Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
2 artilleries, 3 fighters and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 2 fighters
retreated to Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 armour
Casualties for Russians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 3 fighters and 1 mech_infantry
British defend with 3 infantry and 2 mech_infantrys
retreated to Anglo Egyptian Sudan
British win with 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Italians: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Caucasus to Novosibirsk
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5,3,3,2,2,4,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Tobruk to Egypt
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Combat - French
Battle in Egypt
French attack with 1 fighter and 2 infantry
Germans defend with 3 fighters; Italians defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Italians win with 1 aaGun, 5 fighters and 3 infantry remaining. Battle score for attacker is -16
Casualties for French: 1 fighter and 2 infantry
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 97 Sea Zone
6 artilleries moved from Smolensk to Russia
10 artilleries and 2 infantry moved from Belarus to Bryansk
6 bombers moved from Novgorod to Bryansk
1 fighter and 7 tactical_bombers moved from Novgorod to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Belarus to Russia
9 armour and 11 mech_infantrys moved from Smolensk to Russia
12 infantry moved from Smolensk to Russia
13 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 4 armour, 10 artilleries, 6 bombers, 15 infantry and 5 mech_infantrys
Russians defend with 7 armour, 1 artillery, 14 infantry and 9 mech_infantrys
Germans win, taking Bryansk from Russians with 4 armour, 7 artilleries, 6 bombers and 5 mech_infantrys remaining. Battle score for attacker is 67
Casualties for Germans: 3 artilleries and 15 infantry
Casualties for Russians: 7 armour, 1 artillery, 14 infantry and 9 mech_infantrys
Battle in Russia
Germans attack with 10 armour, 6 artilleries, 1 bomber, 1 fighter, 12 infantry, 12 mech_infantrys and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 29 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 6 artilleries, 1 bomber, 12 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 1 fighter, 12 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery, 29 infantry, 4 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Smolensk
6 tactical_bombers moved from Russia to Smolensk
6 bombers moved from Bryansk to Egypt
1 bomber moved from 97 Sea Zone to Egypt
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Finland to 115 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from France to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
9 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 59 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
13 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 13 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Jehol from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to India
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Shan State to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Japanese take Volgograd from Russians
3 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
3 artilleries and 6 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Tsinghai to Volgograd
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Hopei to Tsinghai
1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Dutch New Guinea
Battle in 6 Sea Zone
Japanese attack with 3 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 2 fighters
Japanese win, taking Dutch New Guinea from Dutch, taking 6 Sea Zone from Americans with 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 5 carriers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 6 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 19 Sea Zone from Americans with 5 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 116
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 6 transports
Casualties for Japanese: 2 submarines
Non Combat Move - Japanese
1 fighter could not land in 19 Sea Zone and was removed
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Okinawa
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Novosibirsk to Samara
Place Units - Japanese
3 infantry placed in French Indo China
6 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Looks like an axis win unless you can liberate a VC on the euro side before next Japan turn
bump
ouch. my absence was not bc I’m losing but bc I did not have time or access at various points due to life craziness.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 3 fighters; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
china and UK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 7 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Italy 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -40
Casualties for ANZAC: 4 fighters
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,5,3,5,2,6,1,5,6,4,4,1,3,4,1,4
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries moved from Russia to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
7 artilleries moved from Bryansk to Rostov
Germans take Rostov from Russians
3 fighters moved from Western Germany to 98 Sea Zone
1 bomber moved from Smolensk to 98 Sea Zone
7 bombers and 3 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 8 bombers and 6 fighters
British defend with 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
Germans win with 8 bombers and 5 fighters remaining. Battle score for attacker is 78
Casualties for Germans: 1 fighter
Casualties for British: 2 battleships, 1 carrier, 2 cruisers and 1 destroyer
Battle in Eire
Non Combat Move - Germans
9 infantry moved from Germany to Western Germany
1 aaGun moved from Smolensk to Russia
10 armour and 11 mech_infantrys moved from Russia to Belarus
6 tactical_bombers moved from Smolensk to Germany
1 mech_infantry moved from Ukraine to Eastern Poland
4 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
7 bombers and 5 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
Place Units - Germans
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
10 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
6 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Amur to Korea
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
9 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 4 infantry moved from French Indo China to Shan State
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 36 Sea Zone
1 mech_infantry moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking 36 Sea Zone from French with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Caroline Islands
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
5 carriers moved from 19 Sea Zone to 6 Sea Zone
9 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 aaGun, 3 artilleries and 7 infantry moved from Samara to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 infantry moved from Szechwan to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 armour and 1 artillery placed in Japan
3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Looks like the bad guys won the war. Fun game. Please post result in the League results thread. Thanks!