@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Eastern Persia to Iraq
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Queensland
1 cruiser moved from 47 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Kazakhstan
6 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 6 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
4 mech_infantrys moved from Bessarabia to Rostov
4 armour moved from Samara to Caucasus
3 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Bryansk to Rostov
1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
2 bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 mech_infantry placed in Volgograd
7 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
9 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 9 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Timguska from Germans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Yenisey to Timguska
1 aaGun and 10 infantry moved from Turkmenistan to Eastern Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 armour and 6 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 6 destroyers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 6 destroyers
EDIT: Turning off Edit Mode
7 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 carrier, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
5 bombers moved from Eastern United States to Hawaiian Islands
1 infantry moved from Western Australia to South Australia
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 65 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Chahar to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 5 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Iraq to Volgograd
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Iraq
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from India to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 armour and 2 infantry placed in Egypt
2 armour placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
4 destroyers moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Italians take Libya from British
1 bomber moved from Southern Italy to Tobruk
1 bomber moved from Ukraine to Tobruk
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Alexandria
Battle in Tobruk
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British, taking Tobruk from British with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 bomber moved from Tobruk to Tunisia
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Caroline Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter moved from United Kingdom to French West Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 92 PUs;
Germans buy 1 artillery, 4 bombers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 PUs;
Combat Move - Germans
3 artilleries moved from Northern Italy to 95 Sea Zone
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 3 submarines and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
3 bombers moved from Southern Italy to Egypt
7 bombers moved from Western Germany to Egypt
11 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 11 armour, 1 infantry and 12 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 11 armour, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Germans attack with 6 artilleries, 10 bombers and 6 infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 1 mech_infantry
Germans win, taking Egypt from British with 5 artilleries and 3 bombers remaining. Battle score for attacker is -21
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 artillery, 7 bombers and 6 infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Egypt to Alexandria
3 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Rostov to Volgograd
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in Western Germany
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 70 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Well done sir. Good game. I might be able to take back Egypt though extreme measures but best to surrender with grace.
I’ll post.
I’d love to see those extreme measures - I’m sure there’s an educational moment in there for me. But alas it seems you are going to hold that one close to your chest :-(
Thank you for the game Karl.
Rematch? Flip sides, same bid?
I’d love to see those extreme measures - I’m sure there’s an educational moment in there for me. But alas it seems you are going to hold that one close to your chest :-(
Thank you for the game Karl.
Rematch? Flip sides, same bid?
flip sides?
sure
what is you email?