16L G40 variance vs strategic planner (allies +24)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers and 3 fighters; Remaining resources: 9 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '17 '16 '15 '14 '12

    china and UK?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 7 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Chinese collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • '17 '16 '15 '14 '12

    Italy 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -40
                    Casualties for ANZAC: 4 fighters

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,5,3,5,2,6,1,5,6,4,4,1,3,4,1,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Politics - Germans

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 artilleries moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Russia to Nenetsia
                      Germans take Nenetsia from Russians
                7 artilleries moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                3 fighters moved from Western Germany to 98 Sea Zone
                1 bomber moved from Smolensk to 98 Sea Zone
                7 bombers and 3 fighters moved from Egypt to 98 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
                2 infantry moved from 119 Sea Zone to Eire

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 8 bombers and 6 fighters
                    British defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
                    Germans win with 8 bombers and 5 fighters remaining. Battle score for attacker is 78
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
                Battle in Eire

    Non Combat Move - Germans
                9 infantry moved from Germany to Western Germany
                1 aaGun moved from Smolensk to Russia
                10 armour and 11 mech_infantrys moved from Russia to Belarus
                6 tactical_bombers moved from Smolensk to Germany
                1 mech_infantry moved from Ukraine to Eastern Poland
                4 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
                1 mech_infantry moved from Bryansk to Eastern Poland
                7 bombers and 5 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from 98 Sea Zone to Egypt

    Place Units - Germans
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                10 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                5 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                6 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Amur to Korea

    Turn Complete - Russians

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                9 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 artillery and 4 infantry moved from French Indo China to Shan State
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
                1 mech_infantry moved from Tsinghai to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from French with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Caroline Islands
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking Caroline Islands from Americans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                5 carriers moved from 19 Sea Zone to 6 Sea Zone
                9 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                1 aaGun, 3 artilleries and 7 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Tsinghai to Volgograd
                1 infantry moved from Szechwan to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 armour and 1 artillery placed in Japan
                3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • '17 '16 '15 '14 '12

    Looks like the bad guys won the war.  Fun game.  Please post result in the League results thread.  Thanks!

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