Was hoping for a scramble there but then I didn’t get the dice I wanted.
Disappointing the abandon the aussies in Alexandria.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 33 infantry moved from Karelia to Finland
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 26 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 4 carriers, 1 submarine and 2 transports moved from 80 Sea Zone to 79 Sea Zone
5 fighters and 6 tactical_bombers moved from West India to 79 Sea Zone
2 bombers moved from Kazakhstan to 79 Sea Zone
1 armour moved from Timguska to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 5 fighters, 1 submarine, 6 tactical_bombers and 2 transports
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
I shoulda asked for your OOL. expected you to have to max d but with that many hits, you wanna change your hits?
Yeah, i am going to want to keep 2 carrier full power to land planes…
You’ll probably need to roll here now as you can’t unwind the losses so far.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 84 Sea Zone: 1 battleship and 4 carriers
EDIT: Adding units owned by British to 84 Sea Zone: 8 fighters
EDIT: Removing units owned by British from 84 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Adding units owned by Germans to French West Africa: 2 bombers, 3 fighters and 3 tactical_bombers
EDIT: Changing ownership of French West Africa from French to Germans
EDIT: Removing units owned by French from French West Africa: 1 infantry
EDIT: Adding units owned by Germans to 83 Sea Zone: 2 battleships
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
2 battleships moved from 83 Sea Zone to 84 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from French West Africa to 84 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
disregard german post. I think this is what the board should look like. sorry for the hassle once more.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Kansu to 115 Sea Zone
1 bomber moved from Norway to 115 Sea Zone
3 fighters moved from Norway to 115 Sea Zone
4 fighters moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
4 fighters moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 5 bombers and 7 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Americans win with 5 bombers and 6 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Battle in 80 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 2 battleships and 2 transports
Americans win, taking 80 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for Japanese: 2 battleships and 2 transports
Non Combat Move - Americans
1 battleship, 2 carriers and 1 transport moved from 79 Sea Zone to 41 Sea Zone
4 fighters moved from 80 Sea Zone to Egypt
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 3 tactical_bombers moved from Malaya to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
1 bomber moved from 115 Sea Zone to Norway
4 bombers moved from 115 Sea Zone to Finland
1 fighter moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from 115 Sea Zone to Finland
2 transports moved from 109 Sea Zone to 106 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
5 fighters placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery and 7 infantry moved from Yunnan to Burma
3 artilleries moved from Kwangtung to Kwangsi
3 artilleries and 4 infantry moved from Kweichow to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Shan State to Burma
Place Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,5,1,6,1,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,3,3,4,1,5,6,6,4,2
Italians collect 7 PUs (9 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 1 tactical_bomber
ANZAC win, taking Java from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Non Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Norway to Finland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 3 armour, 3 artilleries, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
Combat - Germans
Non Combat Move - Germans
3 armour, 18 artilleries, 21 infantry and 15 mech_infantrys moved from Novgorod to Karelia
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Caucasus to Bryansk
3 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Turkmenistan to Eastern Persia
2 fighters moved from West India to India
3 bombers, 9 fighters and 3 tactical_bombers moved from West India to Rostov
5 armour moved from Western Germany to Poland
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
7 infantry placed in Western Germany
Germans undo move 1.
2 armour and 8 mech_infantrys placed in Germany
3 artilleries placed in Iraq
2 mech_infantrys placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,3,1,6,5,5,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,6,6,3,3,1,2,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 57 PUs (10 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
13 infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Iraq to Timguska
1 armour moved from Nenetsia to Timguska
1 armour, 1 artillery and 1 infantry moved from Urals to Timguska
5 fighters moved from Yakut S.S.R. to Timguska
Combat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters and 1 infantry
Russians defend with 13 infantry
retreated to Timguska
Russians win with 11 infantry remaining. Battle score for attacker is -43
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Timguska to Vologda
2 bombers moved from Timguska to Urals
1 fighter moved from Persia to India
3 fighters and 3 tactical_bombers moved from Iraq to India
GG. No way Germany is gonna do it alone.
That was a hard game!
I wonder if the Germans could have pulled it off if they just went all out for Cairo. At least, that was my concern
yeah that would have been my better option, going for Cairo. It was stacking up really quickly, and I was air-heavy instead of mech forces that could better defend cairo after taking it. I really had no time left after japan ate dirt by j3 lol.