14L Whackamatt (Axis) vs Entek (Allies +10)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 55 Sea Zone
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to South Australia
                1 fighter moved from 55 Sea Zone to 45 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 49 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 artillery and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        South Australia : 1 aaGun
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 29 / 32
        Japanese : 72 / 73
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                3 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 29 / 32
        Japanese : 72 / 73
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 artilleries and 4 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Novgorod to Archangel
                4 armour, 7 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                2 artilleries and 3 infantry moved from Eastern Poland to Belarus
                6 artilleries and 4 infantry moved from Romania to Eastern Poland
                3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                5 artilleries and 8 infantry moved from Western Ukraine to Ukraine
                4 artilleries moved from Normandy Bordeaux to France
                3 armour moved from Normandy Bordeaux to Northern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                2 bombers moved from Greece to Persia
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 factory_minor and 3 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 3 infantry
                Battle in Ukraine
                    Germans attack with 9 artilleries and 12 infantry
                    Russians defend with 1 factory_minor and 4 infantry
                    Germans win, taking Ukraine from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bryansk
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Germans attack with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Ukraine
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 bomber moved from Persia to Northwest Persia
                1 bomber moved from Persia to Iraq

    Place Units - Germans
                2 destroyers and 1 submarine placed in 112 Sea Zone
                3 infantry placed in Novgorod
                4 mech_infantrys placed in Romania
                1 armour and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 artillery moved from Smolensk to Bryansk
                3 infantry moved from Smolensk to Archangel
                1 armour moved from Russia to Archangel
                3 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Novosibirsk to Kansu

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 aaGun, 3 artilleries and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun, 3 artilleries and 2 infantry in Bryansk, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 :  2/5 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 :  0/4 hits
                        Germans roll dice for 3 artilleries in Bryansk, round 4 :  0/3 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 5 :  2/4 hits
                        Germans roll dice for 3 artilleries in Bryansk, round 5 :  1/3 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 6 :  1/3 hits
                        Germans roll dice for 1 artillery in Bryansk, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 aaGun, 3 artilleries and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Kansu
                    Russians attack with 4 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 4 infantry in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Northwest Persia
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 bomber
                        Russians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 :  2/3 hits
                        Italians roll dice for 1 bomber in Northwest Persia, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Northwest Persia
                    Russians win, taking Northwest Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Russians
                3 fighters moved from Russia to Persia
                1 tactical_bomber moved from Russia to Persia
                1 mech_infantry moved from Russia to Rostov
                2 aaGuns and 5 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Vologda to Russia
                2 aaGuns moved from Smolensk to Russia
                2 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Kansu : 4 infantry
        Kazakhstan : 2 aaGuns and 5 infantry
        Bryansk : 2 artilleries and 1 infantry
        Rostov : 1 mech_infantry
        Archangel : 1 armour and 2 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 30 infantry
        Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Smolensk : 1 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
        Persia : 3 fighters and 1 tactical_bomber
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 26
        Japanese : 71 / 73
        Americans : 52 / 72
        Chinese : 1 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 fighter, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter moved from India to Persia
                2 armour moved from Eastern Persia to Persia
                1 bomber moved from French Indo China to Persia
                1 submarine moved from 39 Sea Zone to 45 Sea Zone
                3 submarines moved from 36 Sea Zone to 45 Sea Zone
                2 fighters moved from 20 Sea Zone to 45 Sea Zone
                1 bomber moved from Japan to 45 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
                2 destroyers moved from 20 Sea Zone to 18 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from India to West India
                1 artillery moved from Sikang to Shensi
                1 fighter moved from Suiyuyan to 19 Sea Zone
                2 tactical_bombers moved from Suiyuyan to 20 Sea Zone
                1 armour and 1 infantry moved from Western Australia to South Australia

    Combat - Japanese
                Battle in 18 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 4 submarines
                    ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the ANZAC
                    ANZAC win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber, 2 fighters and 4 submarines
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
                Battle in South Australia
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 aaGun
                    Japanese win, taking South Australia from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun
                Battle in Persia
                    Japanese attack with 2 armour, 1 bomber and 1 fighter
                    Russians defend with 3 fighters and 1 tactical_bomber; British defend with 1 factory_minor
                    Japanese win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 armour and 1 bomber
                    Casualties for Russians: 3 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Russians to Japanese
                EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
                EDIT: Changing ownership of Siberia from Russians to Japanese
                EDIT: Changing ownership of Sakha from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 fighter moved from Persia to Iraq
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 armour moved from Amur to Siberia
                1 armour moved from Siberia to Sakha
                1 armour moved from Amur to Yakut S.S.R.
                1 armour and 1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 submarines placed in 36 Sea Zone
                1 destroyer and 1 transport placed in 39 Sea Zone
                3 armour placed in Manchuria
                1 mech_infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,2,4,3,4,5,4,5
                Japanese collect 67 PUs (9 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 81 Sea Zone
                1 bomber moved from Queensland to 39 Sea Zone
                2 submarines moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 39 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 39 Sea Zone
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 18 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 18 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 fighters in 18 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 destroyers in 18 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 18 Sea Zone
                    Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in 81 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 destroyers and 1 transport
                        Americans roll dice for 1 bomber in 81 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 destroyers and 1 transport in 81 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 81 Sea Zone
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from 39 Sea Zone to Ceylon
                2 fighters moved from 18 Sea Zone to 25 Sea Zone
                2 transports moved from 9 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Midway
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Ceylon : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
        10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        18 Sea Zone : 2 submarines
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 3 artilleries, 5 infantry and 1 mech_infantry
        92 Sea Zone : 2 destroyers
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 76 / 77
        Americans : 52 / 76
        Chinese : 1 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 8 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 76 / 77
        Americans : 52 / 76
        Chinese : 1 / 1
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 8 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                3 infantry placed in Union of South Africa
                3 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour, 1 artillery and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 76 / 77
        Americans : 52 / 76
        Chinese : 1 / 1
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 8 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from Egypt to Persia
                1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 factory_minor and 3 infantry
                    Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Northwest Persia
                    Italians attack with 1 armour, 2 artilleries and 1 infantry
                    Russians defend with 2 armour and 1 mech_infantry
                    Italians win, taking Northwest Persia from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Persia to Iraq
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 fighter placed in Egypt
                3 infantry placed in Iraq
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 80 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 mech_infantrys moved from New South Wales to South Australia
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                Battle in South Australia
                    ANZAC attack with 1 artillery and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in South Australia, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in South Australia
                        ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in South Australia, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia
                    ANZAC win, taking Western Australia from Japanese, taking South Australia from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 artillery and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 artillery and 1 mech_infantry
        Western Australia : 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 74 / 77
        Americans : 52 / 76
        Chinese : 1 / 1
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 battleship, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour and 3 infantry moved from 127 Sea Zone to Nenetsia
                3 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Belarus to Archangel
                1 artillery and 2 infantry moved from Belarus to Smolensk
                2 armour and 2 mech_infantrys moved from Belarus to Archangel
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 artillery moved from Ukraine to Bryansk
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Iraq to Ceylon
                6 artilleries and 7 infantry moved from Ukraine to Rostov
                3 infantry moved from Belarus to Archangel
                4 mech_infantrys moved from Romania to Ukraine
                3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries and 2 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Germans attack with 7 artilleries and 9 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 7 artilleries and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Nenetsia
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ceylon
                    Germans attack with 1 bomber
                    Americans defend with 1 bomber
                    Germans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 2 infantry
                    Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Ukraine to Rostov
                1 aaGun moved from Eastern Poland to Belarus
                2 armour and 1 mech_infantry moved from Belarus to Rostov
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
                1 bomber moved from Ceylon to India

    Place Units - Germans
                1 battleship, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in France

    Turn Complete - Germans
                Germans collect 59 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Kansu to Shensi

    Combat - Russians
                Battle in Shensi
                    Russians attack with 4 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Shensi, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 3 infantry in Shensi, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Shensi, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 2 infantry in Shensi, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                        Russians roll dice for 2 infantry in Shensi, round 7 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kazakhstan to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                4 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Shensi : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 34 infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 2 aaGuns, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Turkmenistan : 1 infantry
        Caucasus : 4 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 17 / 17
        Japanese : 73 / 77
        Americans : 52 / 76
        Chinese : 2 / 1
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Sakha to Soviet Far East
                      Japanese take Soviet Far East from Russians
                4 armour moved from Manchuria to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from Iraq to Egypt
                1 submarine moved from 36 Sea Zone to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                3 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 battleships moved from 20 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 56 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 destroyers, 1 fighter and 3 submarines placed in 6 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 armour and 1 infantry placed in French Indo China
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                3 artilleries, 5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries in Caroline Islands, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 artillery owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 4 :  1/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  2/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Southern Italy
                    Americans attack with 3 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 9 infantry
                        Americans roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 :  4/9 hits
                        Italians roll dice for 2 aaGuns, 1 armour and 9 infantry in Southern Italy, round 2 :  2/10 hits
                        2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Southern Italy, round 3 :  1/7 hits
                        Italians roll dice for 1 armour and 7 infantry in Southern Italy, round 3 :  3/8 hits
                        3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 artilleries and 1 mech_infantry in Southern Italy, round 4 :  2/4 hits
                        Italians roll dice for 1 armour and 6 infantry in Southern Italy, round 4 :  2/7 hits
                        1 artillery owned by the Americans, 1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries in Southern Italy, round 5 :  2/2 hits
                        Italians roll dice for 1 armour and 4 infantry in Southern Italy, round 5 :  2/5 hits
                        2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 aaGuns and 7 infantry
                    Casualties for Americans: 3 artilleries, 5 infantry and 1 mech_infantry

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 fighters moved from 25 Sea Zone to 33 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                Americans undo move 2.
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        33 Sea Zone : 1 carrier, 2 fighters and 2 transports
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 artilleries and 3 infantry
        104 Sea Zone : 1 destroyer
        95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
        Brazil : 1 flag
        91 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 14 / 17
        Japanese : 76 / 86
        Americans : 52 / 72
        Chinese : 2 / 1
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 14 / 17
        Japanese : 75 / 86
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                3 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                British collect 20 PUs (7 lost to blockades); end with 22 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour, 1 artillery and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 14 / 17
        Japanese : 75 / 86
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 27 / 22
        UK_Pacific : 0 / 0
        Italians : 18 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I think this game hates me some times….  :-D

    I think this game is pretty much done.  I don’t really think America can do it by itself!

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour and 2 artilleries moved from Northwest Persia to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour, 3 artilleries, 1 fighter and 4 infantry
                    French defend with 1 infantry; British defend with 3 armour, 1 artillery and 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 17
                    Casualties for French: 1 infantry
                    Casualties for British: 3 armour, 1 artillery and 1 mech_infantry
                    Casualties for Italians: 4 infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 2 artilleries and 1 fighter
                    Russians defend with 4 infantry
                    retreated to Caucasus
                    Russians win with 3 infantry remaining. Battle score for attacker is -11
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 2 artilleries

    Non Combat Move - Italians
                1 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 aaGuns, 2 artilleries and 3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 airfield, 1 artillery and 1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '20 '18 '17 '15

    Some of your attacks have been…premature?  Do you ever use the battle calculator, which would tell you your odds of winning? It’s a button on the “Territory” tab. A lot of your attacks have been low odds (20-30%) of winning, while others you position yourself up for a devestating counter-attack.

    Like when you first moved in and took Korea in Round 3.  You had to have seen all of Japan’s units which could and did destroyer your land forces in Korea.  Sometimes it’s better as the Allies to build up forces before doing such moves.  Same with your landing in Normandy on Round 3.  It felt too early, which allowed me to push you right back off AND sink your fleet.  Those combined kind of gave away initiative over to me.

    I try not to do such moves until I know I can survive any and all counter attacks.  The only exception is a desperation move where they will win if I don’t take a VC NOW! Â

Suggested Topics

  • 4
  • 41
  • 128
  • 73
  • 66
  • 79
  • 35
  • 310
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.8k

Users

40.5k

Topics

1.8m

Posts