15L Whackamatt (Axis) vs. Shin Ji (Allies +10)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                      Italians take Rostov from Russians
                      Italians take Caucasus from Russians

    Combat - Italians

    Non Combat Move - Italians
                3 aaGuns moved from Yugoslavia to Northern Italy
                3 armour moved from Southern Italy to Western Germany
                4 mech_infantrys moved from Northern Italy to Western Germany
                1 bomber moved from Southern Italy to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,6,6,3,5,4,3,6,1,3
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                3 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                5 armour, 5 artilleries, 5 infantry and 11 mech_infantrys moved from Bryansk to Russia
                4 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 9 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 14 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major and 34 infantry
                    Germans captures 35PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for Germans: 8 armour, 5 artilleries, 5 infantry and 14 mech_infantrys
                    Casualties for Russians: 1 aaGun, 4 artilleries and 34 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Germany
                2 aaGuns moved from Germany to Western Germany
                4 mech_infantrys moved from Southern Italy to Southern France
                3 artilleries and 4 infantry moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                2 fighters and 4 tactical_bombers moved from Russia to Ukraine
                2 bombers moved from Russia to Bryansk

    Place Units - Germans
                4 artilleries, 1 fighter and 5 infantry placed in Western Germany
                1 armour and 2 infantry placed in Ukraine
                1 infantry placed in Germany
                1 infantry placed in Novgorod
                Germans undo move 2.
                1 armour placed in Novgorod
                2 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 57 PUs; end with 92 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs

  • '20 '18 '17 '15

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.  :cry:  But I guess 1 is enough to take the capital.  :|

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                14 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 infantry moved from Kazakhstan to Caucasus
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kansu to Tsinghai

    Turn Complete - Russians

  • '15

    @Whackamatt:

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.   :cry:  But I guess 1 is enough to take the capital.   :|

    I was really hoping for that, actually.  Now, with just a bit of luck, Germany’s dead in the water.

    But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack.  Seriously.  I am really unhappy with myself now.  :P

  • '20 '18 '17 '15

    @Shin:

    @Whackamatt:

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.   :cry:  But I guess 1 is enough to take the capital.   :|

    I was really hoping for that, actually.  Now, with just a bit of luck, Germany’s dead in the water.

    But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack.  Seriously.  I am really unhappy with myself now.  :P

    Yeah, I looked at that and said Oh!  I DON’T need anything in Germany this round.  :lol:

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hainan to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo China

    Combat - Japanese
                Battle in Guam
                Battle in 54 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters and 8 infantry placed in Japan
                3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hainan to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo China

    Combat - Japanese
                Battle in Guam
                Battle in 54 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters and 8 infantry placed in Japan
                3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 2 infantry
                EDIT: Adding units owned by Japanese to Chahar: 2 infantry
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    use the second, I edited a ncm from jehol to charchar

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
                4 fighters moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                6 submarines moved from 93 Sea Zone to 97 Sea Zone

  • '15

    I missed your edit - I’ll add that in later.

    But would you like to scramble off Japan, and how would you like to send the Divine Wind?

    (also, I wanted to attack the sub off canada with my Dst and Crusier there, but forgot - so if it’s OK, I’ll just roll that here)

  • '20 '18 '17 '15

    no scramble.

    I need luck here.  miscalculated.  I should have bought a lot more planes!  :|

  • '15

    No Kami either?

  • '20 '18 '17 '15

    I can’t kami unless there’s a combat in the SZ, which would require me scrambling.

    So no,  :-D

  • '20 '18 '17 '15

    well, wait a minute, I may be wrong on that.

    I’ll do 3 on each cruiser

  • '15

    Oh - I already rolled it.  I figured that it was one of those things TripleA lets you do that is against the rules.

  • '15

    Well, while we decide how to deal with that - let’s roll for that Canadian battle I mentioned.

    1 sub of mine
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '15

    And 1 cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    and your sub
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '15

    Try again!

    DiceRolls: 1@2; Total Hits: 11@2: (1)

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