Suprise Attack vs Degrasse (Axis) game 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Szechwan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,1
                Chinese collect 10 PUs (3 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 13 times
            Average roll : 3.975
            Median : 4.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 40

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 2 infantry moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from India to Shan State
                1 armour and 1 mech_infantry moved from Iraq to Syria
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 2 infantry moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from India to Shan State
                1 armour and 1 mech_infantry moved from Iraq to Syria
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to 125 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 4 fighters and 3 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        British roll dice for 1 artillery, 4 fighters and 3 infantry in Holland Belgium, round 2 :  2/8 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 3 :  2/6 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for British: 3 infantry
                Battle in Normandy Bordeaux
                Battle in Syria
                    British attack with 2 armour and 2 mech_infantrys
                    Italians defend with 3 artilleries and 3 infantry
                        British roll dice for 2 armour and 2 mech_infantrys in Syria, round 2 :  2/4 hits
                        Italians roll dice for 3 artilleries and 3 infantry in Syria, round 2 :  1/6 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
                        British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 :  2/3 hits
                        Italians roll dice for 3 artilleries and 1 infantry in Syria, round 3 :  0/4 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
                        British roll dice for 2 armour and 1 mech_infantry in Syria, round 4 :  2/3 hits
                        Italians roll dice for 2 artilleries in Syria, round 4 :  1/2 hits
                        2 artilleries owned by the Italians and 1 mech_infantry owned by the British lost in Syria
                    British win, taking Normandy Bordeaux from Germans, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 13
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 3 artilleries and 3 infantry
                Battle in 125 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 bomber moved from 125 Sea Zone to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from India to Shan State
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 transport placed in 110 Sea Zone
                2 artilleries and 2 infantry placed in United Kingdom
                British undo move 1.
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                British collect 41 PUs (1 lost to blockades); end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 17 times
                4 was rolled 12 times
                5 was rolled 17 times
                6 was rolled 15 times
            Average roll : 3.675
            Median : 4.000
            Variance : 0.646
            Standard Deviation : 0.804
            Total rolls : 83

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers and 3 transports moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries moved from Northern Italy to Southern Italy
                2 fighters moved from Greece to Ukraine
                1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Ukraine, round 2 :  2/5 hits
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Ukraine
                        Italians roll dice for 1 armour and 2 fighters in Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 2 fighters in Ukraine, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                    Italians win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Ukraine to Greece

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Romania : 1 artillery
        Northern Italy : 1 factory_major and 2 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield and 2 fighters
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers and 3 transports
        Yugoslavia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 42 / 59
        Russians : 29 / 29
        Japanese : 44 / 61
        Americans : 55 / 62
        Chinese : 14 / 17
        British : 42 / 46
        UK_Pacific : 9 / 10
        Italians : 15 / 15
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.818
            Median : 4.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 56 Sea Zone to 55 Sea Zone
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to New South Wales


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 56 Sea Zone to 55 Sea Zone
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 55 Sea Zone, round 2 :  2/7 hits
                        1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 55 Sea Zone, round 3 :  2/6 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 destroyers and 1 submarine

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.471
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.471
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 5 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Archangel
                2 transports moved from 112 Sea Zone to 126 Sea Zone
                2 artilleries and 2 infantry moved from Norway to 126 Sea Zone
                1 infantry moved from Norway to Finland
                2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
                2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                2 infantry moved from 123 Sea Zone to Iceland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 armour, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Novgorod to Smolensk
                2 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Iceland
                Battle in Bessarabia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Iceland from British, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/5 hits
                        British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bryansk, round 2 :  0/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 3 :  1/4 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 :  3/3 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    1 armour owned by the Germans retreated to Western Ukraine
                    Russians win with 2 artilleries remaining. Battle score for attacker is -10
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/5 hits
                        British roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Archangel
                    Germans attack with 2 artilleries, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 armour and 1 artillery
                        Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Archangel, round 2 :  2/6 hits
                        Russians roll dice for 2 armour and 1 artillery in Archangel, round 2 :  1/3 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                        Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Archangel, round 3 :  3/5 hits
                        Russians roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 armour and 1 artillery

    Non Combat Move - Germans
                1 tactical_bomber moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 artillery moved from France to Northern Italy
                3 infantry moved from Western Germany to Northern Italy
                2 artilleries and 2 infantry moved from Germany to Poland

    Place Units - Germans
                1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
                3 artilleries and 7 infantry placed in Western Germany
                1 artillery and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield and 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        Poland : 2 artilleries and 2 infantry
        Germany : 2 aaGuns, 2 artilleries, 1 factory_major, 1 infantry and 2 mech_infantrys
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 artilleries and 1 infantry
        Eastern Poland : 1 flag, 2 infantry
        Bessarabia : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns and 1 armour
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Smolensk : 1 flag, 1 armour and 1 mech_infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
        123 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        127 Sea Zone : 2 transports
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 25 / 29
        Japanese : 44 / 61
        Americans : 55 / 62
        Chinese : 14 / 17
        British : 37 / 46
        UK_Pacific : 9 / 10
        Italians : 15 / 15
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 52

    Germans Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.457
            Median : 3.000
            Variance : 0.441
            Standard Deviation : 0.664
            Total rolls : 35

    British Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 artillery moved from Bryansk to Ukraine
                1 armour moved from Russia to Ukraine
                1 fighter moved from Russia to 127 Sea Zone
                1 fighter moved from Russia to Smolensk
                1 artillery and 3 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 armour moved from Novosibirsk to Nenetsia
                      Russians take Nenetsia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 artillery moved from Bryansk to Ukraine
                1 armour moved from Russia to Ukraine
                1 fighter moved from Russia to 127 Sea Zone
                1 fighter moved from Russia to Smolensk
                1 artillery and 3 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 armour moved from Novosibirsk to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 armour and 1 artillery
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 armour and 1 artillery in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 127 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 127 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from 127 Sea Zone to Vologda
                1 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 artillery moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                1 armour, 1 artillery and 3 infantry placed in Russia
                1 infantry placed in Russia
                Russians undo move 1.
                1 artillery placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.643
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery and 1 mech_infantry moved from Jehol to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from Jehol to Hopei
                1 armour and 1 mech_infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Hopei
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 54 Sea Zone
                2 carriers moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from Malaya to Kwangsi
                1 bomber moved from Malaya to Kweichow
                2 bombers moved from Malaya to Kweichow
                1 bomber moved from Kweichow to Hopei
                1 bomber moved from Kweichow to Chahar
                1 tactical_bomber moved from Kiangsu to Manchuria
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
                1 submarine moved from 10 Sea Zone to 9 Sea Zone
                1 submarine moved from 10 Sea Zone to 11 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery and 1 mech_infantry moved from Jehol to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from Jehol to Hopei
                1 armour and 1 mech_infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Hopei
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 54 Sea Zone
                2 carriers moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from Malaya to Kwangsi
                1 bomber moved from Malaya to Kweichow
                2 bombers moved from Malaya to Kweichow
                1 bomber moved from Kweichow to Hopei
                1 bomber moved from Kweichow to Chahar
                1 tactical_bomber moved from Kiangsu to Manchuria
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
                1 submarine moved from 10 Sea Zone to 9 Sea Zone
                1 submarine moved from 10 Sea Zone to 11 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 3 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 3 transports
                    ANZAC defend with 1 carrier
                        Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 2 :  2/6 hits
                        ANZAC roll dice for 1 carrier in 54 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Americans with 3 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 carrier
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Korea, round 3 :  1/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 1 artillery and 2 infantry in Korea, round 4 :  0/3 hits
                        Americans roll dice for 1 artillery in Korea, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 5 :  1/2 hits
                        Americans roll dice for 1 artillery in Korea, round 5 :  0/1 hits
                        1 artillery owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Queensland
                    Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Queensland, round 2 :  1/5 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Manchuria, round 3 :  2/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 bomber moved from Kweichow to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Kwangsi to Kiangsi
                1 bomber moved from Hopei to Kiangsu
                1 bomber moved from Chahar to Jehol
                1 aaGun moved from Anhwe to Kiangsi
                1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 artilleries and 3 infantry placed in Japan
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag, 1 aaGun and 1 fighter
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 bomber
        Manchuria : 1 flag, 1 artillery
        Hainan : 1 harbour
        Kweichow : 1 flag, 1 armour and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour and 1 mech_infantry
        Chahar : 1 flag, 1 artillery and 1 mech_infantry
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Midway : 1 flag, 1 airfield
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 flag
        12 Sea Zone : 1 submarine
        11 Sea Zone : 1 submarine
        10 Sea Zone : 1 flag
        19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
        1 Sea Zone : 1 submarine
        9 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
        54 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 29 / 29
        Japanese : 56 / 66
        Americans : 52 / 62
        Chinese : 7 / 17
        British : 37 / 46
        UK_Pacific : 9 / 10
        Italians : 15 / 15
        ANZAC : 8 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 14 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.638
            Median : 4.000
            Variance : 0.985
            Standard Deviation : 0.993
            Total rolls : 69

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.529
            Median : 4.000
            Variance : 1.220
            Standard Deviation : 1.105
            Total rolls : 51

    ANZAC Combat
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.556
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.167
            Median : 5.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 fighter moved from 110 Sea Zone to 123 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
                      Americans take 10 Sea Zone from Japanese
                2 fighters moved from Western United States to 12 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 fighter moved from 110 Sea Zone to 123 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
                      Americans take 10 Sea Zone from Japanese
                2 fighters moved from Western United States to 12 Sea Zone

    Combat - Americans
                Battle in 123 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 123 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Southern France

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 12 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 110 Sea Zone to 119 Sea Zone
                1 fighter moved from 123 Sea Zone to 119 Sea Zone
                1 fighter moved from 110 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Amur
                1 infantry moved from Buryatia to Amur
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from 12 Sea Zone to 30 Sea Zone
                2 fighters moved from 10 Sea Zone to Western United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery placed in Hunan
                1 artillery and 1 infantry placed in Suiyuyan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                2 infantry moved from 126 Sea Zone to Norway
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 126 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from Syria to Persia
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Syria to Egypt
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 armour and 1 mech_infantry moved from Shan State to Kwangsi
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                2 infantry moved from 126 Sea Zone to Norway
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 126 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from Syria to Persia
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Syria to Egypt
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 armour and 1 mech_infantry moved from Shan State to Kwangsi
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 :  0/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 4 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 5 :  3/6 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                    British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangsi, round 2 :  2/3 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour and 1 fighter in Kwangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Japanese lost in Kwangsi
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Norway

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 fighter moved from Kwangsi to Burma
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 artillery and 3 infantry placed in United Kingdom
                1 destroyer and 1 transport placed in 110 Sea Zone
                2 infantry placed in United Kingdom
                1 armour placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
                British collect 44 PUs (1 lost to blockades); end with 44 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,4,2,1
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 14 times
                5 was rolled 16 times
                6 was rolled 11 times
            Average roll : 3.532
            Median : 4.000
            Variance : 0.244
            Standard Deviation : 0.494
            Total rolls : 79

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.794
            Standard Deviation : 0.891
            Total rolls : 35

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

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