16L -Pete (Axis) vs. Karl7 (Allies) BM 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, i am going to want to keep 2 carrier full power to land planes…

    You’ll probably need to roll here now as you can’t unwind the losses so far.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 30 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 84 Sea Zone: 1 battleship and 4 carriers
                EDIT: Adding units owned by British to 84 Sea Zone: 8 fighters
                EDIT: Removing units owned by British from 84 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these British owned units to: battleship = 1
                EDIT: Adding units owned by Germans to French West Africa: 2 bombers, 3 fighters and 3 tactical_bombers
                EDIT: Changing ownership of French West Africa from French to Germans
                EDIT: Removing units owned by French from French West Africa: 1 infantry
                EDIT: Adding units owned by Germans to 83 Sea Zone: 2 battleships
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
                EDIT: Turning off Edit Mode
                2 battleships moved from 83 Sea Zone to 84 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from French West Africa to 84 Sea Zone

    triplea_38957_Ger1.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans

    triplea_38957_Ame13.tsvg


  • disregard german post. I think this is what the board should look like. sorry for the hassle once more.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Kansu to 115 Sea Zone
                1 bomber moved from Norway to 115 Sea Zone
                3 fighters moved from Norway to 115 Sea Zone
                4 fighters moved from 112 Sea Zone to 115 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone
                4 fighters moved from 79 Sea Zone to 80 Sea Zone
                1 transport moved from 37 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 115 Sea Zone
                    Americans attack with 5 bombers and 7 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                    Americans win with 5 bombers and 6 fighters remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                    Casualties for Americans: 1 fighter
                Battle in 80 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 2 battleships and 2 transports
                    Americans win, taking 80 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 54
                    Casualties for Japanese: 2 battleships and 2 transports

    Non Combat Move - Americans
                1 battleship, 2 carriers and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                4 fighters moved from 80 Sea Zone to Egypt
                2 carriers moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 3 tactical_bombers moved from Malaya to 41 Sea Zone
                1 submarine moved from 20 Sea Zone to 38 Sea Zone
                1 bomber moved from 115 Sea Zone to Norway
                4 bombers moved from 115 Sea Zone to Finland
                1 fighter moved from 115 Sea Zone to 112 Sea Zone
                2 fighters moved from 115 Sea Zone to 112 Sea Zone
                3 fighters moved from 115 Sea Zone to Finland
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway
                2 transports moved from 112 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                3 fighters moved from Eastern United States to Gibraltar
                2 fighters moved from Gibraltar to Egypt
                1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Central United States
                5 fighters placed in Eastern United States
                3 armour placed in Norway

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_38957_Ame13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 artillery and 2 infantry moved from Jehol to Manchuria
                1 artillery and 7 infantry moved from Yunnan to Burma
                3 artilleries moved from Kwangtung to Kwangsi
                3 artilleries and 4 infantry moved from Kweichow to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

    triplea_38957_Chi13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Alexandria
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Shan State to Burma

    Place Units - British
                3 armour placed in Egypt
                1 fighter and 2 infantry placed in Union of South Africa
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_38957_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Trans-Jordan
                1 bomber and 1 fighter moved from Iraq to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Southern Italy
                1 fighter moved from Trans-Jordan to Iraq

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,5,1,6,1,5,4,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,3,3,4,1,5,6,6,4,2
                Italians collect 7 PUs (9 lost to blockades); end with 9 PUs total

    triplea_38957_Ita13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 artillery and 1 tactical_bomber
                    ANZAC win, taking Java from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery and 1 tactical_bomber

    Non Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales
                2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_38957_ANZ13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 fighter moved from Norway to Finland

    Non Combat Move - French

    Turn Complete - French

    triplea_38957_Fre13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
                Germans buy 3 armour, 3 artilleries, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 armour, 18 artilleries, 21 infantry and 15 mech_infantrys moved from Novgorod to Karelia
                5 mech_infantrys moved from Western Germany to Poland
                1 mech_infantry moved from Caucasus to Bryansk
                3 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery and 2 infantry moved from Turkmenistan to Eastern Persia
                2 fighters moved from West India to India
                3 bombers, 9 fighters and 3 tactical_bombers moved from West India to Rostov
                5 armour moved from Western Germany to Poland
                1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                7 infantry placed in Western Germany
                Germans undo move 1.
                2 armour and 8 mech_infantrys placed in Germany
                3 artilleries placed in Iraq
                2 mech_infantrys placed in Caucasus
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 5 armour and 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,3,1,6,5,5,6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,6,6,3,3,1,2,4,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 57 PUs (10 lost to blockades); end with 57 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    triplea_38957_Ger14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                13 infantry moved from Kansu to Timguska
                      Russians take Timguska from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38957_Rus14.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Iraq to Timguska
                1 armour moved from Nenetsia to Timguska
                1 armour, 1 artillery and 1 infantry moved from Urals to Timguska
                5 fighters moved from Yakut S.S.R. to Timguska

    Combat - Japanese
                Battle in Timguska
                    Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters and 1 infantry
                    Russians defend with 13 infantry
                    retreated to Timguska
                    Russians win with 11 infantry remaining. Battle score for attacker is -43
                    Casualties for Japanese: 2 armour, 1 artillery, 3 fighters and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Timguska to Vologda
                2 bombers moved from Timguska to Urals
                1 fighter moved from Persia to India
                3 fighters and 3 tactical_bombers moved from Iraq to India

    triplea_38957_Jap14.tsvg


  • GG. No way Germany is gonna do it alone.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    That was a hard game!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I wonder if the Germans could have pulled it off if they just went all out for Cairo.  At least, that was my concern


  • yeah that would have been my better option, going for Cairo. It was stacking up really quickly, and I was air-heavy instead of mech forces that could better defend cairo after taking it. I really had no time left after japan ate dirt by j3 lol.


  • switcheroo? :evil:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    sure

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