16L G40 -Pete (axis) vs oysteilo (techs and free chart 1 for Soviet Union)


  • @-Pete:

    Lr aircraft with the japanese allowed me to attack The Fleet. OOL?

    all right! max defence. Good luck!


  • let’s roll! gl 8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 15 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Long Range Aircraft

    Activate Technology - Japanese
                Japanese activating Long Range Aircraft

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Hunan to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                2 fighters moved from Hunan to Malaya
                1 fighter moved from Hunan to 37 Sea Zone
                2 armour moved from Yunnan to Malaya
                      Japanese take Shan State from UK_Pacific
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Hunan to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 battleships, 5 carriers, 2 cruisers, 1 fighter, 1 submarine and 2 transports moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Kwangsi to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 7 fighters, 1 submarine, 6 tactical_bombers and 2 transports
                    ANZAC defend with 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 119
                    Casualties for Japanese: 1 carrier, 4 fighters and 6 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 tactical_bombers
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 transport
                    ANZAC defend with 1 submarine
                    Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Malaya
                    Japanese attack with 2 armour, 2 fighters and 2 infantry
                    British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 harbour
                    UK_Pacific win with 3 infantry remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 armour, 1 fighter and 2 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    1 fighter owned by the Japanese retreated

    Non Combat Move - Japanese
                2 fighters moved from 37 Sea Zone to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 infantry moved from Kwangsi to Yunnan
                2 artilleries and 8 infantry moved from Kweichow to Yunnan
                2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Jehol to Manchuria
                2 mech_infantrys moved from Kiangsu to Jehol
                1 aaGun and 1 infantry moved from Anhwe to Jehol
                2 fighters moved from 45 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 mech_infantrys placed in Kiangsu
                2 armour and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
                Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs total

    triplea_37970_Jap9.tsvg


  • i for got a couple of battles in north east soviet

    amur
    2 inf, art, armour, bomber

    burytia

    1 armour, 1 mech, 1 inf and 1 fighter

    amur

    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (4, 2)1@3: (6)1@4: (3)

    def

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    burytia

    DiceRolls: 2@1 2@3; Total Hits: 02@1: (3, 2)2@3: (4, 6)

    def

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • buyta aain

    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 4)2@3: (4, 3)

    def
    DiceInput ErrorThere was an error in your dice throw: “1@” is not correct syntax.


  • DiceRolls: 1@2; Total Hits: 01@2: (3)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 mech_infantrys moved from Libya to Tobruk
                1 artillery moved from Libya to Tobruk
                1 armour moved from Libya to Tobruk
                3 infantry moved from Libya to Tobruk
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 41 Sea Zone to 45 Sea Zone
                1 fighter moved from Sumatra to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from Algeria to Tobruk
                1 bomber moved from Algeria to Tobruk

    Combat - Americans
                Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Tobruk
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                    Americans win, taking Tobruk from Italians with 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 2 fighters
                    1 submarine owned by the Americans retreated to 20 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 2 destroyers, 1 fighter and 1 submarine
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 1 submarine and 2 transports
                    Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 destroyers, 1 fighter and 1 submarine
                    Casualties for Japanese: 2 carriers and 1 submarine
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Amur: 1 infantry
                EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
                EDIT: Changing ownership of Amur from Japanese to Americans
                EDIT: Changing ownership of Buryatia from Japanese to Americans
                EDIT: Adding units owned by Americans to Buryatia: 1 armour, 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Sakha: 1 armour and 1 infantry
                EDIT: Removing units owned by Americans from Siberia: 1 mech_infantry
                EDIT: Adding units owned by Americans to Amur: 1 artillery and 2 infantry
                EDIT: Adding units owned by Americans to Amur: 1 armour
                EDIT: Removing units owned by Americans from Soviet Far East: 1 armour and 1 infantry
                EDIT: Removing units owned by Americans from Siberia: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from Siberia: 1 fighter
                EDIT: Removing units owned by Americans from Alaska: 1 bomber
                EDIT: Adding units owned by Americans to Sakha: 1 bomber and 1 fighter
                EDIT: Turning off Edit Mode
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                2 carriers moved from 92 Sea Zone to 91 Sea Zone
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Algeria to United Kingdom
                6 transports moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 28 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 8 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns moved from Central United States to 101 Sea Zone
                2 aaGuns, 6 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries and 8 infantry moved from 106 Sea Zone to Quebec
                2 aaGuns moved from 106 Sea Zone to Quebec
                2 bombers moved from Tobruk to Egypt
                1 artillery and 9 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 armour moved from Algeria to Libya
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 1 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 bombers placed in Eastern United States
                1 armour, 1 infantry and 1 mech_infantry placed in Alaska

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_37970_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 10 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs total

    triplea_37970_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 28 PUs;
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                18 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 18 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 16 infantry remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from India to Burma
                1 armour moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Libya
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Morocco to Algeria
                2 fighters moved from Morocco to United Kingdom
                1 battleship and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                3 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from West India to Eastern Persia
                2 fighters moved from Union of South Africa to Egypt

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 destroyer placed in 71 Sea Zone
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 artillery and 5 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 89 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_37970_UK_9.tsvg


  • look at my edits and ask if you have any questions I think they should be OK

    For the pacific battle with USA I gave you max defense given Anzac will attack


  • Thanks you were right on


  • @-Pete:

    Thanks you were right on

    I want to continue this game at least to germany has done their stuff


  • right, sorry I downloaded the turn but got distracted. Coming right up.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 15 PUs; 0 techTokens;
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                2 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 mech_infantry moved from Persia to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
                    French defend with 1 cruiser and 2 destroyers
                    Italians win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for French: 1 cruiser and 2 destroyers
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 2 tactical_bombers moved from 97 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 92 Sea Zone to Southern France

    Place Units - Italians
                2 armour and 1 infantry placed in Persia

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_37970_Ita9.tsvg


  • The anzac battle in the pacific is kind of critical. I think I have 4 subs, 2 fighters and 2 bombers

    I think you have something like 2 damaged battle ships, 2 damaged carriers and 1 loaded carrier (carrier + 2 fighters)

    So, how are we doing this? Order of loss is critical in this battle. If you take a hit to the undamaged carrier I might retreat at some point and your fighters are lost


  • @oysteilo:

    The anzac battle in the pacific is kind of critical. I think I have 4 subs, 2 fighters and 2 bombers

    I think you have something like 2 damaged battle ships, 2 damaged carriers and 1 loaded carrier (carrier + 2 fighters)

    So, how are we doing this? Order of loss is critical in this battle. If you take a hit to the undamaged carrier I might retreat at some point and your fighters are lost

    Sorry, you have
    2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 transports. 1 of the carriers is undamged and there is one hit to all the other capital ships


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 43 Sea Zone to 45 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                2 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 bomber moved from Dutch New Guinea to 45 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 bombers, 2 fighters and 4 submarines
                    Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -40
                    Casualties for ANZAC: 2 bombers, 2 fighters and 4 submarines
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
                EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_37970_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_37970_Fre9.tsvg


  • obviously you are not taking a hit to your healthy carrier when all my subs miss. I misclicked so I did that for you. At the end of the battle edited away a cruiser and gave you back your healty carrier with your two planes. My bad, but to your advantage


  • Thanks, for that.

    rough dice.

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