14L G40 MrRoboto (Allies) vs JuanSpain (Axis)

  • '19 '18 '17 '16 '15

    Hi, good game! I surrender.

    Thanks for the clarification on the rules.

    Juan

  • '19 '18

    Hm, I think giving up is a little premature.

    You could have conquered Moscow next turn, if you would place your planes somewhere else instead of Romania.

    Even without them you have a good shot at Moscow.

  • '19 '18 '17 '16 '15

    After the mistake in Kwantung with the rules, Japan has no options to help Germany efficiently, you are 100 bugs ahead (and only 14 correspond to Russia), so no option long term against a good player like you even with Russia falling. Germany on its own cannot fight a strong Uk, strong Uk Pacific and USA together, I think.

    If I had found the way to protect Gibraltar one more round and had done a bit better with Japan against Uk Pacific, I could have had a chance to win.

    Very good game Daniel.

    Juan

  • '19 '18

    The point is, if you capture Moscow, you have met the victory conditions. I then have only one turn time, to recapture Egypt.

    And it’s not impossible for you to hold Egypt for two more rounds with a little bit of dice luck.

  • '19 '18 '17 '16 '15

    Jeje, another mistake in my side with the rules then, I thought I needed London also for the Victory cities condition.
    Being that the case, I should have placed the planes closer to Moscow and also retreated the mechs from Volgograd to Bryansk to ensure they could attack together with the rest of the army. I am not sure if I had enough army to recover Rome from USA, maintain Egypt with plane help, and attack Moscow, but you are right, there was a chance.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Yakut S.S.R. to Timguska

    Combat - Germans
                Battle in Timguska
                    Germans attack with 2 bombers
                    ANZAC defend with 1 fighter; Russians defend with 1 tactical_bomber
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber could not land in Timguska and was removed
                9 mech_infantrys moved from Volgograd to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Smolensk to Bryansk
                5 artilleries moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Belarus to Bryansk
                4 mech_infantrys moved from Poland to Western Ukraine
                1 artillery moved from France to Western Germany
                1 infantry moved from France to Northern Italy
                3 mech_infantrys moved from Western Germany to Northern Italy
                10 mech_infantrys moved from Germany to Northern Italy
                5 artilleries moved from Germany to Western Germany
                4 fighters moved from Southern Italy to Ukraine
                3 tactical_bombers moved from Southern Italy to Ukraine

    Place Units - Germans
                5 bombers placed in Western Germany
                1 airfield and 1 tactical_bomber placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,3,4,4,3,6,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 54 PUs (8 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 artillery, 2 fighters and 2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Smolensk
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Samara
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 armour and 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia

    Place Units - Russians
                2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total

  • '19 '18

    This isn’t going to work either dude :-)

    Now you won’t trigger victory condition after capturing Moscow, because you can’t get both, Novgorod AND Volgograd (I will block you with UK and your Italian bomber can’t can-open both for you).

  • '19 '18 '17 '16 '15

    Jaja, you are right!! :-D

  • '19 '18 '17 '16 '15

    I think this was our second game in 2014 league.

    I think once I have 12 games or more, we can play best of 5 instead of best of 3. I will ask you then for another try with no advantage for you, otherwise I have no option at all for an even game with you.

    Cheers

    Juan

  • '19 '18

    alright :-)

Suggested Topics

  • 38
  • 19
  • 36
  • 37
  • 162
  • 116
  • 25
  • 288
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.7k

Users

40.3k

Topics

1.8m

Posts