@Tyzoq Scramble? Which planes if so
L16 G40 AeV (Axis) vs Stuck Tojo (Allies+18)
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First round in sz 112, I scored five hits.
How do you want me to choose your casualties? -
1 carrier keel
1 carrier sunk
1 tactical
1 fighter
1 fighterleaves me with 1 unkeeled carrier + 1 fighter
Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
7 armour moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from Yugoslavia to Western Ukraine
1 bomber moved from Yugoslavia to Bessarabia
1 bomber moved from Yugoslavia to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 112 Sea Zone
3 bombers moved from Yugoslavia to 112 Sea Zone
1 armour moved from Norway to Finland
Germans take Finland from British
1 armour moved from Finland to NorwayCombat - Germans
Battle in Bessarabia
Germans attack with 7 armour, 1 bomber and 6 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Bessarabia from Russians with 7 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Germans attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 3 fighters and 1 tactical_bomber
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers, 3 fighters and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Bessarabia to Western Germany
11 artilleries moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Eastern Poland to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Poland to Bessarabia
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Poland to Germany
4 bombers moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 submarine moved from 92 Sea Zone to 95 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Yugoslavia
5 mech_infantrys placed in Germany
3 infantry placed in Germany
1 destroyer placed in 110 Sea Zone
2 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Ukraine to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
4 aaGuns, 6 armour, 7 artilleries, 36 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Karelia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Anhwe to Kweichow
2 bombers moved from India to Kweichow
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 8 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 8 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
2 bombers moved from Kweichow to IndiaPlace Units - Japanese
2 artilleries placed in India
1 transport placed in 39 Sea Zone
2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
2 bombers placed in Kwangtung
2 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 10 fighters, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 aaGun moved from Western United States to British Columbia
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Karelia to Norway
1 bomber moved from Novgorod to Norway
6 armour moved from Kazakhstan to Kansu
Chinese take Tsinghai from Japanese
1 fighter moved from Kazakhstan to Kansu
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 battleship moved from 26 Sea Zone to 25 Sea ZoneCombat - British
Battle in Kansu
British attack with 6 armour and 1 fighter
Japanese defend with 2 armour, 1 infantry and 3 mech_infantrys
retreated to Kansu
Japanese win with 1 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for British: 6 armour
Battle in Trans-Jordan
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Norway
British attack with 2 armour and 1 bomber
Germans defend with 1 armour
British win, taking Norway from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Norway to Novgorod
1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk
3 fighters moved from Trans-Jordan to Persia
1 tactical_bomber moved from Trans-Jordan to Iraq
1 armour moved from Persia to Iraq
2 armour moved from Union of South Africa to Rhodesia
1 fighter moved from Kansu to Kazakhstan
1 armour moved from Persia to IraqPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 25 PUs;
Italians buy 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Algeria
2 bombers moved from Southern Italy to Algeria
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Battle in Algeria
Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 mech_infantry
Italians win, taking Morocco from Americans, taking Algeria from Americans with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Algeria to 92 Sea Zone
2 bombers moved from Algeria to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 cruiser moved from 95 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Ethiopia to EgyptPlace Units - Italians
3 infantry placed in Southern France
1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win, taking 43 Sea Zone from Japanese with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 mech_infantrys moved from Western Australia to New South Wales
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 47 PUs;
Germans buy 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Belarus
5 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
2 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Bessarabia to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 2 bombers, 1 infantry and 5 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Baltic States from Russians with 2 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Yugoslavia
1 bomber moved from Western Ukraine to Yugoslavia
2 bombers moved from Baltic States to Western Germany
3 artilleries moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
2 armour moved from Poland to Bessarabia
3 mech_infantrys moved from Poland to Bessarabia
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 bomber moved from Ukraine to Eastern Poland
1 aaGun moved from Poland to Baltic States
3 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
2 infantry placed in Yugoslavia
3 infantry placed in Western Germany
4 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Kansu
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 artilleries and 4 infantry moved from Russia to Smolensk
4 aaGuns, 7 armour, 7 artilleries, 35 infantry and 1 mech_infantry moved from Bryansk to Smolensk
1 artillery moved from Novgorod to Archangel
1 fighter moved from Belarus to Smolensk
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Finland to KareliaPlace Units - Russians
2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to West India
2 bombers moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to West India
1 fighter moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from West India to India
1 artillery and 1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Shantung to Hopei
2 mech_infantrys moved from Jehol to Hopei
1 artillery and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaPlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry placed in Shantung
1 destroyer and 2 fighters placed in 37 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Queensland to Hawaiian Islands
1 fighter moved from Western Australia to Queensland
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 3 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to West India
3 fighters moved from Persia to West India
1 infantry moved from Iraq to Trans-JordanCombat - British
Battle in West India
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from West India to Persia
1 fighter moved from Kazakhstan to Persia
1 tactical_bomber moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 armour moved from Iraq to Persia
2 armour moved from Norway to Karelia
1 fighter moved from United Kingdom to Karelia
1 bomber moved from Novgorod to Persia
2 artilleries moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to SamaraPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 armour, 1 artillery and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern France
2 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
2 mech_infantrys moved from New South Wales to Queensland
2 infantry moved from Western Australia to South Australia
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French