G40L 2016 CDS (Allies +22) vs Karl7 (Axis) Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Northern Territory
                2 fighters moved from India to Kweichow
                2 fighters moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                2 infantry moved from Eastern Persia to West India

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Yunnan : 3 fighters
        Kweichow : 2 fighters
        Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 infantry and 5 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        South Australia : 1 artillery and 6 infantry
        30 Sea Zone : 1 cruiser
        West India : 2 infantry

    Production/PUs Summary :

    Germans : 38 / 54
        Russians : 29 / 47
        Japanese : 60 / 69
        Americans : 57 / 80
        Chinese : 11 / 10
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 14 / 6
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Egypt : 3 infantry
        Normandy Bordeaux : 1 fighter and 2 infantry
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 38 / 54
        Russians : 29 / 47
        Japanese : 60 / 69
        Americans : 57 / 80
        Chinese : 11 / 10
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 14 / 6
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Baltic States to Novgorod
                2 bombers moved from Germany to Novgorod
                3 infantry moved from Eastern Poland to Bessarabia
                2 bombers moved from Germany to Bessarabia
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                2 fighters moved from Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                    Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 bombers and 3 infantry
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Bessarabia to Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Germany
                1 fighter moved from Holland Belgium to Germany
                1 tactical_bomber moved from Holland Belgium to Germany
                1 fighter moved from Western Germany to Germany
                2 bombers moved from Novgorod to Germany
                3 artilleries and 8 infantry moved from Western Germany to France
                1 aaGun, 16 armour, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
                2 aaGuns, 6 artilleries and 3 infantry moved from Baltic States to Poland

    Place Units - Germans
                3 artilleries placed in France
                7 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1,2,2,5,2,3,1
                Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Baltic States to Novgorod
                2 bombers moved from Germany to Novgorod
                3 infantry moved from Eastern Poland to Bessarabia
                2 bombers moved from Germany to Bessarabia
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                2 fighters moved from Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                    Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 bombers and 3 infantry
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Bessarabia to Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Germany
                1 fighter moved from Holland Belgium to Germany
                1 tactical_bomber moved from Holland Belgium to Germany
                1 fighter moved from Western Germany to Germany
                2 bombers moved from Novgorod to Germany
                3 artilleries and 8 infantry moved from Western Germany to France
                1 aaGun, 16 armour, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
                2 aaGuns, 6 artilleries and 3 infantry moved from Baltic States to Poland

    Place Units - Germans
                3 artilleries placed in France
                7 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1,2,2,5,2,3,1
                Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 4 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Hopei to Yunnan
                1 mech_infantry moved from Hopei to Yunnan
                1 armour and 1 mech_infantry moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Kweichow
                3 infantry moved from Sikang to Szechwan
                3 infantry moved from Kazakhstan to Novosibirsk
                3 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                1 artillery and 3 infantry moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Novgorod, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery and 1 fighter in Bessarabia, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 fighter in Bessarabia, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 fighter in Bessarabia, round 5 :  2/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 5 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Bessarabia to Bryansk
                2 aaGuns, 13 armour, 22 artilleries and 15 infantry moved from Belarus to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                2 artilleries moved from Bryansk to Western Ukraine
                3 artilleries and 4 infantry moved from Bryansk to Belarus
                2 artilleries and 3 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Belarus
                1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
                3 armour placed in Ukraine
                3 infantry placed in Volgograd
                1 armour, 2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 48 PUs

    Territory Summary for Russians :

    Yunnan : 1 armour, 1 fighter and 2 mech_infantrys
        Kweichow : 3 infantry
        Szechwan : 3 infantry
        Chahar : 1 infantry
        Anhwe : 2 infantry
        Kazakhstan : 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Belarus : 2 armour, 3 artilleries and 4 infantry
        Baltic States : 1 infantry
        Bryansk : 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
        Eastern Poland : 2 aaGuns, 13 armour, 23 artilleries and 17 infantry
        Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
        Ukraine : 1 aaGun, 3 armour and 1 factory_minor
        Western Ukraine : 3 artilleries and 3 infantry
        Novosibirsk : 3 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 31 / 48
        Japanese : 60 / 69
        Americans : 54 / 80
        Chinese : 11 / 10
        British : 31 / 36
        UK_Pacific : 7 / 6
        Italians : 13 / 6
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Well I needed to push forward in my opinion, curious to see what will happen.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Dutch New Guinea to New Guinea
                6 fighters and 1 tactical_bomber moved from 45 Sea Zone to New Guinea
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 6 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                    Japanese win, taking New Guinea from ANZAC with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Japanese
                1 armour and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 2 battleships, 4 carriers, 2 cruisers, 10 destroyers, 3 infantry, 2 submarines and 4 transports moved from 45 Sea Zone to 33 Sea Zone
                1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
                6 fighters and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                4 transports moved from 19 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                3 infantry moved from Kwangsi to French Indo China
                5 armour and 1 mech_infantry moved from Hunan to French Indo China
                1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                Japanese undo move 2.
                3 infantry placed in Kwangtung
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
                1 bomber moved from Eastern United States to Holland Belgium
                4 infantry moved from Eastern United States to Quebec
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                9 fighters moved from Normandy Bordeaux to Holland Belgium
                2 destroyers moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from India to Shan State
                4 fighters moved from Burma to Shan State
                1 mech_infantry moved from Northern Territory to New South Wales
                1 artillery moved from Northern Territory to South Australia
                3 fighters moved from Northern Territory to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                4 infantry moved from Johnston Island to 30 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 infantry, 9 submarines and 2 transports moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone

    Combat - Americans
                Battle in Shan State
                    Americans attack with 6 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 6 fighters in Shan State, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    Americans win with 6 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 13 fighters and 1 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 bomber, 13 fighters and 1 infantry in Holland Belgium, round 2 :  9/15 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        1 bomber owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
                    Americans win with 13 fighters remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 bomber and 1 infantry

    Non Combat Move - Americans
                13 fighters moved from Holland Belgium to Normandy Bordeaux
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
                6 fighters moved from Shan State to India

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                4 infantry placed in Eastern United States
                3 armour placed in Normandy Bordeaux
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    India : 6 fighters
        New South Wales : 1 mech_infantry
        South Australia : 1 artillery
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry
        Midway : 1 airfield
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 10 submarines and 3 transports
        10 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 4 infantry
        United Kingdom : 1 artillery and 3 infantry
        Normandy Bordeaux : 1 flag, 2 aaGuns, 1 airfield, 8 armour, 9 artilleries, 1 factory_minor, 13 fighters, 1 harbour and 22 infantry
        80 Sea Zone : 2 destroyers
        106 Sea Zone : 2 transports
        109 Sea Zone : 1 carrier and 2 transports
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        110 Sea Zone : 1 carrier and 2 transports

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 31 / 48
        Japanese : 61 / 69
        Americans : 54 / 74
        Chinese : 11 / 10
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 13 / 6
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                5 infantry moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Jehol : 1 infantry
        Hunan : 1 infantry
        Anhwe : 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 31 / 48
        Japanese : 57 / 69
        Americans : 54 / 74
        Chinese : 15 / 21
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 13 / 6
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 35 PUs;
                British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Eastern Persia to India
                2 infantry moved from West India to India
                2 mech_infantrys moved from West India to Burma
                1 mech_infantry moved from West India to Burma
                3 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                1 armour moved from Yunnan to Malaya
                      UK_Pacific take Shan State from Japanese
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                1 fighter moved from India to Kwangsi
                1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                1 aaGun moved from Persia to Eastern Persia
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 infantry placed in Persia
                2 fighters and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry and 2 mech_infantrys
        Yunnan : 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys
        Shan State : 1 infantry
        Burma : 3 infantry and 3 mech_infantrys
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
        Malaya : 1 armour and 1 harbour
        West India : 1 harbour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Alexandria : 1 airfield
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Normandy Bordeaux : 4 aaGuns, 1 armour, 1 artillery, 1 fighter, 30 infantry and 1 mech_infantry
        Holland Belgium : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 5 submarines
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag, 1 aaGun
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 1 infantry
        98 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 37 / 51
        Russians : 31 / 48
        Japanese : 52 / 69
        Americans : 54 / 74
        Chinese : 16 / 21
        British : 34 / 39
        UK_Pacific : 10 / 7
        Italians : 13 / 6
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bulgaria to Slovakia Hungary
                2 infantry moved from Southern France to France
                1 infantry moved from Northern Italy to Western Germany

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Germany

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,2,5,6,5,6,1
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 fighters moved from Kweichow to Yunnan
                2 infantry moved from West India to India
                5 mech_infantrys moved from Northern Territory to New South Wales
                1 artillery and 1 infantry moved from Northern Territory to South Australia
                1 cruiser moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Northern Territory to New South Wales
                1 fighter moved from Northern Territory to 26 Sea Zone

    Non Combat Move - ANZAC
                2 aaGuns moved from Northern Territory to South Australia

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Yunnan : 5 fighters
        India : 2 infantry
        Queensland : 1 airfield and 1 harbour
        Northern Territory : 1 airfield
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
        South Australia : 2 aaGuns, 2 artilleries and 7 infantry
        26 Sea Zone : 1 cruiser and 1 fighter

    Production/PUs Summary :

    Germans : 37 / 51
        Russians : 31 / 48
        Japanese : 52 / 69
        Americans : 54 / 74
        Chinese : 16 / 21
        British : 34 / 39
        UK_Pacific : 10 / 7
        Italians : 13 / 5
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Egypt : 3 infantry
        Normandy Bordeaux : 1 fighter and 2 infantry
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 37 / 51
        Russians : 31 / 48
        Japanese : 52 / 69
        Americans : 54 / 74
        Chinese : 16 / 21
        British : 34 / 39
        UK_Pacific : 10 / 7
        Italians : 13 / 5
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha ha … I attacked w/Germany and lost. But I also got diced!  talk about insult to injury.

    This was a dice game anway.

    Ill post


  • Yes, it was a dice game  :-D Had my bad share aswell.

    Altough Allies were remaining constant in pu and improved here and there, I had a hard time against you. You are of massive build ups in the rear, and then move to the front quickly and decisively. Well done, thanks for the rematch.


  • May I ask where the final assault was, was it in Normandy (battle of the Bulge) or was it in Eastern Poland (like battle of Kursk)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    normandy

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I should’ve surrender after the Japan debacle.  That really was the game.  If had won, I think the Axis would have won the game… but so it goes.

    As it was the game was dragging on and on… and I don’t think the Axis position was improving any much.


  • Well in my opinion Alexandria put me back. I lost way too much air there, if more had survived there, the situation in India and perhaps burma would have been different. But thats the game, you never know what can be decissive.

Suggested Topics

  • 37
  • 161
  • 72
  • 173
  • 165
  • 183
  • 135
  • 135
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.7k

Users

40.3k

Topics

1.8m

Posts