Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L G40 MrRoboto (Allies) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenkiyskiy to Yenisey
1 artillery moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to YeniseyCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Yenisey to TimguskaPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 fighter moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters moved from Amur to 6 Sea ZonePlace Units - Japanese
1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,6
Japanese collect 18 PUs (7 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 bomber moved from Persia to 98 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - British
British creates battle in territory 6 Sea Zone
British creates battle in territory 93 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win, taking 93 Sea Zone from Italians with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 6 Sea Zone
British attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 9 fighters, 2 submarines, 3 tactical_bombers and 1 transport
1 submarine owned by the British Submerged
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Germans winJapanese win with 2 battleships, 7 carriers, 2 cruisers, 9 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 armour and 4 mech_infantrys moved from Kazakhstan to Russia
3 fighters and 1 tactical_bomber moved from Persia to Russia
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 11 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 bomber moved from 98 Sea Zone to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports moved from 81 Sea Zone to 80 Sea Zone
3 aaGuns, 2 artilleries and 15 infantry moved from French Indo China to Yunnan
5 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - British
3 infantry placed in Iraq
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6,1,1
British collect 27 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tambov to Samara
1 armour moved from Tambov to Samara
1 bomber moved from Bulgaria to Samara
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Samara
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Samara to Bryansk
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
3 artilleries moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Belgian Congo
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
11 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
8 infantry placed in Northern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,4,3,5,3,6,1
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
I made another mistake with the rules, I saw you attacked Kwantung with China. Am i wrong saying that according to the rules, China cannot attack Kwantung unless Calcutta is under Japanese control?
Thanks
Juan
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From the rulebook:
While being invaded by Japan, China is also fighting a
civil war. This limits China’s interests to matters within its
own borders, resulting in a limited range of occupation for
Chinese units. They can be moved only into territories that
have a Nationalist Chinese emblem. However, Kwangtung
and Burma are special cases. Although they are not Chinese
territories, Chinese forces can move into them. These are
the only non-Chinese territories that Chinese units can
occupy. China can even temporarily control them, but only
if it recaptures them from the Axis while India is under Axis
control. Chinese units cannot be loaded onto transports. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Yakut S.S.R. to Timguska
2 artilleries moved from Belarus to Archangel
1 artillery moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 3 artilleries
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Timguska
Germans attack with 2 bombers
ANZAC defend with 1 fighter; Russians defend with 1 tactical_bomber
Russians win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Germans: 2 bombers
Casualties for Russians: 1 tactical_bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Smolensk to Vologda
1 aaGun moved from Belarus to Smolensk
2 artilleries moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Bryansk to Volgograd
7 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
4 fighters moved from Southern Italy to Romania
3 tactical_bombers moved from Southern Italy to Romania
10 mech_infantrys moved from Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 artillery moved from Germany to Greater Southern Germany
4 artilleries moved from Germany to PolandPlace Units - Germans
7 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,6,2,2,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (10 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Hi, good game! I surrender.
Thanks for the clarification on the rules.
Juan
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Hm, I think giving up is a little premature.
You could have conquered Moscow next turn, if you would place your planes somewhere else instead of Romania.
Even without them you have a good shot at Moscow.
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After the mistake in Kwantung with the rules, Japan has no options to help Germany efficiently, you are 100 bugs ahead (and only 14 correspond to Russia), so no option long term against a good player like you even with Russia falling. Germany on its own cannot fight a strong Uk, strong Uk Pacific and USA together, I think.
If I had found the way to protect Gibraltar one more round and had done a bit better with Japan against Uk Pacific, I could have had a chance to win.
Very good game Daniel.
Juan
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The point is, if you capture Moscow, you have met the victory conditions. I then have only one turn time, to recapture Egypt.
And it’s not impossible for you to hold Egypt for two more rounds with a little bit of dice luck.
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Jeje, another mistake in my side with the rules then, I thought I needed London also for the Victory cities condition.
Being that the case, I should have placed the planes closer to Moscow and also retreated the mechs from Volgograd to Bryansk to ensure they could attack together with the rest of the army. I am not sure if I had enough army to recover Rome from USA, maintain Egypt with plane help, and attack Moscow, but you are right, there was a chance. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Yakut S.S.R. to TimguskaCombat - Germans
Battle in Timguska
Germans attack with 2 bombers
ANZAC defend with 1 fighter; Russians defend with 1 tactical_bomber
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 bomber
Casualties for Russians: 1 tactical_bomberNon Combat Move - Germans
1 bomber could not land in Timguska and was removed
9 mech_infantrys moved from Volgograd to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Smolensk to Bryansk
5 artilleries moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from France to Western Germany
1 infantry moved from France to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
10 mech_infantrys moved from Germany to Northern Italy
5 artilleries moved from Germany to Western Germany
4 fighters moved from Southern Italy to Ukraine
3 tactical_bombers moved from Southern Italy to UkrainePlace Units - Germans
5 bombers placed in Western Germany
1 airfield and 1 tactical_bomber placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,3,4,4,3,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 54 PUs (8 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 artillery, 2 fighters and 2 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 armour and 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to RussiaPlace Units - Russians
2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
This isn’t going to work either dude :-)
Now you won’t trigger victory condition after capturing Moscow, because you can’t get both, Novgorod AND Volgograd (I will block you with UK and your Italian bomber can’t can-open both for you).
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Jaja, you are right!! :-D
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I think this was our second game in 2014 league.
I think once I have 12 games or more, we can play best of 5 instead of best of 3. I will ask you then for another try with no advantage for you, otherwise I have no option at all for an even game with you.
Cheers
Juan
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alright :-)





