G15L variance vs Suprise Attack (Allies+20)

  • '17 '16 '15 '14 '12

    yeah there’s a lot of that going around.  You could just wait til they fix it, or if you want to you can save the file and attach it to an email

    vancedice@gmail.com


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Resetting and Giving Bonus Movement to Units
                1 armour moved from Shantung to Kiangsu
                8 fighters moved from 6 Sea Zone to Kiangsu
                2 armour and 3 tactical_bombers moved from Shantung to Anhwe
                1 armour moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
                2 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 battleship moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 bomber moved from Turkey to Anglo Egyptian Sudan
                1 bomber moved from Turkey to 96 Sea Zone
                1 bomber moved from Turkey to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Buryatia to Dzavhan
                      Japanese take Dzavhan from Russians
                1 mech_infantry moved from Buryatia to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 3 armour and 3 tactical_bombers
                    Chinese defend with 3 artilleries and 3 infantry
                        Japanese roll dice for 3 armour and 3 tactical_bombers in Anhwe, round 2 :  2/6 hits
                        Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 :  2/6 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 armour and 3 tactical_bombers in Anhwe, round 3 :  2/4 hits
                        Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 3 :  2/4 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 2 artilleries remaining. Battle score for attacker is -16
                    Casualties for Japanese: 3 armour and 1 tactical_bomber
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in Kiangsu
                    Japanese attack with 1 armour and 8 fighters
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 8 fighters in Kiangsu, round 2 :  4/9 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  1/2 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Japanese win with 8 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 71 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 71 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 71 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 carriers owned by the Japanese retreated to 72 Sea Zone
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Japanese winBritish win with 1 destroyer remaining, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 95 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 95 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 destroyer
                Battle in 96 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 96 Sea Zone
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Union of South Africa
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 4 armour, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Union of South Africa, round 2 :  1/4 hits
                        British roll dice for 4 armour in Union of South Africa, round 2 :  3/4 hits
                        2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
                    retreated to Union of South Africa
                    British win with 3 armour remaining. Battle score for attacker is -25
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                Cleaning up during movement phase
                1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                2 tactical_bombers moved from Anhwe to Shantung
                8 fighters moved from Kiangsu to 6 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                Japanese collect 44 PUs (1 lost to blockades); end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 110 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Tobruk to 98 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Denmark
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Denmark from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                Battle in 98 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 carrier, 1 destroyer and 9 transports
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 98 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 destroyer and 9 transports in 98 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 98 Sea Zone
                        Americans roll dice for 1 fighter in 98 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 9 transports in 98 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Germans lost in 98 Sea Zone
                        Americans roll dice for 1 fighter in 98 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 carrier and 9 transports in 98 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in 98 Sea Zone, round 5 :  1/1 hits
                        Germans roll dice for 1 carrier and 9 transports in 98 Sea Zone, round 5 :  0/1 hits
                        1 carrier owned by the Germans lost in 98 Sea Zone
                        9 transports owned by the Germans lost in 98 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 71
                    Casualties for Germans: 1 carrier, 1 destroyer and 9 transports
                    Casualties for Americans: 1 fighter and 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 98 Sea Zone to Tobruk
                1 armour and 3 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Western United States to 10 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 4 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 4 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry placed in Western United States
                1 armour and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.207
            Standard Deviation : 0.455
            Total rolls : 30

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • '17 '16 '15 '14 '12

    Freedom for Poland!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 artillery moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 artillery moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 artillery placed in Chahar
                1 infantry placed in Anhwe
                1 infantry placed in Kiangsu
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.207
            Standard Deviation : 0.455
            Total rolls : 30

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - British
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                5 infantry moved from Spain to Southern France
                      British take Southern France from Italians
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Spain to Southern France
                3 infantry moved from Spain to Normandy Bordeaux
                1 artillery moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Angola to Anglo Egyptian Sudan
                2 infantry moved from Angola to Belgian Congo
                1 artillery moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Germans
                3 infantry moved from Afghanistan to Eastern Persia
                1 artillery and 8 infantry moved from West India to Eastern Persia
                1 armour moved from Afghanistan to Eastern Persia
                2 artilleries and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Mozambique to Union of South Africa
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - British
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                5 infantry moved from Spain to Southern France
                      British take Southern France from Italians
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Spain to Southern France
                3 infantry moved from Spain to Normandy Bordeaux
                1 artillery moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Angola to Anglo Egyptian Sudan
                2 infantry moved from Angola to Belgian Congo
                1 artillery moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 infantry moved from Afghanistan to Kazakhstan
                      British take Kazakhstan from Germans
                3 infantry moved from Afghanistan to Eastern Persia
                1 artillery and 8 infantry moved from West India to Eastern Persia
                1 armour moved from Afghanistan to Eastern Persia
                2 artilleries and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Mozambique to Union of South Africa
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Western Germany
                    British attack with 1 armour, 1 fighter and 4 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        AA fire in Western Germany :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 4 infantry in Western Germany, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun and 3 infantry in Western Germany, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 aaGun owned by the Germans lost in Western Germany
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 3 :  2/5 hits
                        Germans roll dice for 3 infantry in Western Germany, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Western Germany
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 4 :  3/5 hits
                        Germans roll dice for 1 infantry in Western Germany, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Germany
                    British win, taking Western Germany from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Norway
                Battle in Novosibirsk
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    British win, taking Norway from Germans, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Anglo Egyptian Sudan
                    British attack with 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Western Germany to 112 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,5,1
                British collect 50 PUs (3 lost to blockades); end with 50 PUs total

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 16 times
                3 was rolled 14 times
                4 was rolled 23 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 99

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    British Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 16 times
                3 was rolled 14 times
                4 was rolled 23 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 99

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    British Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                2 artilleries and 8 infantry moved from France to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries and 9 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                    Italians win, taking Southern France from British with 2 artilleries and 6 infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 3 infantry
                    Casualties for British: 1 artillery and 6 infantry

    Non Combat Move - Italians
                1 aaGun moved from France to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '17 '16 '15 '14 '12

    bump?

  • '17 '16 '15 '14 '12

    bumpity bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                1 fighter moved from Malaya to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
                1 fighter moved from Malaya to India

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Britain, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Britain, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Britain
                    ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 9 artilleries, 1 factory_minor, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 1 artillery and 2 mech_infantrys moved from Sweden to Norway
                1 artillery and 2 infantry moved from France to Holland Belgium
                2 mech_infantrys moved from Volgograd to Novosibirsk
                1 armour moved from Timguska to Novosibirsk
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Iraq
                2 tactical_bombers moved from Greece to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                10 mech_infantrys moved from Germany to Western Germany
                2 artilleries moved from France to Western Germany
                2 artilleries, 2 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
                2 bombers moved from Germany to Normandy Bordeaux
                1 mech_infantry moved from France to Spain
                      Germans take Spain from British

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Norway
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Norway from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tobruk
                    Germans attack with 1 armour and 2 tactical_bombers
                    Americans defend with 1 fighter and 1 mech_infantry
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 tactical_bomber
                    Casualties for Americans: 1 fighter and 1 mech_infantry
                Battle in Western Germany
                    Germans attack with 2 artilleries and 10 mech_infantrys
                    British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Western Germany from British with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
                    British defend with 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; French defend with 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for British: 2 artilleries and 5 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Archangel to Novgorod
                2 bombers moved from Normandy Bordeaux to Germany
                1 tactical_bomber moved from Tobruk to Egypt

    Place Units - Germans
                1 factory_minor placed in Iraq
                3 artilleries placed in France
                10 mech_infantrys placed in Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                2 artilleries and 1 infantry placed in Russia
                2 artilleries and 1 infantry placed in Volgograd
                Germans undo move 6.
                1 artillery and 2 infantry placed in Volgograd
                3 artilleries placed in Ukraine
                Germans undo move 7.
                Germans undo move 6.
                Germans undo move 5.
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                1 artillery and 1 infantry placed in Romania
                1 artillery and 1 infantry placed in Ukraine
                1 armour and 9 mech_infantrys placed in Germany
                3 artilleries placed in France
                1 artillery and 1 infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 77 PUs (5 lost to blockades); end with 77 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs

  • '17 '16 '15 '14 '12

    extermination complete.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

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