Wow, ridiculous dice in France. Imagine if I didn’t have the planes there, I could have actually lost everything…
15L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
5 armour and 11 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Ukraine
1 submarine moved from 118 Sea Zone to 106 Sea Zone
6 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to FinlandCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Turning off Edit Mode
2 aaGuns moved from Germany to Western Germany
4 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries moved from Western Germany to France
2 aaGuns moved from Poland to Germany
2 carriers, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to NenetsiaPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Samara to Russia
6 infantry moved from Novosibirsk to Kansu
12 infantry moved from Timguska to Kansu
3 infantry moved from Volgograd to Kazakhstan
2 armour and 2 mech_infantrys moved from Egypt to IraqCombat - Russians
Battle in Kansu
Russians attack with 18 infantry
Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry
Russians win, taking Kansu from Japanese with 14 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Timguska to KansuPlace Units - Russians
1 aaGun and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 battleships and 2 cruisers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to New Guinea
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Hainan to 44 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
3 artilleries and 2 infantry moved from Yunnan to Shan StateCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 2 transports
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 infantry and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 bomber; British defend with 2 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 bomber
Casualties for British: 2 infantry
Battle in PhilippinesNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 bomber moved from 44 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Shantung
3 destroyers placed in 36 Sea Zone
3 artilleries placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western United States to Midway
4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to United Kingdom: 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
7 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
5 artilleries and 34 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from India to French Indo China -
Would you like to scramble the italian planes?
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Yes please. Maximum defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
7 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
5 artilleries and 34 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from India to French Indo ChinaCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in French Indo China
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor and 1 fighter
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 1 fighter
Battle in 112 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer, 8 fighters and 3 tactical_bombers
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers; Italians defend with 2 fighters
British win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Casualties for Italians: 2 fightersNon Combat Move - British
6 fighters and 3 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Burma to IndiaPlace Units - British
2 artilleries and 3 infantry placed in United Kingdom
1 submarine and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
3 aaGuns moved from Yugoslavia to Northern Italy
3 armour moved from Southern Italy to Western Germany
4 mech_infantrys moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,6,6,3,5,4,3,6,1,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
5 armour, 5 artilleries, 5 infantry and 11 mech_infantrys moved from Bryansk to Russia
4 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 14 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major and 34 infantry
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Germans: 8 armour, 5 artilleries, 5 infantry and 14 mech_infantrys
Casualties for Russians: 1 aaGun, 4 artilleries and 34 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Germany
2 aaGuns moved from Germany to Western Germany
4 mech_infantrys moved from Southern Italy to Southern France
3 artilleries and 4 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 fighters and 4 tactical_bombers moved from Russia to Ukraine
2 bombers moved from Russia to BryanskPlace Units - Germans
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Germany
1 infantry placed in Novgorod
Germans undo move 2.
1 armour placed in Novgorod
2 infantry placed in UkraineTurn Complete - Germans
Germans collect 57 PUs; end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one. :cry: But I guess 1 is enough to take the capital. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
14 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to IraqCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to TsinghaiTurn Complete - Russians
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Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one. :cry: But I guess 1 is enough to take the capital. :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
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@Shin:
Got diced pretty bad in Russia. My stack of a dozen tanks turned out to be one.  :cry: But I guess 1 is enough to take the capital.  :|
I was really hoping for that, actually. Now, with just a bit of luck, Germany’s dead in the water.
But I CANNOT BELIEVE that I forgot to include anything that can attack navally in the US Channel stack. Seriously. I am really unhappy with myself now. :P
Yeah, I looked at that and said Oh! I DON’T need anything in Germany this round. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hainan to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 56 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 8 infantry placed in Japan
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Chahar: 2 infantry
EDIT: Turning off Edit Mode -
use the second, I edited a ncm from jehol to charchar
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Midway to Japan
1 bomber moved from Midway to Japan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
6 submarines moved from 93 Sea Zone to 97 Sea Zone