G15L variance vs Suprise Attack (Allies+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '14 '12

    going on thru Russia…

  • '17 '16 '15 '14 '12

    I kind of screwed up my assault on south africa  :-P

    but I think that’s game anyway.

    Hey Kris is it snowing bad where you are yet?  We’re expecting a Snowpocalypse up here where I am east of Maine.


  • No bad snow storm here only 2 in, we’ve been spared the last few years with no big dumps of snow…we’re due
    I ran into errors when i tried to post, so I saved it to my desk top and I’ll see if my wife can help me send it on to you.
    The city is what you need for the victory, I would like to keep it going if you dont mind
    Kris

  • '17 '16 '15 '14 '12

    shovel, shovel, shovel…  still storming like crazy here!

    I tried to post something earlier and the site’s attachment folder is full or something.  Mr Jensen or one of the mods will fix it and then we can post.  Try again later or maybe tomorrow.


  • Still having bug issues

  • '17 '16 '15 '14 '12

    yeah there’s a lot of that going around.  You could just wait til they fix it, or if you want to you can save the file and attach it to an email

    vancedice@gmail.com


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Resetting and Giving Bonus Movement to Units
                1 armour moved from Shantung to Kiangsu
                8 fighters moved from 6 Sea Zone to Kiangsu
                2 armour and 3 tactical_bombers moved from Shantung to Anhwe
                1 armour moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
                2 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 battleship moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 bomber moved from Turkey to Anglo Egyptian Sudan
                1 bomber moved from Turkey to 96 Sea Zone
                1 bomber moved from Turkey to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Buryatia to Dzavhan
                      Japanese take Dzavhan from Russians
                1 mech_infantry moved from Buryatia to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 3 armour and 3 tactical_bombers
                    Chinese defend with 3 artilleries and 3 infantry
                        Japanese roll dice for 3 armour and 3 tactical_bombers in Anhwe, round 2 :  2/6 hits
                        Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 :  2/6 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 armour and 3 tactical_bombers in Anhwe, round 3 :  2/4 hits
                        Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 3 :  2/4 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 2 artilleries remaining. Battle score for attacker is -16
                    Casualties for Japanese: 3 armour and 1 tactical_bomber
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in Kiangsu
                    Japanese attack with 1 armour and 8 fighters
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 8 fighters in Kiangsu, round 2 :  4/9 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  1/2 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Japanese win with 8 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 71 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 71 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 71 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 carriers owned by the Japanese retreated to 72 Sea Zone
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Japanese winBritish win with 1 destroyer remaining, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 95 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 95 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in 96 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 96 Sea Zone
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Union of South Africa
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 4 armour, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Union of South Africa, round 2 :  1/4 hits
                        British roll dice for 4 armour in Union of South Africa, round 2 :  3/4 hits
                        2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
                    retreated to Union of South Africa
                    British win with 3 armour remaining. Battle score for attacker is -25
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                Cleaning up during movement phase
                1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                2 tactical_bombers moved from Anhwe to Shantung
                8 fighters moved from Kiangsu to 6 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                Japanese collect 44 PUs (1 lost to blockades); end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 110 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Denmark
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Denmark from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                Battle in 98 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 carrier, 1 destroyer and 9 transports
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 98 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 destroyer and 9 transports in 98 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 98 Sea Zone
                        Americans roll dice for 1 fighter in 98 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 9 transports in 98 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Germans lost in 98 Sea Zone
                        Americans roll dice for 1 fighter in 98 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 carrier and 9 transports in 98 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in 98 Sea Zone, round 5 :  1/1 hits
                        Germans roll dice for 1 carrier and 9 transports in 98 Sea Zone, round 5 :  0/1 hits
                        1 carrier owned by the Germans lost in 98 Sea Zone
                        9 transports owned by the Germans lost in 98 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 71
                    Casualties for Germans: 1 carrier, 1 destroyer and 9 transports
                    Casualties for Americans: 1 fighter and 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 98 Sea Zone to Tobruk
                1 armour and 3 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Western United States to 10 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 4 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry placed in Western United States
                1 armour and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.207
            Standard Deviation : 0.455
            Total rolls : 30

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • '17 '16 '15 '14 '12

    Freedom for Poland!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 artillery moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 artillery moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 artillery placed in Chahar
                1 infantry placed in Anhwe
                1 infantry placed in Kiangsu
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.207
            Standard Deviation : 0.455
            Total rolls : 30

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - British
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                5 infantry moved from Spain to Southern France
                      British take Southern France from Italians
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Spain to Southern France
                3 infantry moved from Spain to Normandy Bordeaux
                1 artillery moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Angola to Anglo Egyptian Sudan
                2 infantry moved from Angola to Belgian Congo
                1 artillery moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Germans
                3 infantry moved from Afghanistan to Eastern Persia
                1 artillery and 8 infantry moved from West India to Eastern Persia
                1 armour moved from Afghanistan to Eastern Persia
                2 artilleries and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Mozambique to Union of South Africa
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - British
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                5 infantry moved from Spain to Southern France
                      British take Southern France from Italians
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Spain to Southern France
                3 infantry moved from Spain to Normandy Bordeaux
                1 artillery moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Angola to Anglo Egyptian Sudan
                2 infantry moved from Angola to Belgian Congo
                1 artillery moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Germans
                3 infantry moved from Afghanistan to Eastern Persia
                1 artillery and 8 infantry moved from West India to Eastern Persia
                1 armour moved from Afghanistan to Eastern Persia
                2 artilleries and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Mozambique to Union of South Africa
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Western Germany
                    British attack with 1 armour, 1 fighter and 4 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        AA fire in Western Germany :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 4 infantry in Western Germany, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun and 3 infantry in Western Germany, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 aaGun owned by the Germans lost in Western Germany
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 3 :  2/5 hits
                        Germans roll dice for 3 infantry in Western Germany, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Western Germany
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 4 :  3/5 hits
                        Germans roll dice for 1 infantry in Western Germany, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Germany
                    British win, taking Western Germany from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Norway
                Battle in Novosibirsk
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    British win, taking Norway from Germans, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Anglo Egyptian Sudan
                    British attack with 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Western Germany to 112 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,5,1
                British collect 50 PUs (3 lost to blockades); end with 50 PUs total

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 16 times
                3 was rolled 14 times
                4 was rolled 23 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 99

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    British Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 16 times
                3 was rolled 14 times
                4 was rolled 23 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 99

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    British Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                2 artilleries and 8 infantry moved from France to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries and 9 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                    Italians win, taking Southern France from British with 2 artilleries and 6 infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 3 infantry
                    Casualties for British: 1 artillery and 6 infantry

    Non Combat Move - Italians
                1 aaGun moved from France to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '17 '16 '15 '14 '12

    bump?

  • '17 '16 '15 '14 '12

    bumpity bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                1 fighter moved from Malaya to India

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