Scramble either of those sea zones and how many planes?
14L Whackamatt (Axis) vs Entek (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Territory
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 artillery and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
South Australia : 1 aaGun
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 51 / 63
Russians : 29 / 32
Japanese : 72 / 73
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 51 / 63
Russians : 29 / 32
Japanese : 72 / 73
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
4 armour, 7 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
6 artilleries and 4 infantry moved from Romania to Eastern Poland
3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
5 artilleries and 8 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to Northern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 bombers moved from Greece to Persia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 9 artilleries and 12 infantry
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from Persia to Northwest Persia
1 bomber moved from Persia to IraqPlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
4 mech_infantrys placed in Romania
1 armour and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
3 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
3 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 3 artilleries and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 3 artilleries and 2 infantry in Bryansk, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 2/5 hits
Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 : 0/4 hits
Germans roll dice for 3 artilleries in Bryansk, round 4 : 0/3 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 5 : 2/4 hits
Germans roll dice for 3 artilleries in Bryansk, round 5 : 1/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 6 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 3 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 bomber
Russians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
Italians roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - Russians
3 fighters moved from Russia to Persia
1 tactical_bomber moved from Russia to Persia
1 mech_infantry moved from Russia to Rostov
2 aaGuns and 5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Russia
2 aaGuns moved from Smolensk to Russia
2 infantry moved from Smolensk to RussiaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Kansu : 4 infantry
Kazakhstan : 2 aaGuns and 5 infantry
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 mech_infantry
Archangel : 1 armour and 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 30 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 3 fighters and 1 tactical_bomber
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 66
Russians : 26 / 26
Japanese : 71 / 73
Americans : 52 / 72
Chinese : 1 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from India to Persia
2 armour moved from Eastern Persia to Persia
1 bomber moved from French Indo China to Persia
1 submarine moved from 39 Sea Zone to 45 Sea Zone
3 submarines moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to 45 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 18 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from India to West India
1 artillery moved from Sikang to Shensi
1 fighter moved from Suiyuyan to 19 Sea Zone
2 tactical_bombers moved from Suiyuyan to 20 Sea Zone
1 armour and 1 infantry moved from Western Australia to South AustraliaCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 4 submarines
ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber, 2 fighters and 4 submarines
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
Battle in South Australia
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun
Japanese win, taking South Australia from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in Persia
Japanese attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 3 fighters and 1 tactical_bomber; British defend with 1 factory_minor
Japanese win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 2 armour and 1 bomber
Casualties for Russians: 3 fighters and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Iraq
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Amur to Siberia
1 armour moved from Siberia to Sakha
1 armour moved from Amur to Yakut S.S.R.
1 armour and 1 infantry moved from Amur to ManchuriaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
3 armour placed in Manchuria
1 mech_infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,2,4,3,4,5,4,5
Japanese collect 67 PUs (9 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 81 Sea Zone
1 bomber moved from Queensland to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 18 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 18 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 destroyers and 1 transport
Americans roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 81 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from 39 Sea Zone to Ceylon
2 fighters moved from 18 Sea Zone to 25 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Ceylon : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
18 Sea Zone : 2 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 3 artilleries, 5 infantry and 1 mech_infantry
92 Sea Zone : 2 destroyers
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 76 / 77
Americans : 52 / 76
Chinese : 1 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 8 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 76 / 77
Americans : 52 / 76
Chinese : 1 / 1
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 8 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 1 artillery and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 76 / 77
Americans : 52 / 76
Chinese : 1 / 1
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 8 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 2 armour and 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 13
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Persia to Iraq
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 fighter placed in Egypt
3 infantry placed in Iraq
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 mech_infantrys moved from New South Wales to South Australia
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western AustraliaCombat - ANZAC
Battle in Western Australia
Battle in South Australia
ANZAC attack with 1 artillery and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in South Australia, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in South Australia
ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 3 : 1/3 hits
Japanese roll dice for 1 armour in South Australia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia
ANZAC win, taking Western Australia from Japanese, taking South Australia from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - ANZAC
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 mech_infantry
Western Australia : 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 74 / 77
Americans : 52 / 76
Chinese : 1 / 1
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 battleship, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour and 3 infantry moved from 127 Sea Zone to Nenetsia
3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Belarus to Archangel
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Iraq to Ceylon
6 artilleries and 7 infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Archangel
4 mech_infantrys moved from Romania to Ukraine
3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 2 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 7 artilleries and 9 infantry
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 7 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Nenetsia
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ceylon
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Belarus to Rostov
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
1 bomber moved from Ceylon to IndiaPlace Units - Germans
1 battleship, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Kansu to ShensiCombat - Russians
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 7 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
4 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to TurkmenistanPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Shensi : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 34 infantry
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 2 aaGuns, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Turkmenistan : 1 infantry
Caucasus : 4 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 72
Russians : 17 / 17
Japanese : 73 / 77
Americans : 52 / 76
Chinese : 2 / 1
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
4 armour moved from Manchuria to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Iraq to Egypt
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Dutch New Guinea
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers, 1 fighter and 3 submarines placed in 6 Sea Zone
1 submarine placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 9 infantry
Americans roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/9 hits
Italians roll dice for 2 aaGuns, 1 armour and 9 infantry in Southern Italy, round 2 : 2/10 hits
2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/7 hits
Italians roll dice for 1 armour and 7 infantry in Southern Italy, round 3 : 3/8 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries and 1 mech_infantry in Southern Italy, round 4 : 2/4 hits
Italians roll dice for 1 armour and 6 infantry in Southern Italy, round 4 : 2/7 hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 5 : 2/2 hits
Italians roll dice for 1 armour and 4 infantry in Southern Italy, round 5 : 2/5 hits
2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 aaGuns and 7 infantry
Casualties for Americans: 3 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 25 Sea Zone to 33 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
33 Sea Zone : 1 carrier, 2 fighters and 2 transports
25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 3 infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
Brazil : 1 flag
91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 59 / 72
Russians : 14 / 17
Japanese : 76 / 86
Americans : 52 / 72
Chinese : 2 / 1
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 59 / 72
Russians : 14 / 17
Japanese : 75 / 86
Americans : 52 / 72
Chinese : 3 / 4
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
Combat - British
Non Combat Move - British
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 20 PUs (7 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 1 artillery and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 72
Russians : 14 / 17
Japanese : 75 / 86
Americans : 52 / 72
Chinese : 3 / 4
British : 27 / 22
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think this game hates me some times…. :-D
I think this game is pretty much done. I don’t really think America can do it by itself!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 2 artilleries moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 3 artilleries, 1 fighter and 4 infantry
French defend with 1 infantry; British defend with 3 armour, 1 artillery and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for British: 3 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 4 infantry
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries and 1 fighter
Russians defend with 4 infantry
retreated to Caucasus
Russians win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 artilleriesNon Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 aaGuns, 2 artilleries and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 airfield, 1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Some of your attacks have been…premature? Â Do you ever use the battle calculator, which would tell you your odds of winning? It’s a button on the “Territory” tab. A lot of your attacks have been low odds (20-30%) of winning, while others you position yourself up for a devestating counter-attack.
Like when you first moved in and took Korea in Round 3. Â You had to have seen all of Japan’s units which could and did destroyer your land forces in Korea. Â Sometimes it’s better as the Allies to build up forces before doing such moves. Â Same with your landing in Normandy on Round 3. Â It felt too early, which allowed me to push you right back off AND sink your fleet. Â Those combined kind of gave away initiative over to me.
I try not to do such moves until I know I can survive any and all counter attacks. Â The only exception is a desperation move where they will win if I don’t take a VC NOW! Â