0% for April

15L Whackamatt (Axis) vs. Shin Ji (Allies +10)

  • 20 18 17 15

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.  :cry:  But I guess 1 is enough to take the capital.  :|

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                14 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 infantry moved from Kazakhstan to Caucasus
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kansu to Tsinghai

    Turn Complete - Russians

  • 15

    @Whackamatt:

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.   :cry:  But I guess 1 is enough to take the capital.   :|

    I was really hoping for that, actually.  Now, with just a bit of luck, Germany’s dead in the water.

    But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack.  Seriously.  I am really unhappy with myself now.  :P

  • 20 18 17 15

    @Shin:

    @Whackamatt:

    Got diced pretty bad in Russia.  My stack of a dozen tanks turned out to be one.   :cry:  But I guess 1 is enough to take the capital.   :|

    I was really hoping for that, actually.  Now, with just a bit of luck, Germany’s dead in the water.

    But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack.  Seriously.  I am really unhappy with myself now.  :P

    Yeah, I looked at that and said Oh!  I DON’T need anything in Germany this round.  :lol:

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hainan to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo China

    Combat - Japanese
                Battle in Guam
                Battle in 54 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters and 8 infantry placed in Japan
                3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kwangsi to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hainan to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo China

    Combat - Japanese
                Battle in Guam
                Battle in 54 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters and 8 infantry placed in Japan
                3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 2 infantry
                EDIT: Adding units owned by Japanese to Chahar: 2 infantry
                EDIT: Turning off Edit Mode

  • 20 18 17 15

    use the second, I edited a ncm from jehol to charchar

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
                4 fighters moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                6 submarines moved from 93 Sea Zone to 97 Sea Zone

  • 15

    I missed your edit - I’ll add that in later.

    But would you like to scramble off Japan, and how would you like to send the Divine Wind?

    (also, I wanted to attack the sub off canada with my Dst and Crusier there, but forgot - so if it’s OK, I’ll just roll that here)

  • 20 18 17 15

    no scramble.

    I need luck here.  miscalculated.  I should have bought a lot more planes!  :|

  • 15

    No Kami either?

  • 20 18 17 15

    I can’t kami unless there’s a combat in the SZ, which would require me scrambling.

    So no,  :-D

  • 20 18 17 15

    well, wait a minute, I may be wrong on that.

    I’ll do 3 on each cruiser

  • 15

    Oh - I already rolled it.  I figured that it was one of those things TripleA lets you do that is against the rules.

  • 15

    Well, while we decide how to deal with that - let’s roll for that Canadian battle I mentioned.

    1 sub of mine
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 15

    And 1 cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    and your sub
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • 15

    Try again!

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 15

    And your defense

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 15

    Hrm, OK, I can roll your kamis here then.

    DiceRolls: 3@2; Total Hits: 13@2: (3, 6, 2)

    DiceRolls: 3@2; Total Hits: 23@2: (4, 2, 2)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
                4 fighters moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                6 submarines moved from 93 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 artillery, 1 bomber, 9 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
                    Americans captures 67PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 aaGuns, 2 fighters and 10 infantry

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 aaGun, 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 90 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 90 Sea Zone to 91 Sea Zone
                1 aaGun, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 fighters placed in Normandy Bordeaux
                4 tactical_bombers placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 2 cruisers
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 65 PUs; end with 132 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs

T-shirts, Hats, and More

Suggested Topics

  • 34
  • 25
  • 70
  • 48
  • 153
  • 181
  • 155
  • 117
Axis & Allies Boardgaming Custom Painted Miniatures

8

Online

18.1k

Users

40.9k

Topics

1.8m

Posts