bryansk
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine
Algeria : 1 flag, 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Southern France : 1 bomber
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Bryansk : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Rostov : 1 flag
Tambov : 1 flag
95 Sea Zone : 1 destroyer
Greece : 1 flag, 3 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Northwest Persia : 1 flag
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from West India to French Indo China
1 fighter moved from Persia to Russia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from West India to French Indo China
1 fighter moved from Persia to Russia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Vologda
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 armour moved from Novosibirsk to Timguska
3 infantry moved from Rostov to Volgograd
1 fighter and 5 tactical_bombers moved from Rostov to Volgograd
2 bombers moved from Novgorod to Vologda
1 mech_infantry moved from Rostov to Northwest Persia
2 bombers moved from Rostov to Northwest Persia
Combat - Germans
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Timguska
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 3 infantry and 5 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 5 tactical_bombers in Volgograd, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Northwest Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Caucasus
4 aaGuns, 8 armour, 19 artilleries, 11 infantry and 13 mech_infantrys moved from Rostov to Bryansk
2 armour, 10 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
2 bombers moved from Vologda to Bryansk
1 aaGun moved from Belarus to Bryansk
2 armour and 3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 5 tactical_bombers moved from Volgograd to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Bryansk
2 fighters moved from Western Germany to Gibraltar
2 infantry moved from Western Germany to Northern Italy
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 bombers moved from Northwest Persia to Bryansk
Place Units - Germans
3 submarines placed in 110 Sea Zone
1 bomber and 2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 66 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Territory Summary for Germans :
Timguska : 1 flag, 2 armour
Kazakhstan : 1 flag
Gibraltar : 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major
Northern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 5 aaGuns, 12 armour, 19 artilleries, 5 bombers, 1 fighter, 24 infantry, 30 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag
95 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 6 submarines
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Novosibirsk
Russians take Samara from Germans
Russians take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Italians
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Novosibirsk
Russians take Samara from Germans
Russians take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Italians
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs