Variance (axis) vs shin ji (allies) to the death!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 armour moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 armour moved from 37 Sea Zone to Shan State
                2 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shensi to Tsinghai
                4 artilleries and 6 infantry moved from India to 39 Sea Zone
                4 artilleries, 1 cruiser, 6 infantry and 5 transports moved from 39 Sea Zone to 80 Sea Zone
                4 artilleries and 6 infantry moved from 80 Sea Zone to Iraq

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Russia to 112 Sea Zone
                3 fighters moved from France to 112 Sea Zone
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 artillery and 6 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery moved from Tambov to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 4 bombers and 3 fighters
                    British defend with 1 battleship, 2 destroyers and 3 transports; Americans defend with 6 transports
                    Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 89
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship, 2 destroyers and 3 transports
                    Casualties for Americans: 6 transports

    Non Combat Move - Germans
                4 bombers and 2 fighters moved from 112 Sea Zone to Western Germany
                2 armour and 12 mech_infantrys moved from Northern Italy to Germany
                10 armour moved from Western Germany to Germany
                12 infantry moved from Northern Italy to Southern Italy
                5 tactical_bombers moved from Russia to Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                10 infantry placed in Western Germany
                3 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

  • '15

    One of these days I will learn to count to seven.

  • '17 '16 '15 '14 '12

    Ok so I have 8 VCs on the Europe map.  You have until G9 to liberate one.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '15

    @variance:

    Ok so I have 8 VCs on the Europe map.  You have until G9 to liberate one.

    Noted!  Thanks for the reminder.  I hadn’t been thinking about VCs at all.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour; Remaining resources: 0 SuicideAttackTokens; 36 PUs;

    Combat Move - Japanese
                2 bombers moved from Russia to 80 Sea Zone
                6 tactical_bombers moved from Volgograd to Iraq
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                10 armour, 3 artilleries and 7 mech_infantrys moved from Kazakhstan to Caucasus
                3 armour moved from Volgograd to Caucasus
                2 artilleries and 7 infantry moved from Samara to Kazakhstan

    Combat - Japanese
                Battle in Caucasus
                    Japanese attack with 13 armour, 3 artilleries and 7 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Caucasus from British with 13 armour, 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 80 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 cruiser and 5 transports; French defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is 43
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 1 cruiser and 5 transports
                    Casualties for French: 1 destroyer
                Battle in Iraq
                    Japanese attack with 6 tactical_bombers
                    ANZAC defend with 4 artilleries, 2 fighters and 6 infantry; British defend with 1 bomber and 1 infantry; Americans defend with 10 bombers
                    British win with 4 artilleries, 11 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is -57
                    Casualties for Japanese: 6 tactical_bombers
                    Casualties for ANZAC: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from 80 Sea Zone to Italian Somaliland

    Place Units - Japanese
                3 armour placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,6
                Japanese collect 18 PUs (6 lost to blockades); end with 54 PUs total

  • '17 '16 '15 '14 '12

    I took off 3 ANZAC infantry as your casualties in Iraq.  You can swap them for something else if you would have wanted a different OOL.

  • '17 '16 '15 '14 '12

    I think at this point your only hope is to suicide your American and British planes into Egypt and hope to clear it (3% chance), then have the Russian tank capture it.  Otherwise it’s game.

  • '17 '16 '15 '14 '12

    ANZAC fighter could help too.  If you do that, my OOL will be:

    For the USA suicide run:
    bomber
    infantry
    artillery
    mechs
    tanks
    AA

    For the UK suicide run:
    bomber
    infantry
    artillery
    mechs
    tanks
    AA

    for the ANZAC suicide run:
    AA
    bomber
    infantry
    artillery
    mechs
    tanks

    Good Luck!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 armour, 2 artilleries, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Norway to Finland
                      Americans take Finland from Germans
                3 artilleries moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                10 bombers moved from Iraq to Egypt
                1 fighter moved from Persia to Egypt
                6 bombers moved from Tsinghai to Turkmenistan
                2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 artilleries and 7 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Yakut S.S.R.
                    Americans attack with 2 artilleries and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Yakut S.S.R. from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Turkmenistan
                    Americans attack with 6 bombers
                    Japanese defend with 1 infantry
                    Americans win with 6 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Egypt
                    Americans attack with 10 bombers and 1 fighter
                    Italians defend with 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
                    Italians win with 1 aaGun, 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -94
                    Casualties for Italians: 1 bomber and 8 infantry
                    Casualties for Americans: 10 bombers and 1 fighter

    Non Combat Move - Americans
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                4 artilleries moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries moved from 91 Sea Zone to Morocco
                6 infantry moved from 91 Sea Zone to Morocco
                6 bombers moved from Turkmenistan to Iraq
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                3 armour moved from Korea to Buryatia

    Place Units - Americans
                1 factory_minor placed in Norway
                3 armour placed in Korea
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                7 artilleries and 10 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 artillery and 9 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - British
                1 fighter moved from Kenya to Egypt
                1 bomber moved from Iraq to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 armour moved from 76 Sea Zone to Italian Somaliland

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 3 infantry
                    Italians defend with 1 artillery
                    British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Italian Somaliland
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 bomber
                    British win, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Egypt
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Italians win with 1 aaGun, 3 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for British: 1 bomber and 1 fighter
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - British

    Turn Complete - British
                British collect 24 PUs; end with 26 PUs total

  • '15

    And that’s game!  Congratulations - you’ve gotten me back on the horse as it were.  Now, except for my issues with counting to 6/7, I think I’m ready to really play.  Shaken the cobwebs out as it were. :)

    Good game, man, good game.  Thanks!

    Interested in a rematch?  Same bid, switch sides?

  • '17 '16 '15 '14 '12

    Sure.  Switch sides and rack 'em up.  For $9 I will take a sub in z98 and an infantry in Alexandria.

  • '15

    Works for me.  I’ll set it up tomorrow - these last few days have been pretty busy, and I need to study up on my strategies.

    Does anyone do anything besides the Japan and Germany unite to crush Russia thing anymore?  It seems quite popular.

  • '17 '16 '15 '14 '12

    On second thought give me a destroyer in z91 and give the extra $1 to UK India.

    If you attack z91, sink the cruiser before the destroyer.

  • '15

    Ok, sure!

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