@discalced - scramble 98?
15L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one. :cry: But I guess 1 is enough to take the capital. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
14 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to IraqCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to TsinghaiTurn Complete - Russians
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Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one. :cry: But I guess 1 is enough to take the capital. :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
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@Shin:
Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one.  :cry: But I guess 1 is enough to take the capital.  :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
Yeah, I looked at that and said Oh! I DON’T need anything in Germany this round. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Chahar: 2 infantry
EDIT: Turning off Edit Mode -
use the second, I edited a ncm from jehol to charchar
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Midway to Japan
1 bomber moved from Midway to Japan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
6 submarines moved from 93 Sea Zone to 97 Sea Zone -
I missed your edit - I’ll add that in later.
But would you like to scramble off Japan, and how would you like to send the Divine Wind?
(also, I wanted to attack the sub off canada with my Dst and Crusier there, but forgot - so if it’s OK, I’ll just roll that here)
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no scramble.
I need luck here. miscalculated. I should have bought a lot more planes! :|
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No Kami either?
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I can’t kami unless there’s a combat in the SZ, which would require me scrambling.
So no, :-D
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well, wait a minute, I may be wrong on that.
I’ll do 3 on each cruiser
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Oh - I already rolled it. I figured that it was one of those things TripleA lets you do that is against the rules.
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Well, while we decide how to deal with that - let’s roll for that Canadian battle I mentioned.
1 sub of mine
Rolls: 1@2; Total Hits: 01@2: (5) -
And 1 cruiser
Rolls: 1@3; Total Hits: 01@3: (4)and your sub
Rolls: 1@1; Total Hits: 01@1: (4) -
Try again!
Rolls: 1@2; Total Hits: 11@2: (1) -
And your defense
Rolls: 1@1; Total Hits: 01@1: (3) -
Hrm, OK, I can roll your kamis here then.
Rolls: 3@2; Total Hits: 13@2: (3, 6, 2)
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Midway to Japan
1 bomber moved from Midway to Japan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
6 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 9 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns, 2 fighters and 10 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 aaGun, 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Normandy Bordeaux
4 tactical_bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 cruisers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 132 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs





